Game Discussions Star Citizen Discussion Thread v12

So much people claimed in the past appeared to be crazy talk back then but is brutal reality today. And the only difference is that the people who told you then that you are crazy act today as if that was always common knowledge so if you are out for an admission of your past accurary...keep dreaming.txt :D

I've given up on that -- plenty of my old leaks are talked about as "common knowledge" with some googling, when they were months and months before any reveals.

Like the "SQ42 new internal roadmap is 2020+" that was leaked way back in 2017. You could probably say 2025+ today and Citizens would just nod sagely along.

edit: Same thing with the Turbulent stuffs, which I've been waving flags about for over 3 years now.
 
That makes my total over $300m to date, that's without paid actor costs, outsourcing for music, which they do, equipment, studio running costs.....

Making a game like this is expensive.
But at the stage of development SC is at, it shouldn’t be this expensive.

CIG’s biggest expense to date seems to be artists, who by all accounts have to redo their work unnecessarily multiple times. Sometimes it’s because of Chris “make that pixel green” Roberts; sometimes it’s because of genuine bugs and other issues; mostly it’s because the core technologies haven’t been finalized yet, so their work has to refactored repeatedly in order to stay relevant to the development build.

CIG doesn’t need to keep several hundred artists continuously on payroll while they work on their core tech. They weren’t an established development studio, even though Chris Roberts claimed otherwise back in 2012. Established studios keep artists in payroll because they have several games in development, all at different stages: prototyping, core tech, “story boarding,” and then final artwork. Even “early access” games, who need to be playable throughout most of their development cycle, follow this general cycle. Players simply never get their hands on builds from the first three phases.

Chris Roberts seems to me to be far more concerned about the trappings of success, than actually being successful at developing his dream game. Successful game companies eventually move to high-cost areas, therefore he set up his studios in high-cost areas. Successful game companies have fancy studios filled with custom artwork, therefore he builds fancy studios with custom artwork. Successful game studios hold lavish conventions, therefore he holds lavish conventions. Successful game studios have hundreds of employees, therefore he he hires hundreds of employees... even if most of those employees have nothing productive to do, because the core tech isn’t in place yet.

The problem is that he hasn’t earned any of that. His company wasn’t built by selling finished games. It was built by asking people to give him money to make a game. Until he delivers what he promised,nuthatch money isn’t his to spend as he pleases. He’s just the steward, and as the steward of other people’s money, Chris Roberts is a wastrel.
 
Please buy new ship. Thank you!

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It's an age old American adage: "Fake it till you make it."

Although its more and more: "Fake it till you don't make it, grab as much cash as you can on your way out and hope no one comes looking for you."

tho you could argue what the second "it" stands for in order to make it fitting

  • getting rich
  • reaching retirement age
  • ̶t̶̶h̶̶a̶̶t̶̶ ̶̶n̶̶e̶̶w̶̶ ̶̶m̶̶a̶̶n̶̶s̶̶i̶̶o̶̶n̶
 
Yet you bought an MSR recently (for around $260). So you can’t be that concerned by jump gates having missed their delivery deadline by well over three years and counting. Or SQ42 missing every single release date it’s had since 2014...

Some would see those things as signs of serious developmental dysfunction.

But at least the ships work eh?

(Aside from the smuggling gameplay. And the scanning room. And the server farm... Look the wings work right? ;))
No, i melted other ship and used the credit.
 
No, i melted other ship and used the credit.

Ok so you spent $260, and then you bought the MSR ;). (Unless you played the real game, and got it for a sweet $225 by pledging way before it was ready?)

Kinda immaterial either way. It’s still a big chunk of cash for a ship without any of its USP features, joining a roster of comparable shells, in a game waiting on fundamental tech additions which are running absurdly late.

That was the tough-love point I was making ;)
 
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Ok so you spent $260, and then you bought the MSR ;). (Unless you played the real game, and got it for a sweet $225 by pledging way before it was ready?)

Kinda immaterial either way. It’s still a big chunk of cash for a ship without any of it’s USP features, joining a roster of comparable shells, in a game waiting on fundamental tech additions which are running absurdly late.

That was the tough-love point I was making ;)
I have about $350 in it, you can "melt" ships to get the money back as credit and buy other ships with that credit.
 
Quick question, if i get a better Power Distributor will that stop my upgraded Beam Lasers seemingly sucking power away from the Pulse Lasers on my Fer-De-Lance? when the Beam Lasers are firing the Pulse Lasers stop, i assume the Beam Lasers are sucking power away from them.
 
I have about $350 in it, you can "melt" ships to get the money back as credit and buy other ships with that credit.

Yep I get that. And fair enough if you’re just moving money around these days. I’m just trying to understand your perspective.

On the one hand, you’ll swing some light blows at CIG’s lack of delivery. On the other, you’ll come out with classic placatory memes. ('Real work only started in 2016', 'SC is no buggier than many launched games', 'ambitious projects take time and money, this is normal' etc)

You have the defensive shields up when it comes to SC’s more obviously deleterious mismanagement, and the potential for the game to add up to far less than the sum of its parts.

If you are still putting money into SC, I hope it’s disposable ;)
 
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