Game Discussions Star Citizen Discussion Thread v12

More content creator drift in the year of content...

Source: https://youtu.be/EvVyh2hMKR4?si=B6FwH0GERu95PEPM

TLDW: She's not feeling the creative urge currently.
From watching that I'm reminded and can see why people are drawn to star citizen, so many nice views. But it just makes it all the worse that it all only flatters to deceive. It's not just that Elite doesn't have earth-likes/full atmospheric planets, the mountains definitely look better in SC, but given the scope of having an entire galaxy to hand compared to a few planets, and add the fact that there is an actually functioning game underpinning it, Elite wins every time, despite the ooh and ahh fluffy clouds that contain the dashed dreams of many who believed in this in the beginning, and have been (and continue to be) strung along for over a decade. As the saying goes, one game you can actually play in hand is worth two vertical slice pipe dream demos / vaporware (star citizen / squadron 42), in the er... bush.
 
More content creator drift in the year of content...

[Kate taps out on making content for Star Citizen after a month-long break due to lack of inspiration - vid does have a referral code, though]
She doesn't mention the Skunkworks - from what I recall way back when she lead her band of merry men into Star Citizen.

Four years is a long time for the game; she must've seen all the stuff.
And apparently all the stuff that's been added in the past four years isn't enough to keep the inspiration going.
 

Viajero

Volunteer Moderator
More content creator drift in the year of content...

Source: https://youtu.be/EvVyh2hMKR4?si=B6FwH0GERu95PEPM

TLDW: She's not feeling the creative urge currently.
1745951818852.png


Also, back in 2021:

1745952859981.png


Then, ED Steam peaks player count:

1745952778654.png

(just in Steam, the total number is probably around double that)

Oh well, at least she had a good run, o7 cmdr.
 
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The sub is still convinced that this is the most 'stable' SC has ever been. And I think they might be right. Twitch-land suggests a certain relative robustness. (No runs of server recoveries, no endemic login problems, etc). So long as you stay away from the main mission areas it also looks relatively performant.

But it's all just drawing back a veil on the many gnarly bugs stuffed into corners and massing at the games core...

Here's an innocent man flying to his inexplicable doom:

Here's an invisible Polaris chastising a Connie...

Here's Mike trying to use a panel...

(That's the panel you're supposed to use to avoid the 'ship spawns in a mess of mating metal' series of bugs ;))

People are still falling through planets, getting sent to the middle of the sun by the jump point, or just contorting cosmetically.

These are the truly stable SC experiences ;)
 
CIG's cycle is fast.

Last patch's event now has venerable old bugs... to go with the new ones...

Source: https://www.reddit.com/r/starcitizen/comments/1katrhy/executive_hangar_empty/


The bug used to be that if you hit "claim", but do not hit "retrieve" directly afterwards, then the ship is delivered to your ASOP and account.
However, if you hit "retrieve", there is always a chance the ship will not be retrieved (it doesn't come up, hangar gate opens), which will remove it from your ASOP, and thus you do not get the ship.
What about the ship parts that are supposed to spawn there?

Those seem to be bugged this particular patch, and don't seem to spawn. Many of the ExHang components are as a result, not really to be seen much in this patch
 
Super variant sale incoming...

# Post (Datamine) | 4.1.1 New Invictus 2955 Flyables

- MIRAI Guardian MX
- Missile Boat
- Greycat MTC
- Mobile Tactical Center
- Anvil Asgard
- Heavy Duty Transport
- MISC Starlancer TAC
- Medium-sized patrol vessel

Bet there's a lot of 'imagine' packed into that tactical centre buggy...

I8mOqQk.gif

[Yoinked from the discords for free ;)]
 

Viajero

Volunteer Moderator
The sub is still convinced that this is the most 'stable' SC has ever been. And I think they might be right. Twitch-land suggests a certain relative robustness. (No runs of server recoveries, no endemic login problems, etc). So long as you stay away from the main mission areas it also looks relatively performant.

But it's all just drawing back a veil on the many gnarly bugs stuffed into corners and massing at the games core...

Here's an innocent man flying to his inexplicable doom:

Here's an invisible Polaris chastising a Connie...

Here's Mike trying to use a panel...

(That's the panel you're supposed to use to avoid the 'ship spawns in a mess of mating metal' series of bugs ;))

People are still falling through planets, getting sent to the middle of the sun by the jump point, or just contorting cosmetically.

These are the truly stable SC experiences ;)
Any info available about concurrent players? Players per server?
 
Any info available about concurrent players? Players per server?

Nope on concurrency. (My guess would be it's down from patch launch, and helping stability ;). But Twitch & reddit are still pretty active).

Nobody's checking server stats on Twitch, but I'd guess the event servers are still over capacity. PvP & PvE look poor etc. (The PES stuff is falling over for both too, but in theory that's a global service).
 
Source: https://youtu.be/itIgikqpUVY


It´s not just the issue of cheating per se, which on its own is just appalling. The interetsing part is realizing how most of the cheats described are enabled thanks to the game bugs, broken physics, glitches etc and overall crappy code.

I really don't understand why people keep putting themselves through this horrible quagmire of bugs, glitches and exploits with no end in sight. Guess deep down inside, they're still desperately hoping it will get better.
 
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