Game Discussions Star Citizen Discussion Thread v12

Amazing. Truly outstanding. Years of hard labour finally paid off, although according to CIG, still needs a bit of polish! Yes, truly never been done before, going up to an NPC, having them speak some lines, and following some canned animations.

Wow, so good. They should licence this tech out. I'm sure game dev companies around the world will be queuing up to buy this amazing never been done before bartender tech!!!




Hey, some games even allow you to be a bartender!
Lol, the better PNJs of the gaming market are made by Rockstar and you show 2 of their last game. They are effectively a goal to achieve for every other company (not only CIG) on the market. Do you remember the 5 games I talk about ? 2 of them are RDR2 and GTA5.
The video of Mass Effect 2 is full cinematic, nothing dynamic. If you want to see what looks like cinematics in SC just look at their trailer.

If you find no other game, except Rockstar games, better than SC in dynamic bartender, it's already a huge success for CIG !
 
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I wonder if when CIG add pooping mechanics, will they make different types of poop? Will there be sloppy joes? Will there be floaters? What about those that drop like a depth charge causing water to splash upwards?

I mean, we don't want CIG to remove functionalities needlessly do we?
 
Lol, the better PNJs of the gaming market are made by Rockstar and you show 2 of their last game. They are effectively a goal to achieve for every other company (not only CIG) on the market. Do you remember the 5 games I talk about ? 2 of them are RDR2 and GTA5.
The video of Mass Effect 2 is full cinematic, nothing dynamic. If you want to see full what looks like cinematics in SC just look at their trailer.

If you find no other game, except Rockstar games, better than SC in dynamic bartender, it's already a huge success for CIG !
Well Rockstar also has rock solid gameplay in addition to bartenders. You really do not want to compare SC to either RDR2 single player or to online...
 
Lol, the better PNJs of the gaming market are made by Rockstar and you show 2 of their last game

Just what i'm aware of in the gaming world. I'm sure there are others. Didn't someone mention Cyberpunk having them?

I mean, we did put NPC bartenders in our NWN2 persistent world, but unfortunately none of us were modellers so we couldn't have any fancy serving anims. But had the dialogues.

My point is, Rockstar or CIG or anyone else, its not rocket science, its damn basic stuff that any developer could do, yet the fans, such as yourself make it out to be something special.

Don't go putting Rockstar on a pedastal to elevate SC. Neither deserves it for adding bartenders. That's a CR trick, trying to associate himself with great people and SC/SQ42 with great games, in a weak attempt to elevate them to undeserved levels.
 
Closely followed by the first sign of automated testing after ten years.
Because by CIG talking about a complex tool created recently to automate some complex task makes you conclude that CIG has never created an automated task in the past? LOL !

Great news, it's not because you don't talk about a thing before that you never done it before. I've never talked about fishing here. If I say I caught a Silure yesterday you will conclude that's the first time I go fishing ?
 
Lol, the better PNJs of the gaming market are made by Rockstar and you show 2 of their last game. They are effectively a goal to achieve for every other company (not only CIG) on the market. Do you remember the 5 games I talk about ? 2 of them are RDR2 and GTA5.
Bartenders serving ten types of drinks are a goal to nobody apart from Chris Roberts and hypothetical game studio working on the Bartender Simulator 2025. RDR2 is sometimes so self-indulgent it is painful, especially when it gets in the way of gameplay. Having some reactions to player actions is fine. Being able to follow a train or an NPC having a simple daily routine is fine - it spices the game world up, makes you feel like a single element of it. GTA IV was really good with it.

Overdo it with too many canned animations and systems and you end up with a bunch of bugs and dozens of way to roll down the hill of the Uncanny Valley, prolonged development process and broken immersion. Or not a single released game.

Of course, the bartender in RDR2 is not interesting because of the fidelicious animations or dozens of brands of whisky. He is interesting because of his backstory, and that needs a trigger and a couple of voice lines mixed with standard facial animations.
The video of Mass Effect 2 is full cinematic, nothing dynamic.
This is exactly why it is not annoying.
 
Just what i'm aware of in the gaming world. I'm sure there are others.
I will let you find them and talk about it here. Apart RDR2 and GTA5 every other games I've played with good PNJ serving any object used full static cinematics.

Didn't someone mention Cyberpunk having them?
It was me and they are full cinematic. Interaction with PNJ are not the best selling point of CP2077.

My point is, Rockstar or CIG or anyone else, its not rocket science, its damn basic stuff that any developer could do, yet the fans, such as yourself make it out to be something special.
It's rocket science when you do it dynamically. It's so damn basic that FDEV serve you a popup screen instead of animating their bartenders. The KISS factor for FDEV was effectively to remove completely the basic functionnality to animate them (although any dev can do it like you said). That's why you have also plethora of games, a lot of them AAA, with zero PNJ animation when they have to interact with a player.
 
Of course, the bartender in RDR2 is not interesting because of the fidelicious animations or dozens of brands of whisky. He is interesting because of his backstory, and that needs a trigger and a couple of voice lines mixed with standard facial animations.
And the bartender of CIG is interesting because the engine that manage him can trigger a couple of voice lines too with a bunch a facial animations too, go in front of you, interact with several objects placed in his surrounding and give you or show you one of them. All of these actions are technical functionnalities of the engine managing the NPC.
With an engine like this, you can create easily a junky that will sell you some drugs in a back alley, a little girl showing you it's teddy bear or an old guy moving boxes while talking to you. Because that's the sort of engine you need if you want to create interesting and living NPC with cool backstories.
 
But honestly this alpha version of a bartender is just far better than what CP2077, Elite dangerous, Genshin Impact and a lot of other released games offer... I played a lot of games and for now, this bartender is in the top 5.

Ant, it’s 2022.

And you are arguing that a semi-functional bartender is amongst the Best Damn Bartenders in Gaming.

If anything should drive home the paucity of CIG’s technical progress over recent years to you, it should be the sheer barrenness of the hills you chose to die on.

But sure, no worries man. Server meshing coming🤘
 
Ant, it’s 2022.
And you are arguing that a semi-functional bartender is amongst the Best Damn Bartenders in Gaming.
Because you have to assign bugs to the correct tech. When bartenders are laggy and unresponsive, it's not the subsumption tech that is at fault but the server. If you want to judge a tech, don't judge it on the problem of another one.

When the server is good, bartenders are good.
 
It's rocket science when you do it dynamically. It's so damn basic that FDEV serve you a popup screen instead of animating their bartenders. The KISS factor for FDEV was effectively to remove completely the basic functionnality to animate them (although any dev can do it like you said). That's why you have also plethora of games, a lot of them AAA, with zero PNJ animation when they have to interact with a player.

LOL, get out of here. Its just scripts attached to variables to define behaviour. That's the simple way to do it and will get you the same results as whatever guff is coming out of CIG.

Like i said, we were doing stuff like this using NWScript decades ago, with pretty weak tools compared to what you can do with full access to all the engine code.

I don't know how someone who is allegedly a professional coder can believe this guff. I'm a hacker (in the traditional sense of the word... well, and on occasion, in my university days, the other sort of hacker) and i'm pretty certain in the old days i could have wipped up a system like CIG have been struggling with in a matter of weeks.
 
Because you have to assign bugs to the correct tech. When bartenders are laggy and unresponsive, it's not the subsumption tech that is at fault but the server. If you want to judge a tech, don't judge it on the problem of another one.

When the server is good, bartenders are good.

Again, how scalable does that technology sound to you? How many exciting janitor, coffee intern & chirpy exploration companion NPCs do you really think they can drive with it? Given currently a bunch of bartenders are clearly so far over the headroom of a single server that they get prioritised back down to static uselessness.

And it is absolutely possible that subsumption’s aims of freeform fridge perusal and dynamic bottle cap opener tracking are partially where the problem lies. That improving server performance won’t automatically make it a viable global tech for the game as it stands.

The short story is though: The bartenders don’t work very well currently. Lauding them is kinda odd…
 
And the bartender of CIG is interesting because the engine that manage him can trigger a couple of voice lines too with a bunch a facial animations too, go in front of you, interact with several objects placed in his surrounding and give you or show you one of them. All of these actions are technical functionnalities of the engine managing the NPC.
With an engine like this, you can create easily a junky that will sell you some drugs in a back alley, a little girl showing you it's teddy bear or an old guy moving boxes while talking to you. Because that's the sort of engine you need if you want to create interesting and living NPC with cool backstories.

This is bog standard basic junior level developer stuff. Why are you trying to make it out more than it is? Because CIG find it hard?!! That says more about CIG than it does the task.
 
With an engine like this, you can create easily a junky that will sell you some drugs in a back alley, a little girl showing you it's teddy bear or an old guy moving boxes while talking to you
This is bog standard basic junior level developer stuff. Why are you trying to make it out more than it is? Because CIG find it hard?!! That says more about CIG than it does the task.

Even money says SQ42 will feature an old man failing to talk and move boxes at the same time ;)
 
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