Game Discussions Star Citizen Discussion Thread v12

'Social AI worked on the usables required to implement a full cycle of the NPC chowline mentioned in the last SQ42 report. This process includes NPCs collecting crockery, dispensing food and drink, picking up cutlery, carrying food to a seat, sitting down, eating, drinking (with the levels of food and drink decreasing), and clearing up. This builds on existing usable work but uses features in ways that haven’t been done before, where the state of a previous usable is necessary for the next one. For example, NPCs can’t dispense food unless they have a bowl and can’t eat food unless they have picked up the cutlery to eat it with.'
As for work continuing on Sqn 42...It truly beggars belief, I have no words to even begin to describe this level of ...
 
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'Social AI worked on the usables required to implement a full cycle of the NPC chowline mentioned in the last SQ42 report. This process includes NPCs collecting crockery, dispensing food and drink, picking up cutlery, carrying food to a seat, sitting down, eating, drinking (with the levels of food and drink decreasing), and clearing up. This builds on existing usable work but uses features in ways that haven’t been done before, where the state of a previous usable is necessary for the next one. For example, NPCs can’t dispense food unless they have a bowl and can’t eat food unless they have picked up the cutlery to eat it with.'
As for work continuing on Sqn 42...It truly beggars belief, I have no words to even begin to describe this level of ...

I have: Chris Roberts
 
'Social AI worked on the usables required to implement a full cycle of the NPC chowline mentioned in the last SQ42 report. This process includes NPCs collecting crockery, dispensing food and drink, picking up cutlery, carrying food to a seat, sitting down, eating, drinking (with the levels of food and drink decreasing), and clearing up. This builds on existing usable work but uses features in ways that haven’t been done before, where the state of a previous usable is necessary for the next one. For example, NPCs can’t dispense food unless they have a bowl and can’t eat food unless they have picked up the cutlery to eat it with.'
As for work continuing on Sqn 42...It truly beggars belief, I have no words to even begin to describe this level of ...
Lol, I expect bursting physicalised inventories and mischievous sovapid collecting all the physicalised spoons to hold the world ransom. This is like the story of the Spotted Wight of Trastamara Estate!
 
Interesting. But i'm not sure they understand what the word "biggest" means or by what they mean "biggest". Its not the biggest based on any measure that might matter to players. Biggest amount of features delivered? Nope. Biggest play area? Nope.
I suppose "Biggest unwarranted hype", or "Biggest budget siphoned into offshore accounts" ?
As for the video: it's a clear example of what's the game perception from someone who's not a cultist, or not being "explained" what to see and what NOT to see by a cultist...
 
Interesting. But i'm not sure they understand what the word "biggest" means or by what they mean "biggest". Its not the biggest based on any measure that might matter to players. Biggest amount of features delivered? Nope. Biggest play area? Nope.

Biggest number of promses and goals to accomplish? I d like to say "biggest hole in peoples wallets" but there are other games out there who put Star Citizen to shame in regards to possible money spending....as insane as it sounds. Yeah....SC and CIG run along with those games and I wouldnt call them "big dogs" ^^


Haha. Cyberpunk has been such a godsend for these people. Now they can point to it any time someone says something bad about SC!

...and play it too ^^


This does not necesarilly mean they would have had to close shop but they would have most likely had to downsize and reduce staff.

And I think thats exactly what happened too. CIG utilizes a horde of third party developers who they all claim to "be their own" which results in the 500+ team size they like to shout around. The core team size will most likely be marginal with CIG bringing more people in on demand and when funding allows it (you know....after the company scumbags are done funneling "their" shares off into whatever dark regions).

The core of the matter is....after the run since 2012 CIG had I simply dont believe anything coming out of the company anymore without hard proof....or when its being parrotted by its defenders. Not that we get any kind of information from CIG apart from propaganda and damage control news but the few things people have managed to glean out of the surrounding paperwork reveal uncomofortable and outright ugly scenarios....all of which are again treated with stooic silence by CIG because....they dont owe us anything, not even a game. They made that abundandly clear so far.


a matter of taste.
I find most of their marketing video embarrassing, most of the time stealing and litterally copying from others.

That depends on your own knowledge and experiences in the field. At my age I have become somewhat disenchanted with movies in general as there is hardly any new format or story to be had. Its all pretty much the same old same old in a new dress or with new effects. I can enjoy the colors and the actor performances but I usually dont credit the movie itself with "innovation" or "never been done before".

Avatar has been one of those examples. I LOVED that movie. It ticked all the boxes. It was beautiful, It had iconic actors and the others did a solid/good job. The CGI was spot on and allowing for breathtaking scenes. I gave it an internal 10 out of 10 after exiting the cinema.

....its pretty much a 1:1 copy/re-run of "Dances with Wolves" and that movie certainly is a copy/re-run of some other movie/novel.

In combination with "each day a new sucker is born" this becomes a winning formula. If your old trick fails to turn heads and generate attention....simply move to the next corner on the street where people dont know your performance yet. We humans have the uncanny ability to refuse to learn from past generations knowledge or mistakes. So many of us have to "experience it ourselves" before the coin drops. Some hard rules are idoctrinated or schooled because we cannot allow people to completely start from zero.....our species wouldnt get anywhere if that was the case. But pleasure or entertainment isnt one of them, beyond the "drugs are bad" mantra which fails to reach many anyway.

Nothing Star Citizen is doing is in any way "new" or "unique"....what they aim for is but you know.....its also impossible so a wet dream at the moment. I am not surprised that many people describe their SC experiences like the second coming and our skeptical thought processes "how little does this guy know?" are probably spot on. I m pretty sure when my nephew is enamored with "Transformers 12 - old rust" in 2025 he wont be impressed or understand the connection I m making when I show him 30 year old footage from a story-/plot-identical movie.

The winning aspect in these cases is not quality but eye candy. There are many old movies (and games) which to this day are unmatched in regards to quality, depth and complexity. But they also look like old boots and people flock to the new shiny thing. Works in every other field as well. Fashion, cars, tools (whats wrong with the iron hammer my grandfather used?) etc.

I ve got close to a 1000 games sitting in various libraries waiting for me to install, touch or play them. Many of them genres I absolutely love but I hardly have the time (or motivation) these days to do so. I still buy new games even tho I have so many I probably never will play but when I do I try to make sure I get what I pay for meaning its a good game.....not a good-looking but shallow copy of a game I already have.

Looking good and being good are two different things. I know that. Looks like a lot of people cannot differentiate between the two. Its the main reason why Star Citizen discussions turn nova every so often
 
Well greek drama theory knows only a limited number of genres. Add some plot archetypes like love, treason, war, whathaveyou and it's a miracle so much stories are around.
Same with music. Though I hear millenial whoop has been a severe limiting factor in variety.
 
Lol, I expect bursting physicalised inventories and mischievous sovapid collecting all the physicalised spoons to hold the world ransom. This is like the story of the Spotted Wight of Trastamara Estate!

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There is also the aspect of Chris' own biological clock ticking.

In your 50's you start to look at exit plans i.e. retirement and I can't see CR doing what he's doing for any more than say another 5-10 years...

Unfortunately most pension schemes these days are pyramid schemes as well. They depend on a growing population, because they are not investing your money and growing it, they are spending that and relying on future pension payments to pay for your pension. If population or contributions drop, that's it, game over.

I don't expect to ever be able to retire.

CR on the other hand, he's got a nice little nest egg now.
 
That depends on your own knowledge and experiences in the field. At my age I have become somewhat disenchanted with movies in general as there is hardly any new format or story to be had. Its all pretty much the same old same old in a new dress or with new effects. I can enjoy the colors and the actor performances but I usually dont credit the movie itself with "innovation" or "never been done before".
sorry but when I said "copying" I meant "litterally" copying the same scenes seen in other movies.
For example there is exactly the same scene of 2001 a space odissey, the same scene of alien Prometheus, the same scene of alien covenant and so on.
 

Viajero

Volunteer Moderator
CIG utilizes a horde of third party developers who they all claim to "be their own" which results in the 500+ team size they like to shout around. The core team size will most likely be marginal with CIG bringing more people in on demand and when funding allows it (you know....after the company scumbags are done funneling "their" shares off into whatever dark regions).

If we are to believe CIG´s own report statements those 500+ are own staff, not including contractors or external studios though.
 
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