Game Discussions Star Citizen Discussion Thread v12

Never tried ED in VR. Everyone says it's one of the best VR experience. But no ship interior is a no go for me.
Actually in VR you do have a ship interior in ED - your cockpit / bridge. Granted it's all non-functional, which is a shame, but I still like walking around the bridges of my ships and enjoying the views from different vantage points and windows. I know that's probably not what you're looking for, but you can't say there is NO ship interior.
 
because nothing breaks my immersion like a geocentric planet where the only thing that revolves is the skybox... AFAIK, this includes Star Citizen.
I'm not sure to understand. SC planets have not orbit (for now) but they rotate on themselves with day and light cycle. The lack of orbit (that can't be seen if you don't play regularly) could break your immersion ?
 
  • No Man's Sky is the best "seeking out new life and new civilizations" game (though I wish said life was much more rare and thus valuable).
Agreed. There's almost too much all the time in NMS. I enjoy it but equally often feel utterly overwhelmed by it.

I really admire HG for what they've done and where they've taken their game. And all for 'free', with updates arriving with the frequency of Japanese trains! (Okay - that's a bit much... perhaps I should have said British Rail...)
 
Correct me if I’m wrong but isn’t it still the case that on any given play session something is likely to break/crash/simply not work and require the equivalent of a troubleshoot/workaround in order to proceed, if not fully restart? Like, I’m not playing SC, and increasingly it seems like I never will, because hardware demands, but from what I’ve seen it looks like all those gameloops don’t really work consistently enough to provide a sense of immersive continuity.

Even the heavily edited professional playthrough videos I’ve seen often devolve into something along the lines of “hey this character always clips through the boarding ramp and can’t get on our ship for some reason, let’s fly the ship near the overhang of a cliff, roll sideways so the entry door is facing up, and then he can jump down into the ship.” Which is maybe fun to watch and even to do if you’re in a big group and in the right mood for it, but would annoy the heck out of me most of the time.

I mean, Elite is a released product and has a lot of smaller versions of these kinds of problems, and the devs unwillingness to fix these issues in a timely fashion has pretty much killed the game for everyone I know who ever played it. It’s hard to imagine SC at this stage being better in that regard. Is it?
Forget it. He pulls the immersion out his rear like anything else. And where else would somone hide the immersion when they're falling through the floor all the time?
 
Why don't any of these "enlightened by the light of SC" make reference to the fact that the game has been in development for 10 years now? By what he says, does Wagar want to go on record as being in favor of the way CIG is developing SC?

Sorry, it's not something that can be ignored. I understand that many may be discovering SC now, but why isn't the same kind of assessment being made with ED?

I mean, Wagar (for example) says that he feels ED has no room for improvement, that its mechanics are already repetitive and boring, and that Frontier is wrong in game development... but the reality is that he's been playing a full game for 8 YEARS, is that reality worthless?

Let's stop with the Alphas, scopes and theroycrafting nonsense; currently both games have 10 years behind them, which one is a better game, more complete, more polished and, above all, more playable and enjoyable?

If SC has the "in development Alpha" label, do we have to ignore that reality?

All the "supposed" ED Refugees say the same things: "SC is mind-blowing, what immersive stuff it WILL HAVE, what mechanics it WILL HAVE, what a great universe it WILL HAVE...", everything for them is WOW, and not how boring and repetitive ED is. Sure, to say that about a game that IS NOT YET NOTHING, and that after 10 years you have to keep saying in every sentence the never ending "WILL HAVE", and belittle and overlook that Frontier has been giving you a COMPLETE game for 8 years.

It's clear... Frontier's mistake was that on December 16, 2014 they said Elite Dangerous was a Gold game... if today ED was still an "in development Alpha" game, obviously there would be no discussion, right? clearly ED would be better than SC, right?

Well that makes no sense, it's an invention of verse fans to justify SC's indefensible and exorbitant development time.

Sorry, someone who has played a couple of months to SC can not say that the game is the best Space Sim, not with the current state of the game; broken, with hardly any content, without stability, without develop any of its core technologies such as persistence or server meshing, etc... SC right now is a mediocre game, as it has been for the last 10 years. I can't take any of these guys' comments seriously, sorry.
In SC canon the faithful don't recognise the 2012 (actually 2011) start date for the project. You're supposed to factor in the "community-voted scope increase" (which never happened), the need to "build a company / multiple studios from scratch" (no one's done that before), and especially "building the tools and pipelines" that will enable CIG to start making real progress in the near future (but always in the future). The last one in particular is the ultimate get-out clause, because every time some technology in the game is found to be unfit for purpose and thrown away and started again from scratch refactored, it also requires new tools and pipelines. Refactoring is like resetting that part of the development, and when you resolve a complex set of equations that is only disclosed to very high OT backers, you discover that development only started about 2-4 years ago, from any given reference point.

Also, the "alpha" label is meaningless. SC will never not be in what CIG describes as alpha, because the whole business model is built on selling dreams and absolutely not delivering a finished product. That's why there isn't a single thing in the game, not one, that a fan will admit is the "final form" of that feature or technology, because to do so would be to admit that CIG is not going to deliver the fantasy they've been buying into.
 
I'm not sure to understand. SC planets have not orbit (for now) but they rotate on themselves with day and light cycle. The lack of orbit (that can't be seen if you don't play regularly) could break your immersion ?
How is it visualized? It dawns on me that I improperly described what I see in other games. In games like NMS and Space Engineers, if you stand on planet and don't move, the sun will revolve around the planet, but the stars and neighboring planets remained fixed in the sky. This means you'll never see a moon (or parent planet) rise or set, and the stars are always the same. In X4 Foundations, even the sun doesn't move - everything is completely fixed, though many planets do slowly rotate (one does not land on planets in X4). Meanwhile in Elite, you can see amazingly complex changes in the heavens, especially if you're on a fast-orbiting moon of a gas giant with other moons. I admit, that has spoiled me as much as the need to wipe ice off your goggles has spoiled you in Star Citizen.
 
Correct me if I’m wrong but isn’t it still the case that on any given play session something is likely to break/crash/simply not work and require the equivalent of a troubleshoot/workaround in order to proceed, if not fully restart? Like, I’m not playing SC, and increasingly it seems like I never will, because hardware demands, but from what I’ve seen it looks like all those gameloops don’t really work consistently enough to provide a sense of immersive continuity.
It's an alpha with bugs so you can have a gameplay session of several hours without an immersion breaking bug, and other sessions where you are killed 2 times by an elevator in 1 hour.
If you are tolerant to bugs, the number of good sessions you can play is largely enough to appreciate the immersion in game.
 
This is one element to NMS that HG absolutely nailed. You select the level of interaction you want. Brilliant.

tbh if every MMO/multiplayer game had this I'd actually play some of them. As it is, anything tagged MMO is an instant 'no' for me. YMMV.
And well Elite did somewhat right with its mode selection and blocking option. At least for those who do not like PVP stuff, PVP'ers may have different opinion.
 
And you should really warn them that there are periodic wipes (such as the imminent one), in which any earned credits and ships will get zapped.

But that would kinda undercut your oversell wouldn't it :unsure:
They are wipe. One this patch (3.17.2) except for reputation (reputation is long to acquire) and certainly one for 4.0. Before that, the last one was 12 month ago (if I remember correctly). It's enough time between the wipes for having goals and objectives. I've completed 5 of my goals (vehicle) before this patch.
 
It's an alpha with bugs so you can have a gameplay session of several hours without an immersion breaking bug, and other sessions where you are killed 2 times by an elevator in 1 hour.
If you are tolerant to bugs, the number of good sessions you can play is largely enough to appreciate the immersion in game.
And after 10 years and half a billion dollars. Here we are. A buggy alpha. And you remain confused that we're so very cynical.
 
Actually in VR you do have a ship interior in ED - your cockpit / bridge. Granted it's all non-functional, which is a shame, but I still like walking around the bridges of my ships and enjoying the views from different vantage points and windows. I know that's probably not what you're looking for, but you can't say there is NO ship interior.
Didn't know you can get up from your seat in VR. Must be cool, so ED has at least cockpit interior. But it don't really compare to SC ship's interior.
 
They are wipe. One this patch (3.17.2) except for reputation (reputation is long to acquire) and certainly one for 4.0. Before that, the last one was 12 month ago (if I remember correctly). It's enough time between the wipes for having goals and objectives. I've completed 5 of my goals (vehicle) before this patch.

Yes I'm sure when you said "You can really play it now with long term goals and objectives" CMDR Crustatious immediately understood that as "You'll lose all your stuff every 12 months or so".

Do better mate.
 
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