Here you go, some well-known examples for you:The question is what you are winning exactly in SC with your real money... You all talk about winning without explaining us what you have to win exactly over other players.
AgainHere you go, some well-known examples for you:
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What Is "Pay-to-Win" in Video Games?
What does "pay-to-win" mean in a game? We examine the term and consider examples to help you understand.www.makeuseof.com
Yes, games with real P2W exists.
But can you explain exactly why buying a ship with real money in SC is P2W ? Win what ? What I am wining in a paid Mole that a guy in a bought with aUEC Prospector is not wining ? What are the main differences with a non paying player on the short, mid and long term ? Do you know you can rent ships ingame with few money ?
The funny thing is you can exactly remake this trailer ingame on SC, even with head movements. It could have been a SC player video...No FPS, but Ship Interiors.
P2W is a problem because it gives you advantage against other players.
If you want literal "winning in SC" examples (which are unnecessary for Pay2Win anyway) here you go:Again
"In the simplest terms, "pay-to-win" describes a game where paying real money gives players a significant advantage over those who don't spend any money. "
So you have a paid Mole and I have a rented Prospector. You earn more money than me for 3 weeks and afterthat, I will have a Mole too. You have won and I lost the game during those 3 weeks ? You are higher than me on a non existent leaderboard ? Or you have rushed all the mining spots of Stanton before me ? Or perhaps, you have destroyed my ship numerous time with your 3 mining lasers against my sole laser ?
In fact the P2W you talk about in SC is skipping 3 weeks of earning money with no effetcs at all on other players, that's all...
P2W is a problem because it gives you advantage against other players. The only gameplay where you are against other player is pvp in SC. It would have mattered if pvp was tied to expensive ships but that's not the case.
As long as they stick with " You can buy all Ship for in-game currency " - Than it's just Pay-to-progress - which is mostly accepted due to Korean MMO influence over the years, where it's all over the places.
No FPS, but Ship Interiors.
Combat and other interactions with other players and AIs in the internal areas of star ports
Not exactly.The funny thing is you can exactly remake this trailer ingame on SC, even with head movements. It could have been a SC player video...
Pay2Progress is Pay2Win, and is accepted by those who are okay with Pay2Win (of which there are undoubtedly many).As long as they stick with " You can buy all Ship for in-game currency " - Than it's just Pay-to-progress - which is mostly accepted due to Korean MMO influence over the years, where it's all over the places.
I do not really understand the mindset. If a game is so crappy it is more enjoyable to skip than to play it, maybe play something else? Or is it about the feeling of being like a lord lording over their lorddom?Pay2Progress is Pay2Win, and is accepted by those who are okay with Pay2Win (of which there are undoubtedly many).
"In the simplest terms, "pay-to-win" describes a game where paying real money gives players a significant advantage over those who don't spend any money. "
I just love how you morphed "advantage over" into "advantage against" in your post. Bravo.P2W is a problem because it gives you advantage against other players.
Or a Space Engineers video... or an Empyrion: Galactic Survival video... or a Dual Universe video... or a Starbase Video...The funny thing is you can exactly remake this trailer ingame on SC, even with head movements. It could have been a SC player video...
I mean, it's not like that behavior is discouraged. In fact, it's rewarded. Hell, Jorunn's Yacht Club or whatever is indicative of the culture endemic to this project where status is gained by the amount spent on ships.I do not really understand the mindset. If a game is so crappy it is more enjoyable to skip than to play it, maybe play something else? Or is it about the feeling of being like a lord lording over their lorddom?
Its more like the game is enjoyable... but it can be more enjoyable if you shell out money for it, because progress is artificially low if you're playing for free.I do not really understand the mindset. If a game is so crappy it is more enjoyable to skip than to play it, maybe play something else? Or is it about the feeling of being like a lord lording over their lorddom?
Ok, if for you P2W is not about one guy winning and the other loosing because of money I understand that you can label the actual scheme in SC P2W.Again, you're redefining what P2W is to suit your own needs. Pay to Win has much wider ramifications than what you are trying to narrow it down to.
I just love how you morphed "advantage over" into "advantage against" in your post. Bravo.
pay-to-win
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Pay to Win
PTW is used in gaming with the meaning "Pay to Win" to refer to games that allow players to purchase items or abilities (e.g., more powerful weapons, additional health points) that give them an advantage in the game, either over other players or NPCs (Non-Player Characters).
P2W is a very controversial aspect of gaming, especially in MP (Multiplayer) games. Many players strongly object to people being able to pay to trump their own hard-earned experience or superior skills.
If you read carefully what you quoted, it does says FPS, but in the internal areas of a star port. And that's one thing that Odyssey doesn't have, but Star Citizen does.FPS was clearly roadmapped at the time, including within the very roadmap you're describing. One whole paid DLC was dedicated to:
Combat and other interactions with other players and AIs in the internal areas of star ports