Can you give me your spec, I can perhaps help you.
Loading and unloading is also for the ships/players around you. If a constellation is coming near you, your system will load the assets of this ship and the players in it, even if you don't move.
That's understandable if you are visible to those ships or very close, but i'm talking about being in the spawn room on microtech, not even close to the starport. Ok, again, even if it has to load those assets, once loaded, the stress on the system should pass, and framerate should go up.
It doesn't.
I was sitting in the room for minutes, doing nothing but turning around or standing still, FPS was constant sub 20, 15 pretty stably.
I'm still not buying how Vulkan (or DX12) will offer such amazing performance gains when i can run plenty of other high graphic games that run on DX11 without a problem. Sure, i can't go whacking all settings up to max, but normally at least medium settings.
This is what i don't get about all the defenders of the game. Its been shown time and again even with god level rigs, people having framerate issues, and while i do not expect to get great performance from SC with my 4-core, 8-Gb (yes, i know, 8 Gb free is minimum), SSD, 960GTX setup, i at least expect 60 FPS when standing still inside a cubicle.
Anything else screams bad optimization, whether it be DX9, 10, 11, 12, Vulkan.
Like i said, plenty of games which are on DX11 run just fine on my comp. Only SC runs like a pile of doo-doo. So, you want to try and tell me its a problem with my rig as opposed to the game? But somehow the saviour of framerates in SC is Vulkan? Get out of here!
And as we've seen before, CIG and backers have swore that (insert magical tech) will solve specific issues, only for them to frequently fail to deliver players to the promised land of improved performance.
Now we wait on Vulkan (eta: god knowns when) and server meshing (god knows when) that will suddenly make it all sunshine and roses.
Yeah, not getting my hopes up.