Game Discussions Star Citizen Discussion Thread v12

You sell yourself short. You are weak at idioms and slang, but that's not surpising. But with regular English you do very well.
However, i understand your desire for a localized version.
There is a huge gap between my written english and how I speak and listen to it.
I read and write a lot but it's rare when I hear something without subtitles. And I speak english (often with non english persons) once every few years. I'm so bad that I don't even try to play in english with voip. A localized server dedicated to french speaking players should be a must have for me.
 
A localized server dedicated to french speaking players should be a must have for me.
This should be at the lowest on the priority list. Way, way below having proper MMO networking for example, or properly working physics. I am not an English native speaker either, but really at this point, mission text and such is fluff that we should not care about. We want a working game engine. Having this question propped up at the top of the list is beyond stupid.
Localization in a game or app comes at the very end of a project.
 
Noobifier says 8 more years to see everything developed. What an optimist!

Chris Roberts will be 60 :-D

An MVP will be a comprimise, Chris said "no compromises" but he does seem to change between "we're delivering everything and that takes time" to "we're delivering an mvp so manage expectations, also that takes time" when it suits

Half the stuff they've added including caves, bartender AI, webcam face time, TOW and potentially Chris' "room gas" tech (to name just a few) would be classified as gold plating in ANY project methodology, not just AGILE. I'd hardly call that MVP. In the case of TOW, they literally have a lead dev who'se gone in front of the customer and said "we dont' make a fun game and I wanted to make a fun game, so I've made a different game on your dime". His implication that TOW didn't require any additional development budget was utter nonsense as everything from small tools to devops pipelines are additional WORK and any project manager that doesn't realise this would do well to read something like the phonenix project
 
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Chris Roberts will be 60 :-D

An MVP will be a comprimise, Chris said "no compromises" but he does seem to change between "we're delivering everything and that takes time" to "we're delivering an mvp so manage expectations, also that takes time" when it suits

Yeah, CR talked about no compromises at the same time he mentioned MVP.

I don't think those two things are compatible.
 
Yeah, CR talked about no compromises at the same time he mentioned MVP.

I don't think those two things are compatible.

Compromise isn't a dirty word in AGILE where scope reduction is part of "customer collaboration". In the case of Chris & Star Citizen I don't know who he thinks the customer is, for argument sake let's say that in some ways it's the consumer in at least that they believe they've funded the game. True, they aren't 'steak holders' in a true sense, but they are the eventual users. When he pitched this project to them did he absolutly believe that the 'best damn space game ever made' required dynamic room gas variables and exactly what important gameplay that provides that the project can't live without? The same with his 'hunger' survivial nonsense.

It's literally like saying "oh we do Agile, but in our case the scope is literally everything in existence - so the budget & time must match"

There is literally no defined scope for this project therefore it's unsuitable for crowd funding and unsuitable for AGILE, so Roberts using it as some excuse is actually quite offensive if you've practiced it in a professional situation.
 
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Compromise isn't a dirty word in AGILE where scope reduction is part of "customer collaboration". In the case of Chris & Star Citizen I don't know who he thinks the customer is, for argument sake let's say that in some ways it's the consumer in at least that they believe they've funded the game. True, they aren't 'steak holders' in a true sense, but they are the eventual users. When he pitched this project to them did he absolutly believe that there was no 'best damn space game' that required dynamic room gas variables and exactly what important gameplay that provides that the project can't live without? The same with his 'hunger' survivial nonsense.

It's literally like saying "oh we do Agile, but in our case the scope is literally everything in existence - so the budget & time must match"

There is literally no defined scope for this project therefore it's unsuitable for crowd funding and unsuitable for AGILE, so Roberts using it as some excuse is actually quite offensive if you've practiced it in a professional situation.

I presume you meant stakeholders.

Not...


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