Game Discussions Star Citizen Discussion Thread v12

You could also update your informations about the time needed to travel between planets in Stanton.
It's a lot faster now. Do you know that SC is an alpha and what you have experienced 3 years ago is not true anymore ?

Except it is, though. A trip from Lorville to Stew Cabbage took me, if not 15 minutes, well in excess of ten, enough to actually go hang the laundry and have an icecream (can't remember the actual figures now, but no less than 10 minutes for sure). And Lorville and Babbage aren't even that much distant one from the other.
Yes starter ship, yes crappy QD, yes the alpha excuse keeps sounding more ridicule the more one clings desperately to it.

And just to give a reference, 10 minutes of SC in Elite mean travelling somewhere that's well over 200k light seconds, if not more (I'm going by gut feeling here, might be way off). And if you are routinely doing that for whatever reason, you are just inflicting yourself voluntary pain.
 
Except it is, though. A trip from Lorville to Stew Cabbage took me, if not 15 minutes, well in excess of ten, enough to actually go hang the laundry and have an icecream (can't remember the actual figures now, but no less than 10 minutes for sure). And Lorville and Babbage aren't even that much distant one from the other.
Yes starter ship, yes crappy QD, yes the alpha excuse keeps sounding more ridicule the more one clings desperately to it.
Pyro cannot arrive soon enough.
 
Nah, there will be wormhole kind of thing. There's loads of waffle about how people will have to find the wormholes and there will be stable and unstable ones.

Just the usual CIG guff.
I expect it to be a login screen for a different server. We're talking about system jump, right? After all the waffle I expect it to be really the worst kind of loading screen. Maybe they'll get something else working - but that'll be the initial thing and it's gonna demoralise all the 2nd Life acolytes quite a bit. Who knows, maybe Jackfrags will have done away with his aging internet career and become officially a paid marketing specialist by then.
 
I expect it to be a login screen for a different server. We're talking about system jump, right? After all the waffle I expect it to be really the worst kind of loading screen. Maybe they'll get something else working - but that'll be the initial thing and it's gonna demoralise all the 2nd Life acolytes quite a bit. Who knows, maybe Jackfrags will have done away with his aging internet career and become officially a paid marketing specialist by then.

Well that's the thing isn't it? We have so little information that we don't know whether or not the systems in SC are going to be represented in a 3D co-ordinate space, thus making up a logical and consistent segment of the galaxy, or whether they are just literally going to be the same as leading a new level in doom! Of course the same can be said of the other upcoming game whose name I shall not mention for fear of dragging us off topic, but at least we will be able to find out in a year or so for that one!
 
Depends on the ship, size and grade of the QT drive...bigger drives fitted to bigger ships are faster...Size 3 over size 1 and so on. You can't downsize or upsize the drive like in ED though, ships have a standard QT drive size requirement, big ships are size 3, mediums are S2's...etc...The main difference is in the grade and type. A grade A military drive is faster than a grade C civilian one (Equivalent to an E grade drive in ED), irrelevent of drive or ship size.

If you're in a small ship like an Aurora with a grade C, size 1 civilian or industrial short range drive fitted as stock on small ships, not only are you going to be permanently short of QT fuel just jumping around the system...it's going to take a while getting anywhere. There are 4 main types of QT drive, civilian, industrial, military or stealth. Faster drives use a lot more fuel...it's invariably a trade-off between fuel efficiency and speed when you upgrade, but there's enough variety to suit every purpose.

Just like in pre-RNGineering ED, first order of the day is to make some credits to upgrade the drive 🤷‍♂️
XL-1, MSR, about 4 minutes from ARC-L1, about 57,500,000 KM.

Source: https://www.youtube.com/watch?v=9JMlStWb1_I
 
I expect it to be a login screen for a different server. We're talking about system jump, right? After all the waffle I expect it to be really the worst kind of loading screen. Maybe they'll get something else working - but that'll be the initial thing and it's gonna demoralise all the 2nd Life acolytes quite a bit. Who knows, maybe Jackfrags will have done away with his aging internet career and become officially a paid marketing specialist by then.

Well, one thing i said to the faithful was why if CIG already have Pyro (and some cases they claim other systems as well), why don't they just have separate servers which you can select from on start to play in different systems? To which they tend to respond with some waffle.

But yes, in this case we are talking about the stage where CIG actually have a second system in game that is reachable via wormholes.

Maybe you don't remember, but CIG first showed off the loading screen... sorry, jump animation many many years ago. I think circa 2016. And they showed it off again somewhere around 2020. They love to tease backers that Pyro is coming (then rugpulling it some time after the next citizen con).

By the way, its meant to be a bit of a minigame, where you steer your ship through the wormhole. As i recall, when they first showed it off, during a presentation, whoever was presenting it, i guess Chris, said something like "You need to be careful not to touch the sides of the wormhole, because that's bad for the ship". Seconds later, the person flying the ship touched the side of the wormhole and nothing happened to the ship :D Probably Tier 0 alpha! :p

I'm sure backers will say its not a loading screen and that you're actually flying through space, and it can't be a loading screen if you are doing something. I mean, some might remember the Mass Effect elevator loading screens, but even as far back as the days of the ZX Spectrum there was at least one game where you could play a mini game while the game was loading. Wish i could remember what that game was.
 
XL-1, MSR, about 4 minutes from ARC-L1, about 57,500,000 KM.

Source: https://www.youtube.com/watch?v=9JMlStWb1_I

So 190ls, around the a quarter the distance from a Sol entry point to the Earth, so to fly around a fully scaled solar system with fully scaled planets would be...well all but impossible. One of the problems with the QD in SC is that as far as I can gather it is limited to 20% of the speed of light, so in the real universe it would take approximately 9 hours to travel from the Sun to Saturn. Now if we could actually do that in the real universe that would be wonderful, but no-one in a game is going to wait 9 hours to jump to Saturn, hence the ridiculously small scaled solar system they are using for the game.

Now I don't have a problem with a scaled down solar system and planets, they aren't the only space game to do that, fully scaled systems and planets is, as mentioned before, hard! But this Pyro system is supposed to be much larger and I can't see QD travel working for a lot of players there.
 
The reason is, that there is a local SQ42 server running serving to the local SQ42 client (of course with some functionality removed like meshing and stuff) with makes the SQ42 game client most likely the same as the PU client which is important as any client facing improvements like GEN12 or Vulcan will work on "both" game clients.

You make it sound like this is an efficient state of affairs. But clearly there are many downsides to building two such distinct games in this fashion. The 'networking for a single player game' aspect is one obvious inefficiency. But there are others, such as the decision to use unified avatars, etc.

Certainly these conflicting agendas and technical solutions must have contributed to SQ42's many missed deadlines over the years...

distance worm hole stanton - pyro to ruin station: 9au

Distance between the first delivery target for Jump Points and the current one: 5 years

It's the journey not the destination though eh? ;)
 
Well that's the thing isn't it? We have so little information that we don't know whether or not the systems in SC are going to be represented in a 3D co-ordinate space, thus making up a logical and consistent segment of the galaxy, or whether they are just literally going to be the same as leading a new level in doom! Of course the same can be said of the other upcoming game whose name I shall not mention for fear of dragging us off topic, but at least we will be able to find out in a year or so for that one!
Well, if you believe someone who is pulling out weird ideas from his back, you should generally not complain about little information when you are already satisfied with no information.

If you truely believe that transition to 64bit coordinate system in star citizen was made because to sell more ships (see how fast I learned to cope with the rules here!) than this is consistent with the source of your information.
 
Well that's the thing isn't it? We have so little information that we don't know whether or not the systems in SC are going to be represented in a 3D co-ordinate space, thus making up a logical and consistent segment of the galaxy, or whether they are just literally going to be the same as leading a new level in doom! Of course the same can be said of the other upcoming game whose name I shall not mention for fear of dragging us off topic, but at least we will be able to find out in a year or so for that one!
There is so little info because there simply isn't anything to talk about after 10 years. Other companies want to keep their plans to themselves. CIG doesn't have any plans.
 
Well, one thing i said to the faithful was why if CIG already have Pyro (and some cases they claim other systems as well), why don't they just have separate servers which you can select from on start to play in different systems? To which they tend to respond with some waffle.

But yes, in this case we are talking about the stage where CIG actually have a second system in game that is reachable via wormholes.

Maybe you don't remember, but CIG first showed off the loading screen... sorry, jump animation many many years ago. I think circa 2016. And they showed it off again somewhere around 2020. They love to tease backers that Pyro is coming (then rugpulling it some time after the next citizen con).

By the way, its meant to be a bit of a minigame, where you steer your ship through the wormhole. As i recall, when they first showed it off, during a presentation, whoever was presenting it, i guess Chris, said something like "You need to be careful not to touch the sides of the wormhole, because that's bad for the ship". Seconds later, the person flying the ship touched the side of the wormhole and nothing happened to the ship :D Probably Tier 0 alpha! :p

I'm sure backers will say its not a loading screen and that you're actually flying through space, and it can't be a loading screen if you are doing something. I mean, some might remember the Mass Effect elevator loading screens, but even as far back as the days of the ZX Spectrum there was at least one game where you could play a mini game while the game was loading. Wish i could remember what that game was.
I think System Shock 1 elevator music was the best loading screen music ever.
 
If you truely believe that transition to 64bit coordinate system in star citizen was made because to sell more ships

Literally nobody has said that. Other than you.

What was suggested previously was that travel times scaling with ship worth could obviously be abused in any P2W environment. Which isn't an unreasonable hypothetical.

Lord only knows how you've ended up at the co-ordinates that you have...

You will understand what I mean, when you are flying this route (maybe somewhat late but better than never). Until then you can make your little jokes, you will surely find something here that will laugh about them.

The jokes are about fundamental technical issues with SC & SQ42 friendo. And those things continue to exist whether people laugh at my jokes or not ;)

(I do love how you've transformed a 5 year delay into 'somewhat late' though. That's some impressive fast travel. Are you playing offline? ;))
 
You make it sound like this is an efficient state of affairs. But clearly there are many downsides to building two such distinct games in this fashion. The 'networking for a single player game' aspect is one obvious inefficiency. But there are others, such as the decision to use unified avatars, etc.

Certainly these conflicting agendas and technical solutions must have contributed to SQ42's many missed deadlines over the years...



Distance between the first delivery target for Jump Points and the current one: 5 years

It's the journey not the destination though eh? ;)
SC is in a recurring time loop. Milestone after milestone is blown and we get the same old excuses again and again.
 
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