Game Discussions Star Citizen Discussion Thread v12

(Notably they're not tackling the question of: Why would you want to load your giant spaceship by hand? But still jumping straight into that fun void, as exemplified by the pass-the-giant-parcel mini-game for salvage :/
As I've said before, its a horses for courses thing. For example, in my gaming time I've enjoyed sitting in the back of an F-14 doing all the RIO stuff in DCS while my mate flies, working as a gunner onboard a Heinkel in WW2 online, moving logisitics around on ArmA servers, and helming/managing the trim in Wolfpack while the rest of the gang are driving the U-Boat.

You'd be surprised what niche fun some people find in games you might consider alien.
 
You'd be surprised what niche fun some people find in games you might consider alien.

Problem is, space sims are already a niche genre, so if you're trying to appeal to a niche of a niche, you're not going to get the player numbers to support a 1000+ person development studio, at least, if you promised to stop selling spaceships in a post-release world, your primary (by a long way) source of income. And if you don't stop selling them, you're going to have to keep making new ships to keep the money flowing.

In short, you'll end up with a game being mainly funded by the sale of in game assets rather than through sales of the actual product.

Oh, but its not P2W, because what is winning anyway?

:p
 
You'd be surprised what niche fun some people find in games you might consider alien.

True, but there's still a question of how much technical pain you should put yourself through to facilitate a niche pursuit. As the SCU quantities ramp up, so do the challenges. Server load, physics catastrophes etc. The current '600 scattered boxes' T0 epitomises the worst of both the gameplay nicheness (do you really want to gather even half of those boxes?) and the negatives for the broader game (performance etc).

Then there's the question of redundancy. The plan is to have auto-loading (as now, but with more bells & whistles). It's perfectly possible that much of the upcoming years of dev will service only a tiny percentage of the playerbase on that front, with many bypassing that gameplay.

(There's also the slightly comedy juxtaposition between 'Best Damn Space Sim Ever' aims, and ending up with a 'jank the giant parcel' as a core profession loop for Salvage. But that's by the by ;))

Now there may come a world where they can make the scaled up versions both more performant and more broadly appealing, even in niche-land. Say they get the truck loading and space variants to actually function etc, there's a whole German-sim world of nerd joy there ;)

But SC's history suggests it's best to assess what they've assembled to date, and set expectations around that. Which means personally I'll be expecting a lot more jank, explosions, and thwarted dev ;)
 
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(Notably they're not tackling the question of: Why would you want to load your giant spaceship by hand? But still jumping straight into that fun void, as exemplified by the pass-the-giant-parcel mini-game for salvage :/)
 
Notably they're not tackling the question of: Why would you want to load your giant spaceship by hand? But still jumping straight into that fun void, as exemplified by the pass-the-giant-parcel mini-game for salvage :/
It's just the same old ever-widening gulf between expectation and reality that CIG has been successfully monetising since the start. It's not hard to believe there are Commandos out there mentally roleplaying these niche jobs. "Yeah, I'm going to be the cargo guy for my guild, I'll be gruff and hard but I'll be a perfectionist at doing the best damned cargo loading in the community and I'll be a celebrity that other players will come to get their cargo loaded, because I'll pride myself in getting the maximum possible cargo in your ship and that will be worth money to players who specialise in trading across the 'verse." It's the exact same nonsense Roberts himself used to spew in the old days before he all but disappeared from the project.
The fact that the dream requires countless other systems to be designed and implemented and working is (fortunately for CIG) irrelevant. Those sorts of players are content paying to dream the dream, not live it, because they know deep down that the reality could only be a disappointment.
 
As I've said before, its a horses for courses thing. For example, in my gaming time I've enjoyed sitting in the back of an F-14 doing all the RIO stuff in DCS while my mate flies, working as a gunner onboard a Heinkel in WW2 online, moving logisitics around on ArmA servers, and helming/managing the trim in Wolfpack while the rest of the gang are driving the U-Boat.

You'd be surprised what niche fun some people find in games you might consider alien.
Moving boxes is a bit more uninspiring than manning the RIO, playing with the depth planes or organising logistics in Foxhole. All these other activities are meaningful in the short or long run. You get feedback about what you do and more or less have an immediate impact.
Shoving a box around that just implies a potential server crash means pretty much nothing. You get more mileage from moving boxes in Barotrauma.

Essengially you compared multicrew things with something that isnt multicrew. Noone bothers about the loading when they want to go on a mission. Hand loading is wasting time before the action takes place. And that's what games are about: crisp, time efficient entertainment. Barring some very niche hardcore sims, but I cannot see SC being capable of anything hardcore simming.
Server crash simulator maybe.
 
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Oooh, a new tool developed by the devs called Rastar!

Apparently previous tool wasn't up to snuff.

Just waiting for those content floodgates to open! Any day now!

Well of course, the previous tool was used to plan and build the tool that will be used to build the tool that.....hang on, I have Deep Thought on the line...ok, it appears this could take a while, 7.2 million years to be exact, that's when the ultimate tool which is the answer to all CIG's specifications will finally be finished and ready to be deployed to open the content floodgates! Please stand by!
 
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