Viajero
Volunteer Moderator
You think Dual Universe is peddling crazy talk completely disconnected from reality as well?
They are talking about doing the same thing.
Fully aware. Havent been able to see yet a large numbers ship battle in that game though. Will see. War Thunder, IL2 and DCS is 20-30 tops for a stable scenario and that is already on the edge, as I said.
The best example I have actually experienced of large numbers ship battles (twitch based cockpit sim experience like) is Infinity Battlescape (I am a backer). The battles were spectacular. And something FDEV network devs may be interested in looking at. It is probably about the only sim-like game out there that I have seen so far manage a decent number of crafts in the same location.
Now having said that I never saw hundreds, nevermind thousands, of players in the same location or battle. At most the battles I took part in had a few tens of players at any given time, maybe 30-40 in the best of cases? (very smooth all of it though) Although maybe I missed the really big battles, so this is just anecdotal for me. Infinity Battlescape can host hundreds of players in the same scenario but most of those players were spread out quite far appart across the whole system and the netcode logic probably does not need to update your client as often for those ships far away not interacting with you at all etc (which is in essence no different from what Elite does). Also the ships themselves did not strike me as onerous as Elite´s or DCS´s in terms of quantity and complexity of systems and modules, which is info that I suspect also takes part in real time data exchanges during a battle etc. Maybe DU tries something similar to IB and can get close to that scale but that would mean a rather simplified ship model and systems to save on bandwidth, which I do not think is what SC is aiming for.
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