Game Discussions Star Citizen Discussion Thread v12

I suspect those are temp relocations only. His family have their Hollywood careers to consider. They won't further those in Manchester. And a couple of non-devs moving won't make that much a difference to the numbers.

What other offices do they have in the UK to move? How many at those? You think they will shut down the US and Germany offices (the latter especially in light of the new building in Frankfurt?)
Who said Chris' family will be moving? Aren't there rumours Sandi divorced him again?
 
For sure it has some layers. But you don't need to know how many when all experts explain you that it's more direct and better.
I am not talking about what experts are saying. I am talking about what you have made of it.
1 or 2 abstraction layers VS a full library.
How do you think implementations of these types of APIs are distributed? As libraries. "API" and "library" are two conceptually different things.
I'm curious of your source explaining that DX11 is faster and better over Vulkan on this matter.
Have you seen me claiming such a thing? Could you provide a quote?
You are seriously explaining us that bad code give bad performance ? For this one, I can give you my point of view as an expert programmer : bad code is bad.
This has nothing to do with "bad" code. I am talking about how categorically you approached the topic, without understanding it even beyond the first paragraphs of the Wikipedia article on Vulkan. Because the issue is not Vulkan or DirectX. The issue is that you have absolutely no idea what you are talking about but you dress it in a veneer of certainty.

To put it simply, it is about arrogance.

Probably nobody here is an expert on these APIs. This is why we are generally not trying to make the topic "obvious" and use categorical statements when touching upon it. And this is why nobody will seriously discuss it with you if you keep approaching the issue this way. We can google as well.
Again : bad code is bad. Perhaps it can explain why CIG is working on it since so long no ?
But I wait for your sources explaining that parallelized instructions (when well done) are slower than sequential instructions.
I have sources that say the opposite
The source you provided has nothing to do with anything I said. It only confirms that problems that can be efficiently parallelised can be efficiently parallelised.

Normally I would not nitpick on such a detail and give you the benefit of the doubt, given the context. Unfortunately, you have not earned it with your attitude.
 
In fairness the original Magic Germans added Vulkan support to Cry 5.4 back in 2017 apparently


Shame CIG are on Franken-3.8 ;)

Ooof, so CryTek who have apparently been suffering financially for a long time still managed to get it in 4 years ago while CIG with their 700 people and 500 million-ish are still trying to get it done.

When did CIG first announce they were going to add support for Vulkan? Feels like years ago.
 
Who said Chris' family will be moving? Aren't there rumours Sandi divorced him again?

I'm not sure anyone said Chris' family is moving, i doubt they would, at least not long term.

The rumours about two of the primary shareholders getting a divorce were just rumours. It was suspected when Chris appeared without wearing a wedding ring and Sandi stepped down has head of marketing. In the last year they seem to be keen to project a "business as normal" front with videos like Sandi recording Chris and Skye playing a game, which presumably was Star Citizen since Chris looked clueless as to how to play it.
 
Ooof, so CryTek who have apparently been suffering financially for a long time still managed to get it in 4 years ago while CIG with their 700 people and 500 million-ish are still trying to get it done.

When did CIG first announce they were going to add support for Vulkan? Feels like years ago.
There is no ooof here. CT added it to the CE version two generations up from what SC uses. Of course later tech has better stuff. Its like complaining 700 people working on some bizarre Build3D project still havent got raytracing in. There are 1001 things to laugh at, this aint one of them. Just like JWE2 has DX12 and DLSS, and ED does not.
 

Well, no issue with the OP there getting banned if they were breaking the rules, but we know how Spectrum mods choose to interpret those rules as it suits their needs.

I like how someone quotes the Spectrum rule of 1 forum account per person, and i'm absolutely certain CIG would uphold that rule if someone was posting positive things about CIG /s
 
There is no ooof here. CT added it to the CE version two generations up from what SC uses. Of course later tech has better stuff. Its like complaining 700 people working on some bizarre Build3D project still havent got raytracing in. There are 1001 things to laugh at, this aint one of them. Just like JWE2 has DX12 and DLSS, and ED does not.

I'd still say oof. CIG have the money and resources, and have repeatedly claimed, that they have evolved Cry/Star/Lumber/Franken-engine well beyond what it was. Backers love to talk about how CIG could license the engine to other game studios and make bank because its so advanced and better than any other engine out there!

It was 4 years ago.

CIG still haven't done it, CryTek have. CIG have been talking about doing it for years (like many things) but haven't.

But who knows, maybe next year will be CIG's year!
 
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CIG also isn't "begging" me for a dollar to make space dreams come true. Your point being?
Well, heck. I have here a fine, fine slightly in-stock capital ship that crews no more than eighty of the finest commandos and crewteams this side of Stanton. Now see, look, c'mere...closer, closer. Now, son, it don't look like much now but imagine -- use that powerful tool all our brains come standard with -- imagine you're out there, deep in the black, and all your friends are aboard, and yer fighting with dozens of other capital ships, dozens of em, lasers 'n missiles firing and twinklin' like a million far off stars. You can't tell me that wouldn't just be swell, right? And you can see it, right?

So yeah, just plop down some creds friend (none of that aUEwhatever, Warbond only here I'm afraid -- man's gotta eat, ya see) and why in just a few scant years, maybe just even two, all that imaginary fightin' and hollerin' and fun-havin' will be real. Real as the dirt under your t-pose model, yessir.

Now, course, now that you've purchased said capital fun-having ship, I think it might be time to tell you (not now, course, but just after the refund window -- ah, there we go) that, well -- dang, I just ain't got no better way to put it -- we ain't really know how any of that is really gonna work. Sure, sure we had a plan, sorta, but every engineer in the gosh danged system kept saying its absolutely impossible, that it'd probably take a dozen years of solid R&D, new global technological advancements and blah blah...well we fired all those guys, brought in a new team of Full Sail grads, and they done got down to the task at hand.

Okay, now, yes, they failed. But they tried! You shoulda seen 'em, all their hopes and dreams crushed, working fifteen hours a day trying to understand code written by a drunk Turkish fella nearly a decade ago. Sure, sure, yes, they couldn't even understand a quarter of it, but they kept on anyway, adding new and vast improvements -- yes, sure, right, look: they do break often. But they tried, dangit. That's gotta count for something out here in this godsforsaken sector.

So after them kids left we brought these new guys in and they are saying some good stuff -- well, son, I mean good for us. Not for you. Because they straight up said that those fun-havin' dreams of yours are just that: dreams. But hey, you gotta love those realists! Boy, I sure do. But yeah, sorry son, no big battles out in the black. Heck, if you're in a big ol capital ship like the fine, semi-useless one you just purchased from me, you might not even ever fight another capital ship the entire time you're playing. Not cuz they scared o ya, but just because our servers can't handle the load without causing some type of singularity. I think some of them Full Sail grads got sucked into the first one, and boy howdy, we really don't wanna see that happen to any other nice kids round these parts.

Anyway, enjoy the loads of lore bout your brand spankin' new ship that, uh, lemme see here, might actually be in the game and playable...sometime in...2026? Is that right? 2026...at the earliest?! Earl, is that crap right?! But we started selling these darn things in 2013! Uh, I mean, yessir, delivery will be any day now!

Any day...
 
I'm not sure anyone said Chris' family is moving, i doubt they would, at least not long term.

The rumours about two of the primary shareholders getting a divorce were just rumours. It was suspected when Chris appeared without wearing a wedding ring and Sandi stepped down has head of marketing. In the last year they seem to be keen to project a "business as normal" front with videos like Sandi recording Chris and Skye playing a game, which presumably was Star Citizen since Chris looked clueless as to how to play it.
They were playing ED:Odyssey or the EDO alpha. :)
 
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