Chris is his employer.
Well sure, he's the employer of all of them. That's the problem.
Normally there's a creative tension between the designers and bean counters, and also between the designers and the technology. And those limits can bring some positives. They prevent excessive scope creep, and they force you to focus on the art of the possible (and to make lemonade when you end up with lemons
The problem is that Chris can now act like neither limitation exists, which he's always had a propensity to do anyway (to negative effect). And he's found a bunch of guys prepared to hold up a curtain in front of those nasty realities and agree with him that they're not there. He's still running right at them anyway though.
He still needs to bring a product to market eventually, and, weirdly enough, the 'everything game' that he's pitched to date isn't possible as described...