Game Discussions Star Citizen Discussion Thread v12

Not a refund-Ian (silly word, that). Don't want a dime back that I spent, but I've been loath to return anything throughout my life, since to me all (or most) purchases should be final.

My wife has no such compunction. :ROFLMAO:
Back when I refunded my initial wing commander level account, it wasn't about the cash...it was a protest much akin to what's going on now...Ci¬G's arrogant and offensive attitude toward existing backers and being poor stewards of the financial contribution from their long suffering and more patient supporters.

What made my decision final at that time was Ms. Roberts very public statement that, in her opinion, concierge level backers were nothing more than "Entitled whiners." So, instead of simply whining in an entitled way, I reminded Ms. Roberts that the cash I had given to help the development of the project had certain conditions attached and entirely withdrew my obviously over-generous support.

I bought back in a year or so later at a much reduced level, a level that I reckoned the continued development of the project was worth... to me... in financial terms. At the present time...that's once again under review :)
 
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Keramz's view from the refunds sub is that there does seem to be a big old refunds wave at the mo:

I can only speak from my experience (and keep in mind I am a drop in the ocean) and I don't think my volume is statistically accurate.

That being said:

I have never seen this kind of volumes of account sales. I deal with about a dozen of large buyers - and I flood them with offers. Everyone I deal with tells me that's what they have noticed.

Again this kind of volume might have always been there and I just didn't see it, but from my experience it's much higher than ever before.

Note saying: There is still a higher volume of people buying over selling. Let that sink in.

Well worth noting that last line though for sure...

Here's another post on the size that accounts can get to:

This week alone I've had at least 3 $3000+ accounts a day. 1 18K account.
Every month I see at least 1 10k+ account but I've seen ones multiple times that.
 
Keramz's view from the refunds sub is that there does seem to be a big old refunds wave at the mo:



Well worth noting that last line though for sure...

Here's another post on the size that accounts can get to:
I don't find any of that surprising...older backers saying enough is enough...newer backers buying in. What's changed is the level of patience with Ci¬G...more and more of the regular old timers are chucking it in, not always fully refunding but reducing the amount of increasingly stagnant jpegs and ships lying in the hangar.

On a personal level, I'm quite prepared to go down to a Cutty black and flog the rest at whatever the going rate is on the grey...I'm just plain tired of Ci¬G's increasingly marketing driven crap...even more tired of the idiot Roberts' Sqn 42 vanity project and the majority of the PU's development resources being deliberately withdrawn to focus on it.
 
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What else can character artists work on, except, well, improve the characters?
And that's the why a game that's burned up nearly half a billion dollars is being outperformed, gameplay wise, by games whose development costs are only a fraction of a percent of that. Because Star Citizen isn't even at a stage stage of development where it needs character artists, let alone at a stage where those same artists can produce the most bang for the proverbial buck... the buck in this case being available client-side resources.

But at least the Star Citizen looks pretty... sometimes.
 
Guessing you didn't watch the video. It is a pretty good representation of what it is like to play SC.

"Why is there a naked dead man?"
"They're inside each other".
"Is this a game?"
"YOU'VE GONE TO THE BUSINESS DISTRICT"

Yep, seems pretty fair 😁

EDIT: Aww, they fixed the thing where you put the helmet box straight on your head.

"NO NOT GRENADES"

Lol
 
"Why is there a naked dead man?"
"They're inside each other".
"Is this a game?"
"YOU'VE GONE TO THE BUSINESS DISTRICT"

Yep, seems pretty fair 😁

EDIT: Aww, they fixed the thing where you put the helmet box straight on your head.

"NO NOT GRENADES"

Lol
My favorite part was trying to turn in a box mission:

"No! You're too close! Now back up.... too far... crouch down, and inch forward... no, you're too close again..."

And, of course, the (apparently) single-use per server panels used to wipe your crime stat. Never been done before. :rolleyes:
 
jackfrags' video is exactly the kind of content that SC needs more of..

Hyping Game dev simulator has served to add to the sense of progress and unite the faithful as insiders privy to the arcane and acronymic but now that that strategy has run its course they should just promote SC as a gorgeous looking sandbox that's fun with friends.
 
I doubt FDev has a lot more love left for ED after Odyssey, especially with it still sitting at mostly negative almost a year later. Their dino tycoons make them more money.
When ED came out, at some point all the planets or moons at least turned beige. It lasted a really long time. To me, it seemed like years. But I actually dont recall if it was longer or shorter than that. Anyways, I think it may have been even after Horizons was released that they fixed that. They're persistent and they'll get Odyssey right too. Odyssey is the way it is because its over a huge network. If you see how they release stuff, you'll see a pattern of them showing in-game footage of everything working, but when it goes live, stuff breaks. Then they fix it. It may take time, but it'll be worth it. SC has had a negative opinion of it for years, and it rakes in millions, so?

Problem is they've been slacking on upgrading their engine for nearly a decade, and even the Odyssey release with the "upgraded" engine didn't support simple things such as culling.

No, more like they were coming to the end of Cobra's usage, and then somehow squeezed legs into there. And now they're squeezing more in there too. All the while, they have to be making improvements to their next engine. This is just them getting more out of the old engine than they thought they could.

Outdated in what way? Cry Engine wasn't "outdated" in 2012. Their heavily modified Star Engine certainly isn't outdated now, lol.

It's not exactly that it was outdated as much as just not built to be a space game with multiple planets. You could boast about how they've managed to get it working at all as a static space arcade game, then you've got something. You aren't going to see orbitting planets because it probably just cant handle that. Or else they'd have it doing that, no? Oribits and such are not tough to do (maybe tough to do properly though) so them not doing it is because they cant, not because they dont want to. CR wanted to make a good movie, but he cant. Not tough for actual movie directors/producers but impossible for him. Same thing.

I have! I have also walked around the interior of those other ships you can pledge for, because they're not locked behind a paywall. Now ask an Horizons player that doesn't want to spend more if he has ever walked around an atmospheric planet, done any FPS combat or do anything on foot in Elite.

You can take like a couple steps an Aurora and Im guessing less in a Mustang. Maybe to you a walk means spinning around, and taking 2 steps? Then it's break time?
And others' ships are supposed to be locked by their owners. Or is that not a thing yet? Wait till SC releases, and all the gankers just starting stealing everyones ships. Oh...gonna lock it next time, yup.
Are you still going on about how a DLC which at times is free justifies those multi-thousand dollar packages? This is some of that quality entertainment I get from SC, but really is from the frontier forums. Hopefully you get paid?

Because what other big gamedev company has a public roadmap they consistently update? I assure you, any Alpha project out there had development timeline shifts at some point. People give CIG money, and? It's their money, they can do with it what they want.
Ok, you mean the roadmap that they're removing stuff from all the time? At least they're honest, eh? Give them more money, and they'll delete the whole thing and you can be proud you made that happen. Big dev companies dont have to do that because when they say they're going to release something, they do and they get sales and pre-sales because players know they'll deliver. CIg has to say they'll be transparent to get bucks, even while toning down the transparency. Even if they were super-transparent, I bet if you asked them if they can finish the game, they'd say they can within the year. But they'd be lieing to your face and they'd know they are. How about they be honest and tell everyone what they wanted to do, they cant.

No this isn't a pledge, it's a purchase. VAT applies.

So it's a game then? If so, it sucks. As a pre-alpha it sucks. As an idea, it even sucks. Any ways I've missed?

jackfrags' video is exactly the kind of content that SC needs more of..

Hyping Game dev simulator has served to add to the sense of progress and unite the faithful as insiders privy to the arcane and acronymic but now that that strategy has run its course they should just promote SC as a gorgeous looking sandbox that's fun with friends.

Yeah, that I'd buy...its fun seeing friends ships blow up, if you look at it wrong, etc.
Do they even call it the BDSSE anymore? When was the last time they uttered that? Maybe CIg know thats not happening at least?
 
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