Game Discussions Star Citizen Discussion Thread v12

If you still think it's a scam now, then I don't think I can change your mind in any way, but, elaborate on the whole exploitative thing. I mean sure it's predatory with the FOMO tactics and "sale almost over" but how is it exploitative? You're not forced to buy anything to progress in the game as you can just earn everything with normal credits.
I probably wouldn't call it a scam myself although it's arguable, I prefer to say the funding is predatory and unethical, and yes exploitative - "unfairly or cynically using another person or group for profit or advantage". Gullible whales are exploited for cash, clearly.

Also - "You're not forced to buy anything" true, but there are many actual scammers that could legitimately say nobody was forced in to giving them money. A scam (or unethical exploitative money making enterprise) is not defined by forcing people to join.

A scam would be more leaning towards fraudulent, illegal. SC isn't, it's unethical.

400 million raked in over a decade isn't all that much for sizeable gamedev studios.
Nearly half a billion paid up front for a game/games that have no release date. That's not how a gamedev studio works. It's not how a responsible company works.

But that wasn't my point. My point was IF they were responsible they would stop changing and expanding the scope and rebuilding and "reworking" the same stuff and build a version 1.0 and release it without taking any more money. They will NEVER finish and release the game otherwise. Why would they? We know they are unethical ...

If they can't finish the game with nearly half a billion in funding, there is a problem Huston. (there is a problem)

What's the last completely new feature they've added that wasn't spoken about in some comm link back in the day?
Also, choose one:

SC has no content, there is nothing being developed!

Stop adding new features!
No no, SC has content and the devs are developing stuff. Never claimed otherwise. Most of it has been developed over and over and over unfortunately. Lack of management and design is the problem.
 
Yes. Simply because Squadron was delayed because it sucked.

It could be inferred that was the case based on what CIG were saying as to why it was delayed. That they decided to rework everything. It would also be quite believable, that it sucked, that after years of working on CR's magnum opus with mocap from load of A list actors, it was a load of rubbish.

Or, it could be, they were lying through their rear ends, that SQ42 was never close to release, which would appear to be the truth when you look at what exists for SC and understanding that without those things, there is no SQ42. For example, NPC AI, locations, ships, etc.

Backers often speculated that there was a secret dev build, where CIG had all these assets and code tucked away for SQ42 and not being released to SC.

I think anyone who has followed game dev for a while knows there is never a secret dev build, especially with CIG, who love to show off in their videos stuff that doesn't exist and would never fail to show off something that does exist.
 
Are you sure about that? The 2014 game would have been a on rail planetary landing space trading sim with ship interiors. WIth ED coming along, albeit without ship interiors I doubt SC of that year would have lasted long.

I also have this theory that Braben deliberately kept ship interiors and all that fancy stuff out of ED as that would have extended dev time by a lot, he thought SC would release in 2014 and wanted a competitor out as quickly as possible. If Roberts had went with the 2014 release plan, SC would have not lasted long at all, and ED would be the "ambitious space game".
It's all Braben's fault.
 
Or perhaps they have really tested the actual alpha before talking about it ?
Have you ever wonder how players can play hundred of hours in SC if there is nothing to do in it ?
You laugh but you have no clue in fact because you just had a tiny real experience of the game (just quit once the hangar without doing a mission if I recall correctly)

Dearest LA, i can see with my own eyes and listen to reports from players and watch streams and youtube videos and CIG reports, and i can see exactly how many gameplay loops exist in SC.

There is simply not more to do in SC than there is to do in ED. That's an objective fact.
 
But really, which promises? They stopped offering stretch goals with new systems long ago. The only new "promises" made are new ships.

At the end of 2020 CR talked about refactoring all ships to add virtual pipes for virtual air to flow through so virtual fires on board ships would know where they could virtually exists.

Ever time the man is allowed near a camera or a forum post there is a risk he's going to add years to the project's scope.

Perhaps that is why he hasn't been very visible the last year, someone has him on a leash.
 
Heard about it, but I don't see how a scifi flop released in 1999 holds any relevance to a singleplayer videogame that is maybe going to release in 2022.

The story.

Really, go watch it at some point. Its worth it. Then just remember, the guy who made that is the guy who is making SQ42.

You might want to lower your expectations.
 
But that wasn't my point. My point was IF they were responsible they would stop changing and expanding the scope and rebuilding and "reworking" the same stuff
When was the last time they changed and expanded the scope? Reworking the same stuff, well for example the mobiglas still uses flash because thats an old implementation. Keep using Flash which has been defunct for over a year or rework it with a new system? Iterative development.
and build a version 1.0 and release it without taking any more money. They will NEVER finish and release the game otherwise. Why would they? We know they are unethical ...
That's not how that works. You can't crank out a 1.0 version with the little budget they have without people continuing to give them money.
If they can't finish the game with nearly half a billion in funding, there is a problem Huston. (there is a problem)
You're right, that's why they're working on 2 games. And building a gamedev studio ontop! If CIG was an established game development studio with 1000+ people available to work on games from the get go, yeah then i'd agree there would be a problem. Thing is, they're not, and are just now growing to that size.
 
To be fair those are not inherently "new promises". For example the medical gameplay is pretty much spot on as described in their design documents series:
Concept ships also have the disclaimer that anything can be changed about it in the development process.
Its all feeding into the 'hopes and dreams' side, the nearest analogy being the DDF in ED except you pay for things per item.
 
Or perhaps they have really tested the actual alpha before talking about it ?
Have you ever wonder how players can play hundred of hours in SC if there is nothing to do in it ?
You laugh but you have no clue in fact because you just had a tiny real experience of the game (just quit once the hangar without doing a mission if I recall correctly)

We get it LA, we get it.

You don't mind being lied to.
You don't mind being strung along.
You don't mind shady business strategies.
You don't mind incompetence.


Let me break it to you gently, most of the rest of the planet do mind those things happening to them or others and I and others wholeheartedly reserve the right to laugh at you and your ilk for being so blinded by your 'pledge', 'investment', 'purchases' - or whatever we're calling it this week - that you paint it all as 'normal' and 'great'.
 
They built the studio years ago. By 2014 they had more people working on SC than FD had working on ED.

That excuse is getting so old now its on its died, risen from the dead and been killed by van Helsing in 5 remakes.
Still not at AAA company levels. Also why compare with ED? It's a cool game sure, but the most complex systems there are the galaxy generation and BGS.Other than that a cool spaceflight simulator.

And in 2014, ED was a much, much simpler game. Took 8 years to get it to it's current state.
 
Still not at AAA company levels. Also why compare with ED? It's a cool game sure, but the most complex systems there are the galaxy generation and BGS.Other than that a cool spaceflight simulator.

Because the point is, the "they have to build the company first" is an argument that hasn't washed for many years now.

The complexity doesn't matter. Helo games developed NMS with a dozen people. There are games out there with just a few devs producing and releasing games.

The whole "they had to build a company first" is simply an excuse that doesn't fly.
 
Yes, the more ships you make new pledges for to get money the more you'll need to develop. It sucks, but that's crowdfunding.

No it isn’t. Most crowdfunding projects deliver a product, or fold. They don’t telescope the product off into the far future via dream stretch goals. (Or at least, most aren’t as successful as CIG at this particular blag ;))

It's a pledge anyway so you're not "buying" the ship.

Balls. CIG don’t have charitable status. It’s not a donation. You pay VAT in your region, and can get a refund within 30 days, because it’s a purchase. Stop talking nonsense.

Similar to that HL2 leak back in 2003, it would spell the end for Squadron and they'd have to redo the story again.

Lol. No.

What's the last completely new feature they've added that wasn't spoken about in some comm link back in the day?

Nautilus’s homing mines, sentry mines & anti-mine drones have no precedent. They were the last major scope creep. Announced in Aug 2019. (For $675, at a concierge-only event, which cost $275 to attend. They certainly monetised the hell out of their last fling with foolishness ;))

So that’s over 7 years of scope creeping all told. Deeply dubious, and with production repercussions still to this day. And for many, many more years to come.
 
Back
Top Bottom