If you'll forgive me from repeating myself from another thread...I don't know, Space Engineers never really appealed to me.
If you'll forgive me from repeating myself from another thread...I don't know, Space Engineers never really appealed to me.
Maybe they just wired all the exception handlers in their code to the explosions. Like, once something is about to break the engine, just make it go kaboom.True, but other Cryengine games don’t seem to be quite as deadly to the casual pedestrian or passing vehicle.
Seems like CIG have exacerbated the issue with their additions, at minimum.
Rolled in glitter may be the better description. Yeah, SC looks good, and it's because CryEngine looks good. Then you have a development team focusing heavily on how good screenshots have to look, and so you end up getting a lovely piece of eye candy that allows for your character to spontaneously combust while walking down steps.Polished or rolled in glitter?
Honestly, I'd expect SC to function much better for $350 million and 8 years while still in Alpha, but hey, EDO is actually out next week and I can't wait.
PTU patch which I think has the fleetweek content ( LINK )
Bug Fix - Players should no longer be able to fly the p-72 and p-52 in the expo halls
First the Tutorial module was removed, then Delamar/Levski, and now there's community support for the Hangar module to be removed:
Source: https://www.reddit.com/r/starcitizen/comments/nbvp17/remove_the_hangar_module_from_the_menu_before/
PTU patch which I think has the fleetweek content ( LINK )
Adjusted Tumbril Nova main cannon projectile speed and damage
Hanger module is nearly pointless. Can occasionally fix some bugs by going in there, but they should get rid of it.
You also missed they removed the Area 18 module from the menu.
The better solution would be to move it down the selection list, and give it a better description to inform the playtesters.Well, when you read it, they have a point, a new player loads into the now obsolete hanger module and wonders "why? what? is this it???????????????"
The NPC's in SC aren't really Ai...they're just moving scenery on a set track.SC looks really good there.
EDO looks really good, too, though you can tell it's not as polished as SC.
Honestly, I'd expect SC to function much better for $350 million and 8 years while still in Alpha, but hey, EDO is actually out next week and I can't wait.
...Fixed missing buttons on the Starlifter toilet doorsPTU patch which I think has the fleetweek content ( LINK )
The NPC's in SC aren't really Ai...they're just moving scenery on a set track.
My all time favourite Star Citizen .giflol, is it just me or does anyone else find that just a little amusing?
Wow, it's almost like actually being in Babylon 5!My all time favourite Star Citizen .gif
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Ok, but not the area itself no?they removed the Area 18 module from the menu.
That's pretty funnyMy all time favourite Star Citizen .gif
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Ok, but not the area itself no?