Lovely stuff is lovely stuff. (In the space sim in my mind ships slice spray across the water as they pass, for sure)
But the question for me is: Isn't this exactly the kind of 'duplicate the real world' intent that is impossible in to achieve in totality, and which should be faked wherever possible? The type of bonus physics load that you have to cull down the line when your computer is panting over the wildebeest dappling the veld, or whatever? When the full feature set is in. Or else risk seeing your game run like garbarge... (I can already imagine ungainly judders as the river figures out it's supposed to have wash running over it, 2 seconds after the blast)
Essentially: Isn't this the sort of thing you do last?![]()
I run Star Citizen on a 1050TI. 30 FPS average in space, cities are the real problem, but it runs. And that's on highest settings too.So Star Citizen will never run on an Nvidia 1050TI, even with the lowest settings-
Having said that CIG are different to most game developers in that most game developers aim for consoles, CIG are making a desktop exclusive game where the hardware is much more powerful, So Star Citizen will never run on an Nvidia 1050TI, even with the lowest settings, but at a minimum it will run on a GTX 1070 or even a 6GB GTX 1060, that's a mid range GPU from 2016, i don't think that is unreasonable.
Someone should tell CIGGPU - DirectX 11 Graphics Card with 3 GB Ram
There is a client hardware budget limitation they work towards, they talked about this in the last Calling All Devs, the difference between what they would like to do and the reality of what the hardware can reasonably render.
Having said that CIG are different to most game developers in that most game developers aim for consoles, CIG are making a desktop exclusive game where the hardware is much more powerful. CIG are making a desktop exclusive game where the hardware is much more powerful, So Star Citizen will never run on an Nvidia 1050TI, even with the lowest settings, but at a minimum it will run on a GTX 1070 or even a 6GB GTX 1060, that's a mid range GPU from 2016, i don't think that is unreasonable.
Its also ever evolving, it looks very different today vs how it looks now, it is also a live test environment, they are testing the limits of what they can do graphically, as an example the planet tech is on its 3'rd major face lift, the overall graphical quality is improved little by little from patch to patch to patch.... some time its hardly even noticeable, but it is there.
Ahh...but do you remember this from April fool's day 2015There is a client hardware budget limitation they work towards, they talked about this in the last Calling All Devs, the difference between what they would like to do and the reality of what the hardware can reasonably render.
Having said that CIG are different to most game developers in that most game developers aim for consoles, CIG are making a desktop exclusive game where the hardware is much more powerful, So Star Citizen will never run on an Nvidia 1050TI, even with the lowest settings, but at a minimum it will run on a GTX 1070 or even a 6GB GTX 1060, that's a mid range GPU from 2016, i don't think that is unreasonable.
Its also ever evolving, it looks very different today vs how it looks now, it is also a live test environment, they are testing the limits of what they can do graphically, as an example the planet tech is on its 3'rd major face lift, the overall graphical quality is improved little by little from patch to patch to patch.... some time its hardly even noticeable, but it is there.
This is what it looked like in 2016, its Port Olisar, that's the Gas Giant Crusader and the ship is the Agis Gladius. i liked the way it looked and sounded back then, it had a certain charm to it.
Source: https://www.youtube.com/watch?v=NJ2hm09NHho
Ahh...but do you remember this from April fool's day 2015
Cathedrals in Europe in the middle ages often took over a century to build, SC is no less ambitious, if not more so."
@VR Golgot I think you are correct in pointing out the absurdity of it taking so long they are having to go back and rework things to suit new objectives creep for the game, its not just that the retaliator interior is too cramped, almost every ship will need a rework to some degree for the new physicalized components system, Hurston is getting a rework, at some point the entire ArcCorp Planet will need redoing from scratch as its based on older no longer compatible tech, they even said this in one of the Calling All Devs.
But its not just a case of pushing the engine further and further beyond its limits, they are employing the latest technologies, for example moving the entire particle system off the CPU and on to the GPU, to use one of many examples, the engine its self is continuously upgraded, there is barely anything at all left of the original Cryengine.
If you can play and enjoy it more than a lot of released games during the process, it's ok for a lot of people. Like planting a forest in a desert and look at it growing. It's just better every years.Nobody in their right mind would be ok with a game taking over a century to develop.
I can't see the sense in being OK with waiting 100 years or more for a video game you already paid for, although liking CIG's development pace to watching trees grow is very apt.If you can play and enjoy it more than a lot of released games during the process, it's ok for a lot of people. Like planting a forest in a desert and look at it growing. It's just better every years.
If you take the actual problem with console version of ED, the game is released but not in development anymore. I guess some of those console players will find some appeal to the idea of a playable alpha on heavy development with a lot a fun already here to play and promises of more fun every quarter.
You skip the part where you can play the game. No need to wait.I can't see the sense in being OK with waiting 100 years or more for a video game you already paid for, although liking CIG's development pace to watching trees grow is very apt.
That's not logic. I read it from console ED players. Some were waiting the EDO experience on console. As this experience will not come and they have no other alternative choice on console, they plan to get a PC but will use it to play SC instead of ED.I also don't understand the logic behind thinking that people who have a game on console that is no longer being expanded will switch to a game that is not yet released, may not be for 100 years and won't be coming to console even then.
You skip the part where you can play the game.
@VR Golgot I think you are correct in pointing out the absurdity of it taking so long they are having to go back and rework things to suit new objectives creep for the game, its not just that the retaliator interior is too cramped, almost every ship will need a rework to some degree for the new physicalized components system, Hurston is getting a rework, at some point the entire ArcCorp Planet will need redoing from scratch as its based on older no longer compatible tech, they even said this in one of the Calling All Devs.
But its not just a case of pushing the engine further and further beyond its limits, they are employing the latest technologies, for example moving the entire particle system off the CPU and on to the GPU, to use one of many examples, the engine its self is continuously upgraded, there is barely anything at all left of the original Cryengine.
In before: "You see bugs, I see emergent content generation". The mess would be pretty bland without all these bugs, even more for the car-crash-beholders watcher that I amYou skip the part where it's a horribly buggy alpha...
Source: https://www.twitch.tv/videos/1425424424?t=1h18m38s
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Source: https://www.twitch.tv/videos/1425087868?t=2h4m46s
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Source: https://www.twitch.tv/videos/1424712722?t=3h38m41s
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This still does not make sense unless your goal is to shill for SC or you were actually in CIGs payroll directly or indirectly. If a console player that wants to play EDO decides to buy a PC why wouldn’t he play EDO?As this experience will not come and they have no other alternative choice on console, they plan to get a PC but will use it to play SC instead of ED.
This is the key point. Building wider streets does not reduce congestion. It brings more cars. It is a well known paradox of efficiency. It has name - https://en.wikipedia.org/wiki/Jevons_paradoxYep, they are constantly updating the engine, and there will be savings there as well most likely. Gen12/Vulkan will free up CPU capacity etc. But for every current gen saving (forced into an older architecture), there's also every ray-tracing-style extravagance for Chris to eye too
(And as the engineering guy noted recently, all of these tech changes hit the art departments along the way with the rolling bonus reworks...)
Ultimately though, the '10%' thing doesn't go away. How will that river physics (sweeping networked items along etc) stand up alongside wind physics, and animal physics, and destroyed ship physics, and so on, all in one location? What would be the first thing you'd chop, if you had to make a choice amongst all that? (It'd be the wave effects from blasts, and the ability for a box to float downstream. Surely?)