Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
Nothing super exciting in Shinytracker. But intriguing to note Server Meshing requiring more changes to SQ42 UI...

Do you remember when CIG announced that they would only forecast one quarter or some such? Well, it seems many backer by and large simply ignored what that means. In essence a completely useless roadmap, no roadmap at all really.

Alas some are slowly catching up now:


As for Squadron 42 it really saddens me that each update the goalpost is moved. There is no way CIG are not aware of Squadron 42 being years away yet for a long time now all chapters were finished on the roadmap until today when they again got moved forward.

To which CIG clarifies:
Just to clarify, the reason the Squadron chapters moved forward is because the majority of the teams working on Squadron are downstream. This means they only forecast one quarter ahead, and Q4 was added in today's publish.
And some old time fans start realizing what that means:
Then you can agree, that information is without use, and is unnecessary, yes? Why keep it up at all?
 
Depends what you're definining as back end tech, and what its doing.

E.g. A friend of mine who makes big AI overhaul type mods for ArmA, if he changes the scope of his project has to change the UI to reflect it.

Its called server meshing as you should be aware and should require zero UI changes.


EDIT: Unless, server meshing is now not server meshing as described, but instead you're going to choose your server on the client screen somehow, but then it wouldn't be server meshing.
 
Its called server meshing as you should be aware and should require zero UI changes.


EDIT: Unless, server meshing is now not server meshing as described, but instead you're going to choose your server on the client screen somehow, but then it wouldn't be server meshing.

They would probably want to remove the player count from the UI. Thats at least a couple years worth of work.
 
Its called server meshing as you should be aware and should require zero UI changes.


EDIT: Unless, server meshing is now not server meshing as described, but instead you're going to choose your server on the client screen somehow, but then it wouldn't be server meshing.

Maybe theyre putting the PvP slider in?

AbandonedAggravatingBoilweevil-size_restricted.gif
 
The SQ42UI team is the UI team in general, they just focus on SQ42, so its in the name; in this case, they were assigned to do a pass over to make sure things still work.

(thanks for following the project)

Oh hi Shiny! (Cheers for the tool, it's great :))

Sure, but it's still been interesting to see how often PES changes have touched SQ42 generally. Stuff like:

Features (Gameplay)

The team also supported persistent entity streaming, as recent changes caused knock-ons that affected several SQ42 missions.

Squadron 42 Update

And just to see the litany of teams involved in PES / SM generally. (19 teams in total, granting the odd dupe like the SQ42UI rebranding. Including areas like Audio, Actor Tech, Weapon Features etc)

It doesn't surprise me that a revamp of the entity API would impact so many areas (item UI, entity behaviour, save states etc), and so the single player title too. But seeing further SQ42 slow-downs due to tech share with the MMO does seem notable, given the project's overall history.

---

To draw on a more scurrilous source, it all has echoes of the past ;)

TheAgent gossip - November 2016

both games are developed in parallel, but one is always holding the other back
nearly all of the above has to get refactored. that awesome damage model? refactored. your o2 level simulation? refactored. your fancy ships? refactored. AI? refactored. NPCs? refactored

hello

SQ42

  • SQ42 is an "always online" game (not prelude)
  • both games are developed in parallel, but one is always holding the other back
  • SQ42 hooks directly in SC
  • your choices determine stats, starting credits and ships in the SC universe
  • NPC factions will react to you different depending on your choices in SQ42
  • certain NPCs from SQ42 will be in the SC universe and will have different things to say depending on player choice
  • items, clothing, weapons you buy for $ or in-game currency will carry over from single player to SC

SC

  • netcode is a problem; bigger problem are the servers
  • massive hardware upgrade needed for 2.6/3.0
  • "Nobody thought of the costs for something like this. It's too intense [on the server hardware]."
  • new server costs to host 2.6/3.0 changes easily quarter-mil a month for small test bed (hosting several hundred players) with millions to host 1,000s of players
  • this is due to how ships, players, combat, npcs and other critical gameplay components utilize CPU
  • nearly all of the above has to get refactored. that awesome damage model? refactored. your o2 level simulation? refactored. your fancy ships? refactored. AI? refactored. NPCs? refactored
 
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