That one guy playing at 1fps has serious dedication.FPS less than 1.
Cargo refactor in.
Server stability is soooo good, you get around 1 crash per hour.
Never been done before!
That one guy playing at 1fps has serious dedication.FPS less than 1.
Cargo refactor in.
Server stability is soooo good, you get around 1 crash per hour.
Never been done before!
FPS is so low that server needs an hour to realise it crashed.That one guy playing at 1fps has serious dedication.
As I've said before, its a horses for courses thing. For example, in my gaming time I've enjoyed sitting in the back of an F-14 doing all the RIO stuff in DCS while my mate flies, working as a gunner onboard a Heinkel in WW2 online, moving logisitics around on ArmA servers, and helming/managing the trim in Wolfpack while the rest of the gang are driving the U-Boat.(Notably they're not tackling the question of: Why would you want to load your giant spaceship by hand? But still jumping straight into that fun void, as exemplified by the pass-the-giant-parcel mini-game for salvage :/
You'd be surprised what niche fun some people find in games you might consider alien.
You'd be surprised what niche fun some people find in games you might consider alien.
(Notably they're not tackling the question of: Why would you want to load your giant spaceship by hand? But still jumping straight into that fun void, as exemplified by the pass-the-giant-parcel mini-game for salvage :/)
It's just the same old ever-widening gulf between expectation and reality that CIG has been successfully monetising since the start. It's not hard to believe there are Commandos out there mentally roleplaying these niche jobs. "Yeah, I'm going to be the cargo guy for my guild, I'll be gruff and hard but I'll be a perfectionist at doing the best damned cargo loading in the community and I'll be a celebrity that other players will come to get their cargo loaded, because I'll pride myself in getting the maximum possible cargo in your ship and that will be worth money to players who specialise in trading across the 'verse." It's the exact same nonsense Roberts himself used to spew in the old days before he all but disappeared from the project.Notably they're not tackling the question of: Why would you want to load your giant spaceship by hand? But still jumping straight into that fun void, as exemplified by the pass-the-giant-parcel mini-game for salvage :/
If FPS is less than 1, does that make it SPF?
CIG can’t claim it’s never been done before because I’ve definitely seen it playing Driller on my ZX Spectrum![]()
Moving boxes is a bit more uninspiring than manning the RIO, playing with the depth planes or organising logistics in Foxhole. All these other activities are meaningful in the short or long run. You get feedback about what you do and more or less have an immediate impact.As I've said before, its a horses for courses thing. For example, in my gaming time I've enjoyed sitting in the back of an F-14 doing all the RIO stuff in DCS while my mate flies, working as a gunner onboard a Heinkel in WW2 online, moving logisitics around on ArmA servers, and helming/managing the trim in Wolfpack while the rest of the gang are driving the U-Boat.
You'd be surprised what niche fun some people find in games you might consider alien.
Oooh, a new tool developed by the devs called Rastar!
Apparently previous tool wasn't up to snuff.
Just waiting for those content floodgates to open! Any day now!
Yes but never been done before....oh wait...Just think...the might of NASA and the Apollo space program only took 6 years to actually land humans on the moon... and it almost cost less than the idiot Roberts has wasted on Sqn 404 and Star Citizen![]()