Game Discussions Star Citizen Discussion Thread v12

CR is planning on more than doubling their headcount.
You were right up to here :)

MCV is usually used for recruitment puff pieces - 'hey, come work here - we're cool and do cool things. We've got this big well known boss who will be coming over and we'll be pushing out SQ42 any year now!'. ppl in the industry see it - apply for a job - boom! 1000 devs.

ofc anyone thinking of going to work at CiG will probably already know a lot about the company, so CiG need all the help they can get :)
 
You were right up to here :)

MCV is usually used for recruitment puff pieces - 'hey, come work here - we're cool and do cool things. We've got this big well known boss who will be coming over and we'll be pushing out SQ42 any year now!'. ppl in the industry see it - apply for a job - boom! 1000 devs.

ofc anyone thinking of going to work at CiG will probably already know a lot about the company, so CiG need all the help they can get :)

Could be fun to go and troll the interviewers.

"Thank you for attending the interview. Do you have any questions for us?"

"Yes, i hear the company is headed by Chris Roberts. When was the last time he released a game?"

"Well, umm... he released Freelancer in 2003"

"Actually, that's incorrect. He was bought out by Microsoft in 2001 who then spent 2 years trying to get the game into a releasable state. Ok, next question. Which great people has Chris Roberts compared himself to?"

"GET OUT!"

:D
 
Oh @sovapid ....



LOL

Star Citizen is a PvP game almost entirely.
Players vs. Physics.

99% of my deaths have been to ladders and ramps.
 
Well, i wasn't saying "couldn't have" just that it doesn't exist, like a patting the head and rubbing the belly animation.

Or, take for example, the 2001 rip off... well, it could happen in game, just that CIG wouldn't do it.... or would they?

Or the Great Gatsby/Fifth Element rip off... yeah, they could add that to the game, as a scripted scene, but otherwise nothing like that will ever actually be in game.

If anything its a Star Wars ripoff, or at least it has Star Wars vibes.

"Will never be in game", no, of course not, but in what sense is that wrong? Its not supposed to be a depiction of something in the game, its just a bit of creative fictional story telling, One that is quite good, i appreciate it as a piece of art, i like it, it has skill and talent in its creativity, It also has its flaws, for example the facial animations are quite lifeless, wooden.

I am a fan of animated shorts, particularly when people use games i like as a tool to create cinematics and its done well.

TideSpear is quite good, these are not "In Engine" these are "In Game" You can do the same thing With ED Oddesy, it has a very similar Camera system. And i would like to see someone do something similar with it. I don't have this level of talent for it.

Source: https://www.youtube.com/watch?v=SzohGdKSWCo


Source: https://www.youtube.com/watch?v=YAGHkLEbCRI
 
Money from SQ42 release sales.
They've already saturated most of their target market for the first chapter. I've yet to see a financial forecast that states the release sales will bring in revenue exceeding the development cost (which would translate to actual profits). RDR2 made over $700 million within the first three days of release, which significantly outdid the cost of development plus marketing. Do you think Squadron 42 will fare the same or better?
 
Well, when FD do something like that, people go crazy and accuse FD's marketing videos of not being representative of the game.

When CIG do something like that, backers start dreamcrafting about how the game will be like that one day.

Go figure...
I don't have a problem with FDev's marketing Cinematic's, you can check my history i have never complained about them....

@sovapid I ran through a Pirate Swarm in the revamped Dying Star Arena Commander map, it needs work, late on its spawning far too many P52's.

As for all the Volumetric stuff, you're right its not an issue, and it is around the station.

Maybe Vanduul Swarm might be better tho.

Source: https://www.youtube.com/watch?v=K3sqmVL2ftI
 
They've already saturated most of their target market for the first chapter. I've yet to see a financial forecast that states the release sales will bring in revenue exceeding the development cost (which would translate to actual profits). RDR2 made over $700 million within the first three days of release, which significantly outdid the cost of development plus marketing. Do you think Squadron 42 will fare the same or better?

Its really impossible to tell how much was pledged based on SQ42. I think most pledge money was due to SC.

However, i assume we can use as a general value that CIG presold an amount equal to the listed value of SQ42 times every backer who pledged for a package.

So, without checking, just to pull some numbers out of my rear end, game price of $45? and how many actual packages bought with SQ42? 1 million?

45 million given to make SQ42?

I wonder how much it has cost to make SQ42 to date?
 
Its really impossible to tell how much was pledged based on SQ42. I think most pledge money was due to SC.

However, i assume we can use as a general value that CIG presold an amount equal to the listed value of SQ42 times every backer who pledged for a package.

So, without checking, just to pull some numbers out of my rear end, game price of $45? and how many actual packages bought with SQ42? 1 million?

45 million given to make SQ42?

I wonder how much it has cost to make SQ42 to date?
I'm sure everyone did their mocap and voice acting for free, just to be in the same room as legendary producer/director Chris Roberts.
 
They've already saturated most of their target market for the first chapter. I've yet to see a financial forecast that states the release sales will bring in revenue exceeding the development cost (which would translate to actual profits). RDR2 made over $700 million within the first three days of release, which significantly outdid the cost of development plus marketing. Do you think Squadron 42 will fare the same or better?
Do you remember backers are not investors ?
Backers don't fund CIG to earn money but to play a good space game. The development costs are already covered.
The only real need is that the sales of SQ42 allow CIG to continue developing games (SC, SQ42 part 2 and other). So 70-90 million $ in revenues by year should be enough with 1 000 employee.
 
Do you remember backers are not investors ?
Backers don't fund CIG to earn money but to play a good space game. The development costs are already covered.
The only real need is that the sales of SQ42 allow CIG to continue developing games (SC, SQ42 part 2 and other). So 70-90 million $ in revenues by year should be enough with 1 000 employee.
Perhaps I didn't make my point clear. Until post-release sales exceed funding, CIG has made zero profits (well, besides that sketchy dividends report, but that really only benefitted individuals, not the company as a whole). That's just basic business. If CIG saturated their market, and the post-release sales of Squadron 42 do not exceed the development costs, then the chance of anyone seeing Chapter 2 of the Squadron 42 saga is unlikely, and CIG will have to rely heavily on SC proper to bring in funding for both games.

TL;DR Chris may be aiming for Star Wars, but he may wind up with Howard the Duck instead.
 
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Perhaps I didn't make my point clear. Until post-release sales exceed funding, CIG has made zero profits (well, besides that sketchy dividends report, but that really only benefitted individuals, not the company as a whole). That's just basic business. If CIG saturated their market, and the post-release sales of Squadron 42 do not exceed the development costs, then the chance of anyone seeing Chapter 2 of the Squadron 42 saga is unlikely, and CIG will have to rely heavily on SC proper to bring in funding for both games.

Tl;DR Chris may be aiming for Star Wars, but he may wind up with Howard the Duck instead.
But CIG doesn't need to make a profit to continue to exist, they just need to cover annual operating + investment costs. They do not have to make a large profit (except for the Calder's for a relatively small part of the income) because since 2012 they almost have no debt.

I don't see why you want the SQ42 sales at release to exceed the development costs (400M$). These development costs do not have to be reimbursed or compensated.
 
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But CIG doesn't need to make a profit to continue to exist, they just need to cover annual operating + investment costs. They do not have to make a large profit (except for the Calder's for a relatively small part of the income) because since 2012 they almost have no debt.

I don't see why you want the SQ42 sales at release to exceed the development costs. These development costs do not have to be reimbursed or compensated.
If you owned a business, would you prefer to break even, or make a profit that could be funneled into research and development to make the game better?

You are assuming costs are indefinitely covered, which is only true if funding stays where it is now or if it increases. At the top of this page, you yourself said the money would come from SQ42 release sales. Are you walking that back? Because "almost no debt" doesn't cover it in business, and I doubt Chris is doing this out of pure altruism. This isn't an artist painting in a fevered fugue state night after night, and then suddenly someone walks by and says, "I really love your work! Let me pay you!" CIG relies on continuous funding. Post-release sales alleviate (in abundance anyway) the pressure to constantly entice (some may use other words, but I'm being diplomatic) people for funds ahead of the next release or chapter or whatever.

The idea of any for-profit business is to overcome debt and operate as something other than a goodwill charity. Is CIG a charity or a business?
 
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Oh @sovapid ....



LOL
I actually endorse PvP in SC, because I feel the SC fanbase deserves it.
 
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