Game Discussions Star Citizen Discussion Thread v12

I for one am pleased NPCs can now, is in game, have been shown to, a dev says they got NPCs to pick up food and make sure they have cutlery in their hands before poking at said food, bringing food up to their mouths, eating said food, having said food diminish in mass as it is eaten by said NPCs, seen NPC belly get fuller (coming in tier 2 implementation later this year), and seen NPCs throw rubbish away and put cutlery back when done.

This was the priority for my enjoyment of the game, far more than having another star to travel to.

Something something fidelity something something immersion.

That, I think, is the biggest chasm between yourself and the other folks here.

Not as big as the chasm between Sunk Cost Galaxy videos, amirite?
 
Yeahhh we know. Straight-outta-college dev displays some standard game tech (with minor question marks over its suitability for the project), and you are super excited.
Standard game tech or not is irrelevant. Seeing it in game is relevant and exciting.
When FDEV talk about Ice planets it's exciting, I don't care if it's standard game tech or not.
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I thought ship purchases are how the game is funded, or am I missing something?
At the accounting level, you give funds to CIG to develop the game and as reward you get a virtual item. You don't buy ships.
 
At the accounting level, you give funds to CIG to develop the game and as reward you get a virtual item. You don't buy ships.

Again, this is false.

Ship pledges sales are digital purchases. They are subject to VAT and have standard refund laws applicable as with all digital purchases. So say the courts and CIG.
 
Even Chris doesn't see it as pledging anymore; through ship selling are "paying", "spending", and "revenue":

It’s no wonder that with that type of record engagement we had our most successful year of revenue ever
The spending on Star Citizen has indeed been phenomenal, and our revenues as shown on the tracker have set monthly records since January, with the exception of October and December, which has yet to close. 2019 was itself a record year at the time, with $48 million in sales revenue
Some might think that this is all old backers spending more, but that’s only the tip of the iceberg. Fueling this explosive growth is new players discovering Star Citizen for the first time. Revenues are a lagging indicator, and by themselves tell a very small part of the story.
Today, we stand at 1,177,919 Paying Accounts and counting. Even before COVID-19 hit the world, we were recording our best months ever in Q1 in New Accounts, New Paying Players, and revenues
who have in turn helped us make 2020 a record year in revenues as well
What we’re most proud of this year isn’t the revenue
 
The nice news is river, not about the fact they are proc-gen or not (doesn't matter how they are placed).
Six months ago you estimated CIG could do:
LittleAnt said:
...0.5 stellar object/person/month. So with 50 persons, you can achieve 25 stellar objects/month = 2.5 systems/month like Pyro = 30 systems/year.

With the revelation of hand-drawn rivers, how does this impact your estimate?
 
Standard game tech or not is irrelevant. Seeing it in game is relevant and exciting.
When FDEV talk about Ice planets it's exciting, I don't care if it's standard game tech or not.


It is relevant in the sense that daft backers are saying things like this:

Source: https://www.reddit.com/r/starcitizen/comments/l28nyq/isc_rivers_looking_awesome/gk5djvp/


And that habit of mistaking standard dev for exceptional dev is a perennial issue with CIG's form of 'open dev'. (And one CIG are more than happy to go along with, as they paint a picture of ongoing progress and exceptional ambition.)

The nature of the tech itself is also relevant. They're talking about bespoke placement of rivers over planets. With 100+ star systems as an end goal. It clearly doesn't work with their 'procedural painting' tools for authoring the planets, but has to be added in an extra pass. By hand. Across the entire planet.

That is a terrible system for the proposed scope. (And very much not the type of 'tool industrialisation' you've perceived in things like Building Blocks etc, which you think speak to powerful pipelines coming online for planetary generation)

If FDev had said the ice shaders were to be deployed by hand, I would have been the opposite of excited...
 
Standard game tech or not is irrelevant. Seeing it in game is relevant and exciting.
When FDEV talk about Ice planets it's exciting, I don't care if it's standard game tech or not.
2eqtz8epnew41.jpg

1562683283730-png.136812

This goes back to what i was saying earlier. Until i see it in game, its nothing to get hyped over. They showed off the revamped icy planets years ago and where are they? Apparently coming in Odyssey... but will they be as good as those images? Will they actually arrive? Who knows. Not going to get hyped about it until i see it in game.
 
...At the accounting level, you give funds to CIG to develop the game and as reward you get a virtual item. You don't buy ships.

Yes, you do...or more accurately in most cases, we buy promisary jpegs of said ships. The old Ci¬G spawned idiocy that they're not digital purchases may work in a 3rd world country somewhere, unfortunately, anywhere else that has consumer and tax law, it doesn't quite fit with the legality aspect of those digital sales so well...especially when we pay VAT individually on those 'not digitally purchased' items. The ideology also doesn't work when you take a look at the grey market...are those advertisements for the resale of ships and packages actually selling part of Star Citizen's development rather than digital items? ;)
 
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Again, this is false.
Ship pledges sales are digital purchases. They are subject to VAT and have standard refund laws applicable as with all digital purchases. So say the courts and CIG.
Even if you are right, that doesn't change the fact that the fund tracker is not a ship sale tracker.
Sidenote : there is also other sources of income than ships (merchandising, sales of uec, etc).

CIG disagrees, they want people to give them money to get ships - this is known in the real world as "buying":
You forgot to post the last disclaimer in the buying process on the website
Disclaimer

  • This is a pledge, not a purchase!
    This order includes content that is in-development and not yet ready for release in the game. It is therefore considered a pledge. You will gain access to the unreleased content when it becomes available in the game. Until then, you will have access to an in-game item of similar function. Pledge funds help us finance development of the game, are subject to a 14-day refund policy, and cannot be returned to you after the refund period has elapsed.
  • Welcome to Open Development!
    Congratulations! Star Citizen is an epic space game of uncompromising scale and fidelity, and you now have access to see its development progress and to share your feedback to help us shape this game before its release.
  • Your pledges are final
    Open Alpha access isn’t for everyone. Because the game is still a work in progress, there are bugs and changes to design. In addition, in-game items, content, and features may take longer to realize than originally estimated. That’s why we have a 14-day refund policy. But after that period elapses, pledges are final. By placing your order, you acknowledge that you have read, understood, and accepted the above and our further Terms of Service, in particular, section Fundraising & Pledges.
  • This pledge grants you access to the Star Citizen Open Alpha
    Star Citizen is currently in production and there are features, content, and technology still to implement to realize the full vision of the game. We regularly update our Open Alpha with releases that include work-in-progress features and software that will be improved in future releases [See Roadmap]. Your pledge grants you early access to the Open Alpha so you can play Star Citizen before others.
With the TOS
RSI is conducting a crowdfunding campaign to support the development of the Game and the related RSI Services. You do not purchase anything, you make a pledge towards the development of the Game and the other RSI Services. Your pledge entitles you to receive the selected in-game items when they are developed and introduced into the Alpha releases of Star Citizen and/or to receive the game Squadron 42, as selected. Please read this clause carefully to understand the differences between crowdfunding and a purchase.
 
A Terms of Service cannot take away consumer rights.

Digital content

Digital content purchases, such as software or music downloads, come under the Consumer Rights Act. This means they must meet the three criteria. If they don’t, you are entitled to a refund, repair or replacement.


The retailer might also owe you compensation if the digital product you bought also damaged any device it was used on or other digital content – assuming you used all reasonable care and attention.
 
It is relevant in the sense that daft backers are saying things like this:

Source: https://www.reddit.com/r/starcitizen/comments/l28nyq/isc_rivers_looking_awesome/gk5djvp/

And that habit of mistaking standard dev for exceptional dev is a perennial issue with CIG's form of 'open dev'. (And one CIG are more than happy to go along with, as they paint a picture of ongoing progress and exceptional ambition.)

The nature of the tech itself is also relevant. They're talking about bespoke placement of rivers over planets. With 100+ star systems as an end goal. It clearly doesn't work with their 'procedural painting' tools for authoring the planets, but has to be added in an extra pass. By hand. Across the entire planet.

That is a terrible system for the proposed scope. (And very much not the type of 'tool industrialisation' you've perceived in things like Building Blocks etc, which you think speak to powerful pipelines coming online for planetary generation)

If FDev had said the ice shaders were to be deployed by hand, I would have been the opposite of excited...
Thank you Golgot for saving me the time of writing something. I think you have captured my thoughts to the letter. The bar has been set so slow that the average punter has lost sight of the overall goal. The goal is not to fill one system but over a 100 systems and I would argue that even for one system this isn't a good approach. This type of approach works for small maps, but isn't going to scale efficiently. Even with SC's "small" planets its a huge land mass to adequately cover by "placing" assets.

Proper PG isn't going to work for CIG, because they are focused on instant appeal of the visual. What we are seeing with FD is how much effort goes into producing the planet with some sort of landscape that scales over 400 billion systems. ie proper PG.

It's actually quite intriguing because keeping to a single system they are avoiding the question when a second system arrives as to why its only two systems when the building blocks should be in place to build many systems. How long will the average punter be happy with a single system and will the penny drop when the second system arrives?

I am fascinated by how little understanding there appears to be after 9 years!
 
Even if you are right, that doesn't change the fact that the fund tracker is not a ship sale tracker.
Sidenote : there is also other sources of income than ships (merchandising, sales of uec, etc).


You forgot to post the last disclaimer in the buying process on the website

With the TOS
Congratulations, you've aptly demonstrated how much CIG contradict themselves while obfuscating information.

It's a pledge! It's a purchase! It's fundraising! It's revenue! It's a game! It's alpha! Road to release! Playable now!
 
The goal is not to fill one system but over a 100 systems and I would argue that even for one system this isn't a good approach.
You dont' know if it's good or not if you don't have reponses to this 4 questions :
How many planets will have rivers ?
How many rivers do you need on a planet ?
How much time it takes to create a full river ?
How many people will you assign to this task ?
 
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