How much network bandwidth are they using? Is there some sort of analysis around?
I don't know, the embarrassing thing is many other games have sorted this out first (I think Dual Universe had tests with hundreds of players all at once).
How much network bandwidth are they using? Is there some sort of analysis around?
I don't know, the embarrassing thing is many other games have sorted this out first (I think Dual Universe had tests with hundreds of players all at once).
I was thinking how other games (e.g. Infinity: Battlescape) implemented this - even though I've not played this game, it does look awesome.
building a house on sand
Note: Per Server Player Limit for this build has been set to 40 players
Lol, the event will be capped at 40 players
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I hope Spheres of Combat is not something like Theatre of War. ToW should just be a shooting park to test weapons/vehicles, it's not a real part of the PU.I wonder how much shade FD were throwing CIG's way when they came up with the phrase Spheres of Combat
in that link :
Volunteer Regression: link / edited for brevity
So the volunteer's are regressing? What is going on?!
ToW should just be a shooting park to test weapons/vehicles
I think I can also do this, let me try:I hope Spheres of Combat is not something like Theatre of War. ToW should just be a shooting park to test weapons/vehicles, it's not a real part of the PU.
To be fair, what would be pretty funny is if the EDO 'CQC' mode that's been mentioned turns out to be a Rush style Battlefield mode
That would be very testing...
The combined arms / sphere of combat mentioned for Elite is not a game mode like ToW, is just a way to explain that all kinds of vehicles and on foot activity can happen simultaneously in the same instance.
Now the kind of places where this can happen is essentially anywhere where there are players. With regards to PvE in particular there will be 3 main focal points for it: Settlements, POI and Conflict Zones (similar to the existing ship based ones but presumably on planetary surfaces). It is also linked to progress of the BGS.
The size of the world is ED's disadvantage when it comes to matching up players. Be it distance, tavel time, visibility. It just works better in more limited environment.The combined arms / sphere of combat mentioned for Elite is not a game mode like ToW, is just a way to explain that all kinds of vehicles and on foot activity can happen simultaneously in the same instance.
Now the kind of places where this can happen is essentially anywhere where there are players. With regards to PvE in particular there will be 3 main focal points for it: Settlements, POI and Conflict Zones (similar to the existing ship based ones but presumably on planetary surfaces). It is also linked to progress of the BGS.
I think that's exactly what Frontline Solutions will be about.The size of the world is ED's disadvantage when it comes to matching up players. Be it distance, tavel time, visibility. It just works better in more limited environment.
...scheduled to play out over multiple days as pilots band together and rally to the defense of the Stanton System.