Game Discussions Star Citizen Discussion Thread v12

ok, what were you doing that got you a steady 15fps?

i didnt hit 15fps once last night.

I'd guess there are certain issues with the engine that can cause even certain configurations of beast machines to struggle while certain configurations of weak machines to perform much better.

Its one reason that coding for consoles tends to be easier. You know what hardware you are coding for and most of the time, if you get a repeatable issue on one, you'll get it on another.

Its not an exact science even then though. No two processors are identical (and i mean processors of the same type). There are always micro imperfections in the proccess, and quite often they will pass testing. They will work fine for 99.999999% of situations but then fail at something a sister chip would not.
 
The joke around the Massively OP office is now that Chris is covering Star Citizen news with his angle of expertise, the rest of us can take a break from trying to ride that bucking bronco of news. Honestly, I stopped being interested in Star Citizen a long time ago. It’s too much drama, too lengthy of a development cycle, and too full of devs that like to write walls of text instead of producing results.
It’s like that with upcoming MMOs — some fall into your orbit of interest, while others drift away over time. For today’s discussion, I’m curious which future MMOs you used to track but are now no longer paying close attention to their development. Which games have fallen off your radar?
 
Oh ok, that's strange.

Still not available for me. :unsure:

Spectrum fine for me as well, and since i was there, i thought i'd bring over some stuff.


A person not happy with the time it takes for components to fail.

Fortunately a knight races to CIG's defense to write:

I think it's good. Having components wear out and have to be replaced. And 5 hours of flying is a long time. I want physical maintenance gameplay to be common, not a thing once a month. It will be fun to physically pull a component out, then put it somewhere and put a new one in (once they add animations for it).

Also consider a player playing an hour a day, will only have maintenance once a week.

Components failing after just 5 hours is fine? Imagine the ED community if that happened? Pitchforks would be pitched! It will be fun to be replacing failed components regularly? I obviously don't share some people's ideas of fun. Love the last bit... yeah, once a week if you are a casual. Ramp that up for people who play 5 hours a day, and it becomes a daily task.

Uplifting news (even if it posted by Montoya):


Good on the SC community. Just hope they gave actual money and not JPGs.

A mildly interesting discussion about travel distances between systems (that doesn't actually exist yet, but hey, let's discuss it anyway).


It helps remind us how SC's planets are not full scale, but actually much smaller than their real world equivalents. This is something some backers like to try and forget about.

I posted Noobifier's video the other day about it taking another 8 years in his estimation. This is his Spectrum thread.


I wonder, is Noobifier going to be the next major SC streamer to turn skeptic? He said this:

I don’t believe so. It’s pretty clear that it will likely take 10, and many of us will be dead.

He's also copping a bit of flack from the community who don't want to consider what he's saying by telling him he's shamelessly self-promoting, despite detailing all his thoughts as the main part of the post and attaching his video at the end of the long post. If it was just the video, then i'd say they have a point, but they are just deflecting since he actually wrote all his thoguhts out, there is no need to watch the video.
 
ok, what were you doing that got you a steady 15fps?

Today - the FPS lottery gave me 30FPS and I've mostly been stuck on an invisible train looking up through invisible ground.

30fpsinvistrain.png
 
The joke around the Massively OP office is now that Chris is covering Star Citizen news with his angle of expertise, the rest of us can take a break from trying to ride that bucking bronco of news. Honestly, I stopped being interested in Star Citizen a long time ago. It’s too much drama, too lengthy of a development cycle, and too full of devs that like to write walls of text instead of producing results.
It’s like that with upcoming MMOs — some fall into your orbit of interest, while others drift away over time. For today’s discussion, I’m curious which future MMOs you used to track but are now no longer paying close attention to their development. Which games have fallen off your radar?

And that's one big reason why CIG is struggling. Unlike how it was in the beginning, hardly anyone is covering SC anymore while NMS and ED still get regular coverage.
 
The joke around the Massively OP office is now that Chris is covering Star Citizen news with his angle of expertise, the rest of us can take a break from trying to ride that bucking bronco of news. Honestly, I stopped being interested in Star Citizen a long time ago. It’s too much drama, too lengthy of a development cycle, and too full of devs that like to write walls of text instead of producing results.
It’s like that with upcoming MMOs — some fall into your orbit of interest, while others drift away over time. For today’s discussion, I’m curious which future MMOs you used to track but are now no longer paying close attention to their development. Which games have fallen off your radar?

For me, the answer is basically none.

MMOs don't interest me that much. Give me a nice coop game, a PvP arena, a racing game, a strategy game, a single player story based game... but MMOs? Meh.

ED is as close as i like, and that's basically because i can choose who i meet depending on my mood. Most MMOs don't give you that sort of option.
 
For me, the answer is basically none.

MMOs don't interest me that much. Give me a nice coop game, a PvP arena, a racing game, a strategy game, a single player story based game... but MMOs? Meh.

ED is as close as i like, and that's basically because i can choose who i meet depending on my mood. Most MMOs don't give you that sort of option.
SC currently reminds me of of the elder scrolls online...and something that totally killed ESO for me. I'd be creeping around a dark atmospheric cave... then suddenly overtaken by 2 leaping Kajits in bright purple robes shooting lightning bolts everywhere.

I played around 20 hours of that rubbish watching folks leaping about like 5 year old kids on an overdose of Skittles, that was enough to finish me for an entire lifetime of MMO's.
 
Last edited:
SC currently reminds me of of the elder scrolls online...and something that totally killed ESO for me. I'd be creeping around a dark atmospheric cave... then suddenly overtaken by 2 leaping Kajits in bright purple robes shooting lightning bolts everywhere.

I played around 20 hours of that rubbish watching folks leaping about like 5 year old kids on an overdose of Skittles, that was enough to finish me for an entire lifetime of MMO's.
Khajiit has jpegs if you have coins, friend.
 
If you build ship systems that fail rather quickly, you don't have to build other solar systems because nobody can get there. The 'verse is really like the Truman Show. It's got a boundary that is much nearer than it should be.
 
SC currently reminds me of of the elder scrolls online...and something that totally killed ESO for me. I'd be creeping around a dark atmospheric cave... then suddenly overtaken by 2 leaping Kajits in bright purple robes shooting lightning bolts everywhere.
That's totally my jam in ESO. Every quest, I just ghost it, pulling off one-hit stealth kill animations as a Vampire. They'll just be standing there on guard, and then POOF, I appear behind them out of a cloud of blood mist, sink my teeth in, they drop dead, and I vanish again. I've killed BOSSES like that when I found a corner of the arena they'd not anticipated me getting to where I'm completely out of LOS for both the boss and any adds.
 
Back
Top Bottom