Game Discussions Star Citizen Discussion Thread v12

Apologies for just cherrypicking on this particular statement but as it happens it is reflective of a wide spectrum of similarly flawed views about SC imo.

It is a text book example of catch 22. Some of the reasons why the game may not be actually released in the first place (at least not as represented so far) is precisely because those current issues with "exploits", bugs, glitches and stability may not be reasonably fixable or even salvageable.
No that’s just speculations. There are official replies to some of them already. For example all server issues have been addressed and devs explained that those happen everytime they add new features into the game which is exactly the same thing that happens in ED. The moment they stop adding new things the issues are tackled and the disconnects are fixed. Now you can decide to believe it or not but at least there is an official response.
 
Read it all I didn’t say all fixed. The issues caused but the previous builds are fixed and the ones introduced by the new features will be fixed in the next release. That’s the official explanation. Now you can decide not to believe any single word they say like I don’t believe Fdev anymore
 
The point was that fdev is apparently the only developer that is reducing VR support instead of planning more of it
Well IF you know anything about VR then you should know that motion sickness is mostly hitting people while they walking/running in VR and not as much as they driving/piloting in seated position + there are so many other things in this expansion that need to be done properly IF you want flawlessly VR game and not a vomit fest....
 
So what's your point in the end? It's not clear to me...
I think the point is that we (not just Surefoot and myself by any means) as long suffering backers and erstwhile current but cynical supporters of this project are so bored when someone who's relatively new talks to us about Star Citizen almost word for word like any one of the videos Ci¬G barf out on a weekly basis. This forum over the years seems to spawn the gospel according to new Star Citizen faithfuls far more than Spectrum does...that's not necessarily directed at you in particular I should add...but you're starting to fall into that category.

I respect the opinion of folks who play Star Citizen but can see the reality of it and aren't somehow afraid of or overly defensive about any critiscism of it. I play it often...I mostly enjoy the experience both solo and with friends, it's not a criminal offence (yet) but I also relate my experiences, both good and bad, honestly and without bias on here and elsewhere...I certainly wouldn't want to attract new backers to part with cash for the broken mess it is and certainly wouldn't be as crass as to attempt any comparisons with released and successful titles from other developers...not limited to and certainly not Elite. They are 2 completely different games going in vastly different directions so any comparison is practically meaningless. I enjoy both for exactly what they offer and don't try to mish-mash the two of them into one confusing mess. Being disaffected by one doesn't mean the other is better.

I backed both at roughly the same time in 2015...I've put thousands of hours into Elite and some substantial hundreds into Star Citizen...when it works. There's no direct comparison except both have pixel space ships.
 
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Read it all I didn’t say all fixed. The issues caused but the previous builds are fixed and the ones introduced by the new features will be fixed in the next release. That’s the official explanation. Now you can decide not to believe any single word they say like I don’t believe Fdev anymore
I'll keep this very short since my tolerance levels for general Star Citizen ttery are receding faster than the Arctic ice packs...no, they weren't and no...they won't be...trust me on that one.
 
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That's not my point to defend CGI. My discussion I think was taken from another thread that started talking about VR.
The point was actually that SC has technology that for some reasons FDEV still struggles to add into ED like seamless transitions, multiplayer/multicrew, multiple terrain vehicles, planetary mining and so on.
Another example, SC has walking inside the ships since ever and FDEV still don't confirm if it will be available for Odyssey. It's kinda disappointing...

Who says FD struggle to do those things? There is a difference between struggling and just doing.

In that case, why does CIG struggle to add a working AI, professions, new systems?

If we can apply that phrase to one, we can apply that phrase to the other right?
 
Anyone else think SC should be bugless even at Alpha stage?
Normally having bugs in alpha is normal but, as SC supporters calim, CIG is doing something never done before and isn't following normal game development methods. Even more, CIG themselves repeatedly witheld release of features because it's not up to standard, inplying everything they release is perfect and up to standard. Shouldn't SC as is, even in Alpha, be spotless and perfect? Saying the current buggy state of SC is normal for alpha contradicts with everything fans, CIG and CR had been saying all these time.

Part of the problem is the Citizen Defense Force often used the excuse that CIG are taking their time to "get it right" not to rush it out and release a buggy half finished product. When all they do is take their sweet time releasing a buggy not even half finished product.

I don't think anyone is saying alphas should be bug free.
 
This pretty much. I just don't understand how CR can justify the delays in completing the animations and AI for this one NPC (and other NPCs cloned off him). Especially since this concept was already accomplished 9 years ago in The Sims 3 Late Night DLC. 😂 This TS3 expansion pack added the social aspect of night/club life to the base game (a feature which it seems CR has been trying to achieve? between the player(s) and NPCs planet side at the likes of stations like Arc Corp etc). Regardless, TS3 Late Night added the Mixology career which let your Sim work as a professional bartender. IMO the (inferior fidelity) TS3 Mixologist had far more superior bartender skill sets (by means of completed game play loops, career progression, player to bartender NPC AI interactions, and seamless bartender animations) than I've witnessed in SC to date. Like in this brief example of a player controlled bartender here:


The entire TS3 Late Night expansion pack added an entire new game world, new careers, new NPCs (e.g. bouncers, celebs) with associated AI routines, other functioning/cosmetic game content like dive/sports/karyoke etc type bars, interactive bar counters, multiple night club venues, interactive musical instruments, night club clothing, player to NPC social interactions, and even annoying Twilight vamps


And that was made by a significantly smaller dev team with even less resources. Yet released in an even shorter time than it's taken CI to achieve this feature creep milestone to date.

Leaves me wondering what if Chris had possessed better foresight. Hadn't been so stubborn and dead set on his simultaneous release model for SQ42 with the PU. If he had considered either a live service model. Or better yet, adopted the proven modular game design approach which Maxis/The Sims Studio took in developing The Sims franchise (i.e. release the base game and modular expansion packs as future drip feed DLC). Made it a goal to release the base game PU as the single (but complete) solar system that exists to date. With at least 70% of all promised backer ships. Then release the remaining ships with the fluff/extra feature creep as paid DLC. Like the C&P/prison break scenario, space spelunking, interactive sand worm POIs, vendor shops with their clothing/weapons/gear services, that annoying NPC hologram that tells bad jokes etc. etc. Released each station (Microtech, Arc Corp Olisar etc) with supporting fluff feature creep (like the bartender NPCs) as drip feed DLC on an annual basis.

He might have been able to at least meet his Kickstarter release schedule. Instead of being stuck in an infinite dev loop where he spends some 90% of the year in prep for Citizencon. Wasting precious dev labor/resources churning out ship jpgs and glossy movies. The other 10% spin doctoring and peddling said ship jpgs and glossy/non existent game play movies at Citizencon. A vicious cycle which he needs to keep the fan base motivated, engaged and lure in more backers. He might've been able to avoid this if he'd at least took a modular approach to SC. He would've been able to make real revenue from all the feature creep SC has become bloated with to date. Instead of having to rely on backer pledges. Because at least he would've released a game--regardless of how bare bones and bug infested of an MVP it might have been at launch. The Sims, NMS, Elder Scrolls Online, and that cancer that is Fallout 76 are current examples why he might have been successful had he taken this route.

ED's space legs feature is debuting next year. So it's hard to believe CR doesn't realize his "faking it until you make it" strategy will be near impossible to sell if Dec 31st 2020 ends without a SQ42 beta release. Will this result in a fire sale of the SC franchise to likes of the Exceptional A.$$.hats or Activision? Followed by a cashing in on a rainy day, multi million dollar Swiss bank account? Then a quiet, clandestine one way retreat on his yacht to a private, unplottable tropical island and permanent retirement?

He's got to have some form of a clandestine exit criteria strategy on a back burner somewhere. Because it's hard to believe some of the most fanatic of the backer faithful will be going quietly when the siren song finally ends. One can only fantasize what his planned end game strategy will be for ending the SC dream... :confused:

Maxis clearly don't understand game development. :p
 
Bartender gameplay and profession progression will undoubtedly prove to be a compelling career choice in the BDSSE.

Show off those skills in a lowly dive bar, and make your way up to the very top mixing drinks for top-hatted and monocled Org leaders on board their personal superyachts. Perhaps suggest to CI-G an expansion pack - Hotelier Command - where you can build your own Space Hotel and have the great and the good stay for Org conferences and delicate Banoo/Vandull peace talks, maybe even sneakily tamper with trade negotiations by spiking the Radegast - hiding your true motives behind a veneer of helpful servitude whilst bellowing "My hotel's as clean as an elven....." over FOIP
 
Who says FD struggle to do those things? There is a difference between struggling and just doing.

In that case, why does CIG struggle to add a working AI, professions, new systems?

If we can apply that phrase to one, we can apply that phrase to the other right?
Multicrew is the classical example where fdev struggles to get it right. We can’t even have Multicrew between ships and srvs.
 
Yes because at least there is some official communication about it. Instead fdev has shut any door about any potential information
Elite will still have VR support as it currently is, it's not like FDev are removing it. What makes you assume that they maybe haven't already tried VR with the upcoming Odyssey DLC and concluded rationally that it's either completely unworkable in that environment or just so poor that it's not worth pursuing the effort to include it?

As for SC and VR support...not possible until they bin the canned enter and exit seat animations...barf city.
 
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