Game Discussions Star Citizen Discussion Thread v12

On the other side, no need to add a macro to track the relevance of fun factor as explained by other posters, they all deny it... for a video game... as if the fun factor was not the reason number one for a gamer to play a game and spend money on it ! And also the fun factor being the reason number one why the funding is exploding.

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If by "game" we mean "virtual spaceship collectible game" and by "fun factor" we mean the fun of owning non-existent capital ships and dreaming about flying them.
 
Planets are made by procgen and afterthat tuned to add interesting natural structures to play. Once the planet is done, POI are placed manually.
If CIG want to produce 100 systems with raw planets and randomly placed POI like in ED, they have all the tech to do it with few clicks, but that's not the plan.
What you're talking about here is manually creating each planet.
 
What you're talking about here is manually creating each planet.
You procgen the base planet and tune it manually after. Something similar to what Bethesda is doing with Starfield.
Everybody know it, CIG has always said that every procgen creation will have a human pass.

Turtles are back in the next patch !
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Viajero

Volunteer Moderator
On the other side, no need to add a macro to track the relevance of fun factor as explained by other posters, they all deny it... for a video game... as if the fun factor was not the reason number one for a gamer to play a game and spend money on it ! And also the fun factor being the reason number one why the funding is exploding.

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I dont think anyone is denying that fun can be had with crap games. You are a self proclaimed exemple.

Not sure what is the point you are trying to make about the alleged funding though. Theranos raised close to 1 $ billion. Madoff investment fraud was estimated by prosecutors at 64 $ billion. Etc. People putting money in something does not mean that something is good. In the case of SC, much like the blood analysis tech of Theranos or the investment tech of Madoff, it still is very much crap.
 
I dont think anyone is denying that fun can be had with crap games. You are a self proclaimed exemple.
Everyone here (you too) denies that the actual fun given by SC can be the main reason of the exploding funding we see since the beginning of the year.
But for sure it doesn't fit well with the unplayable/game breaking bugs every 5 min narrative.
 

Viajero

Volunteer Moderator
Everyone here (you too) denies that the actual fun given by SC can be the main reason of the exploding funding we see since the beginning of the year.
No, that is not what is happening here. It is actually you who argues that because you have fun that must be the main reason of quality and/or funding. Even without offering any independent evidence linking both (such as good widespread scores/reviews, high live concurrency stats etc) to justify it.

All we are replying to that is that anecdotal fun or alleged funding do not necessarily mean there is a good product. The Theranos or Madoff frauds are just a couple such exemples. Much like the products offered in those highly funded cases, SC is also crap.
 
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You procgen the base planet and tune it manually after. Something similar to what Bethesda is doing with Starfield.
Everybody know it, CIG has always said that every procgen creation will have a human pass.
I know they've said that.

But what we are talking about in practical terms is CIG deciding what will be in every system, and on every planet. Do you think the system is generated based on rules? No, each planet will be decided upon by CIG, this system will have say 1 gas giant of x size, 1 icy planet of y size, 2 moon of z etc and they will design each system. No, wait, this system should have 2 gas giants and x number of moons, etc.

They will design exactly what will go in to a system, on to a planet, etc. Now they will use tools to 'generate' the planet, sure, you could call that procgen if you like.

They are to all intents and purposes manually creating every planet, every POI, every feature, every river, every settlement, every identifiable asset that you think differentiates SC from other games and being immersive and detailed.

If CIG want to produce 100 systems with raw planets and randomly placed POI like in ED, they have all the tech to do it with few clicks, but that's not the plan.
They will never be able to create 100 systems with planets and biomes though. Because they are doing them manually. Tools like painting the surface block by block with detail and features takes a long time.

What are Bethesda doing? I'm not sure. I suspect the vast majority of their systems and planets are generated as they are in ED and NMS, and then they are manually adding all the core storyline cities and outposts and missions as they would with Skyrim, just being spread out over many systems and planets rather than over a single undulating landscape map. I imagine Starfield are doing something mid way between NMS (basically all procgen) and SC (basically hand crafted, hence 1 system so far).
 
You procgen the base planet and tune it manually after. Something similar to what Bethesda is doing with Starfield.
Everybody know it, CIG has always said that every procgen creation will have a human pass.

Turtles are back in the next patch !

Except that last official video I watched in SC planet gen they claimed they had given up on procgen the planets in game themselves and now mostly handcraft, it's not tuning, basically it's hand building. The tools themselves use procgen, ie 'we'll put trees on this plane, ice here" and etc, but they use them to hand craft the planet, every inch needs to be directly crafted by the developers so there's no procgen going on in the game itself during the planet generation.
 
You procgen the base planet and tune it manually after. Something similar to what Bethesda is doing with Starfield.
Everybody know it, CIG has always said that every procgen creation will have a human pass.

It's been pointed out to you a few times, but that doesn't actually seem to be the case any more:

It's not proc gen in the NMS / ED sense (IE each planet being dialled up from a 'seed' which expresses the core rules differently, allowing for tons of variants to be churned out etc)

It seems they started out with that, but turned to tools which allow them to hand design biomes at scale instead. IE they now paint on top of a grey formless globe:

Source: https://www.youtube.com/watch?v=r9fo8GbLuT0&t=175s


(They still seem to use more automated stuff like this for rock scatter / trees etc within that system.)

Here's Chris Roberts on it:

What we’re doing is slightly different than what something like a No Man’s Sky would do. We use procedural techniques to allow us to create or paint at scale. In No Man’s Sky, there’s rules and random [seed] numbers and it creates the planets based on that rule set. With us, we don’t do that because we have a specific universe with pretty deep lore. We use the procedural tools to paint at scale: an artist would go in there and we would say “This planet is in the cold zone, so it’s going to be mostly covered in snow and ice, and then maybe here’s where the oceans would be, the mountain ranges would be, here’s where the tundra would be.” The details of what’s in every inch or meter comes from the procedural rules but the very high level in terms of creation is all artist-driven

---

Not that it hugely matters. Although I'm sure there are pros/cons to both systems. (I'd imagine this system is probably more memory intensive on approach to planets for example, as the bespoke data is loaded in, whereas dialling up proc gen height maps on approach is probably more CPU intensive, as the seed is unpacked etc).

But don't worry, Chris says such a system can still really fire out the content...

"An artist should be able to crank out a moon, or even a base planet, in a day or two days." - Chris Roberts [2016]


Turtles are back in the next patch !

Oh we know bud. We know...

That's nothing. Witness this guy's excitement at 'tortoise features' ;)


I'm also not sure if this has ever been done before...

 
Unfortunately Ray's analyses generally suck. (It doesn't help that most of the footage he's used there is from mass gatherings which had notably low frames, and then ended in 30Ks ;))

The server performance with 100+ players definitely does suck. And so does the client performance when those 100 players gather and try to actually do things together...



I mean, I don't think I'm being some harbringer of doom or anything when I say:

This is not good:

Source: https://www.youtube.com/watch?v=HJYZ5OUl9Fc&t=100s

Well it didn't suck for me and my humble system.
 
I've spent 45 euros on the alpha, nothing more. When you can go past the bugs, SC is a really fun and enjoyable game. I don't have a count of hours played but I think I've at least 200 hours and I started playing from a time when every 3 months, we had a full wipe. But at each patch, the fun is better, the content is growing and there is something new to see. Simple as that. For sure, if you follow the game here, you can't understand why backers keep playing SC despite the (not so frequent now) wipes.
Next patch, I think I will spend at least 10-20 hours just discovering the new derelicts in space and on ground. Having my progress perhaps wiped in 4.0 will not erase the fun moments I will have in these derelicts.

I don't just follow Star Citizen from all the videoclips of all the back-to-bed bugs and various game crashes shown on this thread. I also try to watch Drew Wagar's stream. I follow his classic playthrus so I sometimes watch him on Star Citizen as well. The thing is, I find it highly boring to watch. He says he's having a whale of a time, but I don't see him doing anything

He goes into quantum ftl, opens the back of his ship, has a virtual beer and watches the stars streak by with his mates. Virtual beer is worse than non-alcohol beer... at least that's cold and wet
 
I don't just follow Star Citizen from all the videoclips of all the back-to-bed bugs and various game crashes shown on this thread. I also try to watch Drew Wagar's stream. I follow his classic playthrus so I sometimes watch him on Star Citizen as well. The thing is, I find it highly boring to watch. He says he's having a whale of a time, but I don't see him doing anything

He goes into quantum ftl, opens the back of his ship, has a virtual beer and watches the stars streak by with his mates. Virtual beer is worse than non-alcohol beer... at least that's cold and wet
Follow Kate instead of DW if you don't like what he does. When she opens the back of her ship, it's rarely to look at the stars 😆
Source: https://youtu.be/bdpZWEPxthk
 
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