Heard about it, but I don't see how a scifi flop released in 1999 holds any relevance to a singleplayer videogame that is maybe going to release in 2022.Have you seen Wing Commander the movie?
Heard about it, but I don't see how a scifi flop released in 1999 holds any relevance to a singleplayer videogame that is maybe going to release in 2022.Have you seen Wing Commander the movie?
I probably wouldn't call it a scam myself although it's arguable, I prefer to say the funding is predatory and unethical, and yes exploitative - "unfairly or cynically using another person or group for profit or advantage". Gullible whales are exploited for cash, clearly.If you still think it's a scam now, then I don't think I can change your mind in any way, but, elaborate on the whole exploitative thing. I mean sure it's predatory with the FOMO tactics and "sale almost over" but how is it exploitative? You're not forced to buy anything to progress in the game as you can just earn everything with normal credits.
Nearly half a billion paid up front for a game/games that have no release date. That's not how a gamedev studio works. It's not how a responsible company works.400 million raked in over a decade isn't all that much for sizeable gamedev studios.
No no, SC has content and the devs are developing stuff. Never claimed otherwise. Most of it has been developed over and over and over unfortunately. Lack of management and design is the problem.What's the last completely new feature they've added that wasn't spoken about in some comm link back in the day?
Also, choose one:
SC has no content, there is nothing being developed!
Stop adding new features!
Yes. Simply because Squadron was delayed because it sucked.
It's all Braben's fault.Are you sure about that? The 2014 game would have been a on rail planetary landing space trading sim with ship interiors. WIth ED coming along, albeit without ship interiors I doubt SC of that year would have lasted long.
I also have this theory that Braben deliberately kept ship interiors and all that fancy stuff out of ED as that would have extended dev time by a lot, he thought SC would release in 2014 and wanted a competitor out as quickly as possible. If Roberts had went with the 2014 release plan, SC would have not lasted long at all, and ED would be the "ambitious space game".
They've not released anything, wether it's "this time" is totally irrelevant, i'm saying WHEN they release it, it will need to be absolutely perfect. The delays have a reason.
Based on CIG´s track record with regards to SQ42 so far (and the PU as benchmark), what do you think are the chances they actually do it right?
Did you actually take into account CIG´s track record with regards to SQ42 so far (and the PU as benchmark)?Very high.
Or perhaps they have really tested the actual alpha before talking about it ?
Have you ever wonder how players can play hundred of hours in SC if there is nothing to do in it ?
You laugh but you have no clue in fact because you just had a tiny real experience of the game (just quit once the hangar without doing a mission if I recall correctly)
But really, which promises? They stopped offering stretch goals with new systems long ago. The only new "promises" made are new ships.
Heard about it, but I don't see how a scifi flop released in 1999 holds any relevance to a singleplayer videogame that is maybe going to release in 2022.
When was the last time they changed and expanded the scope? Reworking the same stuff, well for example the mobiglas still uses flash because thats an old implementation. Keep using Flash which has been defunct for over a year or rework it with a new system? Iterative development.But that wasn't my point. My point was IF they were responsible they would stop changing and expanding the scope and rebuilding and "reworking" the same stuff
That's not how that works. You can't crank out a 1.0 version with the little budget they have without people continuing to give them money.and build a version 1.0 and release it without taking any more money. They will NEVER finish and release the game otherwise. Why would they? We know they are unethical ...
You're right, that's why they're working on 2 games. And building a gamedev studio ontop! If CIG was an established game development studio with 1000+ people available to work on games from the get go, yeah then i'd agree there would be a problem. Thing is, they're not, and are just now growing to that size.If they can't finish the game with nearly half a billion in funding, there is a problem Huston. (there is a problem)
At the end of 2020 CR talked about refactoring all ships to add virtual pipes for virtual air to flow through so virtual fires on board ships would know where they could virtually exists.
Its all feeding into the 'hopes and dreams' side, the nearest analogy being the DDF in ED except you pay for things per item.To be fair those are not inherently "new promises". For example the medical gameplay is pretty much spot on as described in their design documents series:
Concept ships also have the disclaimer that anything can be changed about it in the development process.![]()
Comm-Link - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
And building a gamedev studio ontop!
What track record? We're talking about release. They've not released anything yetDid you actually take into account CIG´s track record with regards to SQ42 so far (and the PU as benchmark)?
Or perhaps they have really tested the actual alpha before talking about it ?
Have you ever wonder how players can play hundred of hours in SC if there is nothing to do in it ?
You laugh but you have no clue in fact because you just had a tiny real experience of the game (just quit once the hangar without doing a mission if I recall correctly)
Still not at AAA company levels. Also why compare with ED? It's a cool game sure, but the most complex systems there are the galaxy generation and BGS.Other than that a cool spaceflight simulator.They built the studio years ago. By 2014 they had more people working on SC than FD had working on ED.
That excuse is getting so old now its on its died, risen from the dead and been killed by van Helsing in 5 remakes.
Source: https://www.youtube.com/watch?v=cLAMMuymaRA&ab_channel=BoredGamer
False, this existed way back in 2016
Still not at AAA company levels. Also why compare with ED? It's a cool game sure, but the most complex systems there are the galaxy generation and BGS.Other than that a cool spaceflight simulator.
Yes, the more ships you make new pledges for to get money the more you'll need to develop. It sucks, but that's crowdfunding.
It's a pledge anyway so you're not "buying" the ship.
Similar to that HL2 leak back in 2003, it would spell the end for Squadron and they'd have to redo the story again.
What's the last completely new feature they've added that wasn't spoken about in some comm link back in the day?