Game Discussions Star Citizen Discussion Thread v12

How is it visualized? It dawns on me that I improperly described what I see in other games.
The star is in the center of the system. All planets are fixed (for now) but rotates on themselves. They have moons that rotate also (don't know if they are fixed or orbit). The day and night cycle is a real cycle from the light of the sun and you see moons rise. You can also see space stations from the ground but they are geostationary.
 
Yes I'm sure when you said "You can really play it now with long term goals and objectives" CMDR Crustatious immediately understood that as "You'll lose all your stuff every 12 months or so".

Do better mate.
I'm sure CMDR Crustatious know that you have wipes and bugs in an alpha.
 
The star is in the center of the system. All planets are fixed (for now) but rotates on themselves. They have moons that rotate also (don't know if they are fixed or orbit). The day and night cycle is a real cycle from the light of the sun and you see moons rise. You can also see space stations from the ground but they are geostationary.
You can find multiple timelapses about it on youtube

Source: https://www.youtube.com/watch?v=_yS4dMvdOhw


Source: https://www.youtube.com/watch?v=4GivIXz2Gcc


Source: https://www.youtube.com/watch?v=rD1VghJhZds


Source: https://www.youtube.com/watch?v=TtYWC_2FYL0
 
I'm sure CMDR Crustatious know that you have wipes and bugs in an alpha.

And I'm sure they'd want anyone selling the game to them to give honest, useful information on that front. Like, say, mentioning the likely cadence of wipes, and areas affected. Rather than spinning a make-believe world where they barely seem to exist at all...

You're indulging in spit and shine salesmanship Ant. It's not a good look. And would only annoy anyone who tried the game based on those overly-spun pretenses.
 
And I'm sure they'd want anyone selling the game to them to give honest, useful information on that front. Like, say, mentioning the likely cadence of wipes, and areas affected. Rather than spinning a make-believe world where they barely seem to exist at all...

You're indulging in spit and shine salesmanship Ant. It's not a good look. And would only annoy anyone who tried the game based on those overly-spun pretenses.
No stress, thankfully you are here to explain to every potential new player how buggy and horrible the alpha is. Every new player reading just 10 pages of this thread will know how bad the alpha is... before being surprised to find a game nowhere near as bad as the one described here.
 
No stress, thankfully you are here to explain to every potential new player how buggy and horrible the alpha is. Every new player reading just 10 pages of this thread will know how bad the alpha is... before being surprised to find a game nowhere near as bad as the one described here.
Look, every patch I have high hopes, that this patch is the "good one" and I log in, wake up from the bed, fall through the floor and through the planet, die, then die again because of a lift issue... Not to mention everything that's in between (horribly janky movement, rubber banding, trying to put on armor, falling through the train or just getting killed by a random popping push cart..). I'm sorry, even before getting to the ship it's a terrible mess.
 

Viajero

Volunteer Moderator
No, just hear DW, Kate or other well known refugee. For the immersive aspect and universe it's not "WILL HAVE" but already "HAS". Listen to DW, he talks about the immersive aspect SC has now, not in the future.

With all due respect, much rather hear actual players that enjoy SC, and there are a few in this thread for exemple and elsewhere, than streamers or writers that have a clear and direct vested economical interest in the matter.

You can say it's mediocre if you want (but you should try dogfight and mining before saying it). But despite it's bugs, as said by DW it's already the more immersive space game on the market.

Drew does not only has a clear interest to appeal to the SC community and devs and tell them what they want to hear, making his opinion in the matter quite worthless, but also he is simply wrong I am afraid. Double whammy.
 
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I don't like the stars in Star Citizen (they look fake and boring), but since they are just a skybox, maybe they could be replaced like in Space Engineers. Is Star Citizen at all moddable? I'm talking really basic things, like swapping textures with your own, or is everything totally obfuscated like in Elite Dangerous?

Also, since the sun stays still and the planets rotate, I'm assuming moons / planets remain in whatever phase is their default (full moon vs crescent, for example). That's not the end of the world - it's actually better than what you get in a game like Space Engineers where the moon phase changes "live" as the sun is carried across the sky by Apollo.
 
Look, every patch I have high hopes, that this patch is the "good one" and I log in, wake up from the bed, fall through the floor and through the planet
It's rare now to fall so much times through the floor. I will ask the standard question. Do you have the game and the windows pagefile on a SSD (both are mandatory) ?
 

Viajero

Volunteer Moderator
While one might argue that there is no single game that scratches the same itches as Star Citizen, I will argue that there are a plurality of games that can collectively scratch the majority of those "itches", and often better.

This standpoint where apparently the very limited and particular itches that SC can scratch are somehow "better" or "preferred" than those in other games is wholly misguided and a direct consequence of SC abusive marketing and BDSSE misrepresentation.

That standpoint very often forgets that there are indeed plenty other games that offer scratching many other fundamental itches that SC still can´t, or does but in a very limited and broken fashion.

You dont need the plurality or collective to debunk it. Many individual single games do already and with a much higher immersion level.

For exemple one of those games offers full persistence, jumping to multiple systems, 1:1 scale model of the galaxy and systems based on astrophysics fundamentals including actual celestial motions (which blows any SC "immersion" out of the water), having full directional control and unconstrained roaming for ship navigation within system, in VR, space anomalies, alien races and ruins with associated gameplay, undertaking exploration gameplay, repairing gameplay, customizing crafted modules, fully working ship control and management systems, reasonably working silent running and detailed countermeasure systems, ability to participate in persistent faction warfare, salvaging or smuggling gameplay, mission generator based on system economy and faction states, wide array of FPS surface building layouts including actual gameplay and settlement interacting features, different types of actual NPC AI and patrols, FPS detailed stealth rules etc, or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute. Just to name a few more itches that SC can not scratch but another game can.

No single game scratches the itches than this one does. And SC is probably the farthest from it.

Another game out there offers a similar amount of "itches" as above, minus faction warfare, astrophysics fundamentals and a few other things, but adds base building, a ton of additional biomes and survival mechanics among other things.

Again, no single game offers what this one does. And SC is, again, probably the farthest from it.

Another game out there offers to scratch many of the same itches as above but does not have multiplayer although it adds in a very deep and detailed economy, manufacturing and fleet management system.

Again, no single game offers what this one does. And SC is, again, probably the farthest from it.

etc
 
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No stress, thankfully you are here to explain to every potential new player how buggy and horrible the alpha is. Every new player reading just 10 pages of this thread will know how bad the alpha is... before being surprised to find a game nowhere near as bad as the one described here.

I never say it's 'horrible'. I do say it's fundamentally buggy, amongst other long-term negatives. Sure.

I'm just your friendly neighbourhood sceptic, countering the oversell of SC's absurder white knights o7
 
I never say it's 'horrible'. I do say it's fundamentally buggy, amongst other long-term negatives. Sure.

I'm just your friendly neighbourhood sceptic, countering the oversell of SC's absurder white knights o7
This, thousands times this.
No problem with the concept, issues with the execution, the obvious lack of design and forethinking, the business model and the management (that encompasses the previous issues)
 
For exemple one of those games offers full persistence, jumping to multiple systems, 1:1 scale model of the galaxy and systems based on astrophysics fundamentals including actual celestial motions (which blows any SC "immersion" out of the water), having full directional control and unconstrained roaming for ship navigation within system, in VR, space anomalies, alien races and ruins with associated gameplay, undertaking exploration gameplay, repairing gameplay, customizing crafted modules, fully working ship control and management systems, reasonably working silent running and detailed countermeasure systems, ability to participate in persistent faction warfare, salvaging or smuggling gameplay, mission generator based on system economy and faction states, wide array of FPS surface building layouts including actual gameplay and settlement interacting features, different types of actual NPC AI and patrols, FPS detailed stealth rules etc, or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute. Just to name a few more itches that SC can not scratch but another game can.
Drew does not only has a clear interest to appeal to the SC community and devs and tell them what they want to hear, making his opinion in the matter quite worthless, but also he is simply wrong I am afraid. Double whammy.
Says a moderator of the competitor's forum who also has a clear interest to appeal to the Elite Dangerous community, making your opinion equally suspect IMO. You are the LittleAnt of Elite Dangerous, LOL. Quite the sales pitch you have there! Do you work for Frontier? If not, you should apply for a job in their marketing department. I hear Odyssey could use some help with its Steam reviews.

If you can ad hominem Drew's opinions out of existence due to his supposed biases, then I can do the same with yours. :p
 

Viajero

Volunteer Moderator
Says a moderator of the competitor's forum who also has a clear interest to appeal to the Elite Dangerous community
Lol, not really. Fundamental difference is I have no vested economic interest at all in ED unlike those streamers or Drew do with SC viewership. And that is not an ad hominem, it is an statement of fact of their pretty obvious conflict of interest which is key to understand where they are coming from on their opinions. Feel free to ignore it though. Volunteering in the forums on the other hand is just that, contributing to a hobby we both enjoy with our own time and not expecting any reward whatsoever in return. Others contribute to the same hobby in other ways. I do not think there is any secret in that I personally prefer ED over SC as a game, as do many others in this thread so 🤷‍♂️ . Heed Drew´s opinion as you see fit of course, but at least you can be reassured that my opinion, unlike his, will not be tainted by potential personal economic gain.
 
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Says a moderator of the competitor's forum who also has a clear interest to appeal to the Elite Dangerous community, making your opinion equally suspect IMO. You are the LittleAnt of Elite Dangerous, LOL. Quite the sales pitch you have there! Do you work for Frontier? If not, you should apply for a job in their marketing department. I hear Odyssey could use some help with its Steam reviews.

If you can ad hominem Drew's opinions out of existence due to his supposed biases, then I can do the same with yours. :p
Well Viajero just painted ED in way like something like LittleAnt paints SC. None of his arguments are false.
 
Lol, not really. Fundamental difference is I have no vested economic interest at all in ED unlike those streamers or Drew do with SC viewership. And that is not an ad hominem, is an statement of fact of their pretty obvious conflict of interest which is key to understand where they are coming from on their opinions
I disagree with your logic. Drew is not Obsidian Ant - he doesn't make more than a tip for his videos, they just don't get the viewership. And if Drew is interesting selling books, then he should be on your side, singing the praises of Elite Dangerous no matter what, because that's the game his best-selling books are about. Now had Drew published a lore book for Star Citizen and then released this glowing review, I'd agree that such a review would be suspicious.

The one area I'll agree where Drew may be a bit biased is a feeling of betrayal (right or wrong is not for me to judge) regarding lore in Elite, thus my previous statement of Elite being the ex-wife and Star Citizen being the new girlfriend. But even if that's the case, it's on a more primal level, not something schemed out in Drew's war room of revenge against David Braben.

Well Viajero just painted ED in way like something like LittleAnt paints SC. None of his arguments are false.
Yeah, but it's kinda hard to falsify subjective opinion. I think he went overboard in romanticizing Elite, and while I like Horizons even with all its warts, bugs, and half-baked game loops, I don't "agree" with this glowing "Elite is the bestest thing ever, and Star Citizen is bear poo!!" fanboism, "false" or not.

It reminds me of politics here in America. If you're a Republican like my relatives, you must hate ALL things about the Democratic party, regardless if some of those things actually make sense (and the same goes in the other side). I'm a staunch Independent (which leads to some interesting family gatherings), because I think both sides are right about certain things and wrong about other things, and I'm not going to let blind partisanship dictate my views. Same goes with video games. * Hopefully being an Independent means I'm not breaking any "don't talk politics" rules. In fact, the existence of that rule is to avoid the heated and often angry discussions that ensue, kinda like what we see in this thread, so maybe the forum needs to amend to rule to read, "Don't discuss politics, religion, or Star Citizen" :ROFLMAO:

Anyway, I've said my peace, and right now my new girlfriend is Microsoft Flight Simulator (I had a date with Star Citizen but she stood me up), so I'll bow out of this particular debate (I have no horse in this race). But Drew is my bro, so y'all ain't going to turn me against him, regardless how silly his review of SC might be.
 
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Agreed. There's almost too much all the time in NMS.
This is what eventually killed my interest in NMS. Scarcity is what makes something precious, and there is no scarcity in NMS (at least not of the things I'm interested in). Now if only one in every ten systems had planets with life (that includes these races of aliens and their ships and buildings), and freighters were end-game content rather than given away for free, I might be still playing NMS today.
 
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