KT: there are all great questions and the happy answer is YES. We plan for the NPCs to completely man a ship that you own or multiple ships. They’ll work just like the contract system for a human player that is going to be flying your ship but they’ll simply be NPCs and so.
RV: How does that work with like, If I’m in one ship though and then the NPC Captain. Because of how the seats are broken down with everything.
KT: Well sure. When we get the NPCs to work, you’ll actually give them contracts and so you’re telling them what to do with the ship. So if the command is I’m transferring my cargo to this ship that is owned by me and I want you to take it to our hanger or base or wherever and sell it, that is something is planned to happen and so you don’t need to babysit all of the standard activities that a ship that you own can handle so long as your NPCs that can handle all the stations on that ship.
RV: It’ll be risky though
KT: Sure, but you know with that, it lets you give responsibilities for the stuff that you need to get done but may not want to sit down on the ship itself, awaiting its function to go do, so if it’s a lesser task and I have a ship that can do that, why not let me do that?
RV:I’d love to have a fleet of ships but at the same time do I want to bring a whole fleet out? If I get attacked, I can only do so much, it’s a risk and reward.
KT: Right and that’s the decision you make and so I think that’s where the fun comes because you figure out what works best for you and what you want the NPC’s to handle, and with experience as time goes on I think people will figure out what works optimally for them.
RV: So let’s get like 10 hornets then and just have my one ship and I have 10 hornet escorts and a guy comes in and he’s not going to mess with me.