Right, this is the story where the Tortoise keeps going back to the start line and changing it's shell?![]()
The C2 Herc has a 624 scu capacity to the Cat's 576 plus far better shields and weapons... The M2 has the equivalent capacity of the Carrack at 468 scu, it might be that a few Carrack owners will melt it for the M2 Herc...it's newer design, good shields, weapons and decent cargo capacity will be attractive.
Do you know CIG started to work on a MOAB type bomb ?They've clearly decided to sacrifice any possibility of balancing...
Do you know CIG started to work on a MOAB type bomb ?
What we need is a Gogglebox-like series where Devs from one game are shown watching streams where another Dev explains their tech. I would pay good money* to see fdev's Dr Kay's reaction to watching that stream!CIG have invented handcrafted placement of rivers! Rejoice!
Source: https://www.youtube.com/watch?v=4cAbEqAwWEQ
So... rather than proc gen, they are doing handcrafted. Woo hoo! Answer the call. 2050.
How do you know they can't proc gen them ?CIG have invented handcrafted placement of rivers! Rejoice!
So... rather than proc gen, they are doing handcrafted. Woo hoo! Answer the call. 2050.
How do you know they can't proc gen them ?
Doesn't showing it doesn't mean the planet tech will/can't do it. At the start of the video they show also hand placement of rocks, those rocks are also in the proc gen...
Proc gen or not for rivers is a real deal for games like ED or NMS with billion of planets.Also, keep in mind, Chris Roberts. Even if they proc gen it, he's likely to come along and say how he doesn't like how a river bends in a particular place and its the wrong shade of blue, so they will have to go in and manually edit it anyway.
Because the technology shown does not work for proc-generated rivers. Procedurally placing rocks or trees is (relatively) simple, your code defines an area where the rocks/trees are placed, done. No need to take anything else in account except the current gradient at the location of the rock/tree/other asset and any collisions that could occur. Roads are slightly more involved, since they need to check the gradient of the road between waypoints to make sense, but all in all not to complicated (relatively speaking, of course).How do you know they can't proc gen them ?
Doesn't showing it doesn't mean the planet tech will/can't do it. At the start of the video they show also hand placement of rocks, those rocks are also in the proc gen...
Without looking, will this C2 Hercules thing deploy properly functioning persistent engine code able to co-exist in a massively multiplayer environment, or is it still just more lipstick on a pig?After reading the last weeks on forums what backers think about the upcoming C2 Hercules, I try a little prediction : huge boost incoming in the funding, even bigger than the MSR one![]()
That's not a surprise though. Star Citizen is built on CryEngine 3.6.4 (but under the Lumberyard licence). CIG said this in the court filings against Crytek.On SA, Bootcha says Lumberyard doesn't support the *.cry file format and the ISC video shows a "stanton4.cry" file.
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But they have the CE license again now, no? Didn't they settle?That's not a surprise though. Star Citizen is built on CryEngine 3.6.4 (but under the Lumberyard licence). CIG said this in the court filings against Crytek.
Yep, but Star Citizen still has the Lumberyard watermark/branding on its splash screen so (for now) is still using the Lumberyard licence.But they have the CE license again now, no? Didn't they settle?
Question - if someone melts a ship and uses the proceeds to by something with the credit, does that count as a new sale on the funding income?It never is...but Ant's right, I suspect that the C2 and M2 Hercs will boost the takings significantly. The MSR since release has fast become one of the most popular ships in SC, I can see a fair number of Hercs being sold on the back of that. It's release will also end the Caterpillar's reign as king of the cargo haulers so existing Cat owners will be tempted to CCU. The C2 Herc has a 624 scu capacity to the Cat's 576 plus far better shields and weapons... The M2 has the equivalent capacity of the Carrack at 468 scu, it might be that a few Carrack owners will melt it for the M2 Herc...it's newer design, good shields, weapons and decent cargo capacity will be attractive.
The A2 Herc is being released later than the other 2... but it's $720 price tag is way beyond what the average backer, concierge or not, will spend on one ship. I could grey market CCU to an A2 from the Perseus for a few bucks giving me all 3 Hercs...but I've absolutely no use for a bomber with only 234 scu of cargo space.
Many backers already own a C2 or M2 Herc for those reasons... those who don't will CCU or melt something when the Herc is released to flyable so they can use store credit to get one...but it'll still sell for new cash outside of that. Even I scrimped up $35 for a grey market CCU upgrade from the Mole to a C2 Herc which is unusual in itself, I haven't spent more than $5 on Star Citizen in 2 years, grey market or not.
Oh my I totally forgot this scene, and it soooo much nails it!