Star Citizen Discussions v7

My guess is that FOIP was ready since a certain time but as an internal cheap* and easy facial mocap tool for SQ42 and NPC conversations, so given they had so much nothing concrete to show for Gamescom they hastly implemented it for the "wow" effect on stage.

*Not a criticism btw.

Well, they ARE amassing a rather impressive amount of tools that will be available for players later on. They had plans to release their own building tools to allow people to convert the game in several ways on private servers.

- Planetary sculpting tool
- System generator tool
- Mission generator
- FOIP for generating NPC facial animations
 
To be fair, ED struggles with same thing, although our community have more female gamers lately, which I am very happy for - as someone with three sis it is just more interesting with female gamers around.

My thoughts exactly, there are few games today where the majority of players are female.
 
Courtesy of our friends at the something awful forums, so take it as you will: (warning, large image)

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Developing those languages was work they had to do and it was done on the right time.

That Xi'an language implementation bugs the hell out of me, to be honest. Given the opportunity to think about all the many and fascinating ways in which alien races could communicate (heat maybe, or colour, motion, touch, reflection, essentially a myriad other ways), Britton Watkins basically came up with "Space Chinese".
 
That Xi'an language implementation bugs the hell out of me, to be honest. Given the opportunity to think about all the many and fascinating ways in which alien races could communicate (heat maybe, or colour, motion, touch, reflection, essentially a myriad other ways), Britton Watkins basically came up with "Space Chinese".

You can easily say 'Hollywood two legged aliens which where relevant like 20 years ago' too.
 

Viajero

Volunteer Moderator
Asuming one believes CIG´s figures, the Pioneer sale (any sale really) is indeed impressive after all that has happened in this 6 year+ development. I presume it is primarily a mix of straight whale buying and grey marketeers speculation. The fact you can buy now at 750 and turn a profit by re selling below the open price of 850 later must be a driver aswell.

Last but not least we must not forget that the funding tracker has not been publicly audited by a third party yet so, anything goes really.
 
You can easily say 'Hollywood two legged aliens which where relevant like 20 years ago' too.

Well yeah, CR has had one foot (and presumably other appendages) in the movie business for a good while now, so I guess that's to be expected. It's just, this whole alien language thing seems fundamentally lazy.

Off topic, but on the alien language front, I'm liking what I see of the Thargoid interactions so far - colour being a primary means of communication seemingly (and a bassoon, obviously).
 
From the SA forum courtesy of Daztek

"Star Citizen remains an insanely ambitious project, but Roberts is sane enough to know it's really about people - be they players or developers - not ships or planets or the void between them"

And that's why he is selling you jpeg ships again and again.. and lower the scope of the game. Also the cynic in me feels like the writer is jabbing at another game. But maybe it's just being Friday and my current project getting on my nervs talking.
 
https://i.imgur.com/urGhmA9.png

"A game like Star Citizen doesn't have a release date...." CR - Oct '17

All software has a release date. Otherwise, it is just some guy's useless idea, not actual software.

This has nothing to do with yesterday's game business (which is still vastly more modern than yester-century's business, where Chris is still stuck) — it has to do with his being unable to deliver. Again. As always. Even if he should accidentally make a statement about “it will be this” and call that a release, has has already proven on multiple occasions that he will fail to even deliver that.

If he cannot set a release date and keep it; if he cannot make up his mind of what will be released and actually deliver; if he cannot stop changing what the project is every five minutes, he needs to step aside and let someone competent do it instead.

Until and unless CIG gets rid of Chris, they — and the backers — are completely screwed.
 
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A few months ago I saw a video of a dude that was talking about the plans of THE COMPANY regarding exploration and colonization. I don't know how credible that dude is, who he actually is, what his sources are or in what relation he is to THE COMPANY, but he was explaining it, in much detail actually. I don't even know the video link anymore, but it is definitely out there somewhere (look between 2013 and 2016 on youtube).

Anyways, the way he described it, once a new planet if found from a jump point, it will start generating missions, first scouting,recon,prospecting, then transports of workers, terraforming equipment, later parts for factories, more workers & colonists, basic supplies like food and water, since they would not be self-sufficient to start. The numbers of missions would be massive, to the point that it would be difficult for any one group to colonize a planet alone. It would be a massive undertaking, for every single habitable planet found. So you need a big coordinated attempt with 200+ players to make it work. There might be other groups attempting to colonize too, so there will be political negotiations sometimes turning into peace, coalitions, war or even the destruction of the whole planet, impacting the colonization process and the economy of the galaxy (if you watch the news during a colonization conflict you might be able to make extra profits, by selling medical equipment or ammunition to that planet for example; or you will be able to use the chaos and dog-eat-dog-vibe that unfolds hours before a planet will get destroyed to enslave players or save them for inhumane amounts of cash [you can still enslave them when they are on board so you would make double profit]). You will actually need trained workers for the terraforming equipment that might be needed, it will be possible to alter the composition of the atmosphere and soil if you know how to do it (so this is another potential career for players, terraforming engineers). They are also plan on making players able to create planets, so the gameworld will be expandable, although this will very likely be quite a resource-hungry process.

Well..yes. But that is colonisation and reads pretty much like FDevs Community Goals. Bring so much equipment to such a destination and there will be a new colony or station or whatever.

That all begins with exploration...but it only requires one player. Even if you needed 100 or 1000 players landing and scouting sites on world, ten systems or 1000 isn't going to provide explorers with much content.

Say you have the 100 systems CIG promised.

Say only 25 of them are "known".
Then sure...you have 1000 explorers scouting those systems looking for jump points to the missing 75. Eventually those will be found.

Then you have 600 planets or do. Eventually those will be scouted and scanned.

Suppose each planets has 100 PoIs. Mining sites, bases, whatever...again, they will be found.

And likely fairly quickly. ED gets away with it because it has a humongous number of systems. Star Citizen....? SC will start with ten. Of which it might have 3 as working systems. A couple of thousand players will have those systems fully explored within a couple of weeks.

Suppose CIG then adds another 10 systems...do they expect players to go back and rescan 100 systems looking for the ten new jump points?

In short...the question is simple.

What will there be for explorers to explore a couple of weeks after the game is released? Because unless SC is somehow exceptional, even 100 systems will be mostly or fully explored within weeks.
 
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All software has a release date. Otherwise, it is just some guy's useless idea, not actual software.

This has nothing to do with yesterday's game business (which is still vastly more modern than yester-century's business, where Chris is still stuck) — it has to do with his being unable to deliver. Again. As always. Even if he should accidentally make a statement about “it will be this” and call that a release, has has already proven on multiple occasions that he will fail to even deliver that.

Completely agree, this is all about redefining the narrative. They have no idea when it will be at a stage where one could consider it a "released" game, this is just dancing around the fact and trying to redefine things.
 
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