Star Citizen Discussions v7

Hey man, long time no see. Yeah I agree about the better than 2.6 part, at least from what I’ve seen in videos. It’s got some serious concerns too, and I don’t mean the bugs. Given enough time, the bugs will be resolved. I’m more concerned with armistice zones, land-anywhere despite bad contact with the ground, flight control tower guys I’d need to murder after hearing too many times (“heeeeeeeey, welcome to Levski maaaaaan”), cargo containers obscuring your view of where you’re walking, Ship altitude control being a bigger joke than the space flight controls.... basically the gameplay that’s on display seems like it has a lot of issues in the bones of the design, so they’re gonna be there longer than the surface bugs. Maybe forever for some of them...

I’m looking forward to trying it out myself though, just waiting on a free-fly. I’ve got a 1080ti and NVMe drives so if I can’t play it at a reasonable clip then they’ve got a lot of work ahead to optimize 3.0.

And they still haven't fixed
-- the flight model
-- physics
-- janky animations
-- slideshow framerates
-- gameplay loops

But they HAVE added shopping, surprise, surprise.

This thread is not a source of information for neutral people and is merely a place for people to express their opinions without being attacked by the SC fans.
Talk about the game tech-demo, please.
:)
 
anyone try out the 3.0 PTU? still buggy , but WOW. atmospheric landings. ground ships. ground bases. planets are just gorgeous-- player limits upped to 50 per instance. still very much a ptu, but just wow. If this is any indication of where the game is going, it was worth the wait. Hopefully they can continue to fully implement --- from a gameplay perspective, 3.0 is a huge jump from 2.6. When we could actually get it to work (which unfortunately was less often than not) it was a real blast.

Not tried yet but what I been seeing in various videos it´s actually nothing to brag about.....As usual eye candy visuals in low frame rate caused mostly due poor networking that is bugged as hell with horrendous flight mechanics that is been delivered ONE year later as cutted off version under the excuse that is been polished all of that time so that backers can enjoy in bug-free 3.0....Honestly for me as Harsh-Critics 3.0 was not surprise at all and it seems like an actual "progress" from 2.6 but I guess that now SC Hardcore Fans starts to waking up and thats going to be really ugly....

[video=youtube;_qnc13_DLpk]https://www.youtube.com/watch?v=_qnc13_DLpk&feature=youtu.be&t=1409[/video]
 
Last edited:
New ptu build incoming
T2fH8iW.png
 
When I was talking about "comments that make the thread difficult to take seriously", I was referring precisely to this kind of comment.

He's right though.

CIG are still working on adding core functionality to the games engine. The foundation of the game is not complete.

**IF** CIG stick to their published roadmap, and **IF** they don't cut anymore content, the soonest CIG can claim to have an Alpha build will be when 4.0 is released. And that is IF they finish the game engine. You don't get an Alpha if it is still missing core functionality. You get a partial engine and a need to tear down and rebuild huge sections of the game to add the engine systems that haven't already been added because of the way the engine and its systems interlink with each other.

Two sections which are missing are the netcode, and server meshing. Sever Meshing wasn't even started just a few weeks back, and that's the system they'll be using to get their "1000 players instances" up and running. As for the Netcode...that WAS supposed to be in place for 3.0, but is now delayed. Meaning, CIG are trying to build an MMO world without netcode for an MMO. You'd think the netcode would be kinda important for a game that wants to be an MMO.
 
Now you use arguments. The original 'lol just a tech demo, no foundation or nothing!" line had none of that. To anyone stumbling into this topic, it doesnt looke like a 'sober and rational' assessment, it seems like a troll-post. Maybe because people get tired of repeating the same arguments over and over, but when it all devolves into a barrage of such one-liners the reasoning and logic behind the posts is likely to be missed...

The trouble is that even now, even with 3.0, describing SC as a tech demo, as a proof of concept, as a way to show case the technology - is pretty much accurate.

You might want to call it trolling...but a tech demo is what it is. With no gameplays loops of note, it can't even be upgraded to "Playable Demo" because most of the gameplay isn't there. It's simply there to show certain aspects of the technology...that's all it does.

I wish it were more, and hope they will get everything into 4.0 that they hope for, but describing 3.0 as a tech demo may be, in your eyes trolling but it is still an accurate description.

This is all perfectly fine (although somewhat petty), but it does contrast with some of the 'defenses' some here bring up when explaining why I post. "We need to protect people!" is being brough up every now and then, and indeed what you say matches the tone around here much better. :D

You'll get a range of motives here and not everyone wants to "twist the knife". You might think this forum hostile, but in reality what is being discussed here is what I would term healthy(?) scepticism. People here aren't going to toe the CIG party line and if they don't toast CIGs successes, that's because CIG haven't had ANY successes for a long time. They have overpromised and underdelivered and if people here take them to task for bugs, it's because CIG themselves are treating this game like a full release rather than the preAlpha it is. If CIG want to polish the game and make believe its a Beta release, they deserve a severe amount of criticism.

All of which is usually correct but only serves to underscore the point being made. For all that CIG are trying to make believe this is playable product, it isn't. It's a preAlpha. They should not be polishing it. They should not be worrying about optimisation. They should not be worried about creating assets. A good deal of what they are doing NOW is stuff they should be doing two or three years in the future - and likely will be doing because developing these assets and systems so early leaves them highly vulnerable to changes.

That's one reason why development is slow. CIG are wasting time and money "polishing" a preAlpha version and in so doing they are building a house without foundations.
 
If I was CTO of that company I would do an emergency scrap, because it is obvious at this point engine is dead end. As money comes from backers and there's no real agency for them in this project no one will call it till they have ran out of runway.

The big worry would be if there is something in the deep core of CryEngine that imposes a hard limitation on the type of game CIG wants to build. Something core, fundamental...and hard to change that nonetheless imposes some sort of cap or limitation that CIG cannot work around.
 
He's right though.

CIG are still working on adding core functionality to the games engine. The foundation of the game is not complete.

**IF** CIG stick to their published roadmap, and **IF** they don't cut anymore content, the soonest CIG can claim to have an Alpha build will be when 4.0 is released. And that is IF they finish the game engine. You don't get an Alpha if it is still missing core functionality. You get a partial engine and a need to tear down and rebuild huge sections of the game to add the engine systems that haven't already been added because of the way the engine and its systems interlink with each other.

Two sections which are missing are the netcode, and server meshing. Sever Meshing wasn't even started just a few weeks back, and that's the system they'll be using to get their "1000 players instances" up and running. As for the Netcode...that WAS supposed to be in place for 3.0, but is now delayed. Meaning, CIG are trying to build an MMO world without netcode for an MMO. You'd think the netcode would be kinda important for a game that wants to be an MMO.

RSI says this is an Alpha build.
 
RSI says this is an Alpha build.
You usually release an alpha in order to test your core concepts. Usually it's the main game engine (probably no game loop, or just a very basic quickly thrown together one) to test out all the core systems of the game: engine, netcode, core mechanics that will be used to build high level game contents such as main game loops, social aspects, final art assets, and so on. So what's right there, is that there is no game loop. What's wrong is they promised to have implemented them by 3.0, along with persistence (i'd have put persistence first with non-final game loops but i'm not CiG..), and are working on very high level mechanics such as shopping while the main game engine is still in a very sorry state of "not even a proof of concept". Priorities, priorities...
 
You usually release an alpha in order to test your core concepts. Usually it's the main game engine (probably no game loop, or just a very basic quickly thrown together one) to test out all the core systems of the game: engine, netcode, core mechanics that will be used to build high level game contents such as main game loops, social aspects, final art assets, and so on. So what's right there, is that there is no game loop. What's wrong is they promised to have implemented them by 3.0, along with persistence (i'd have put persistence first with non-final game loops but i'm not CiG..), and are working on very high level mechanics such as shopping while the main game engine is still in a very sorry state of "not even a proof of concept". Priorities, priorities...

Boring stuff like game engines doesn't pay the bills though :D
 
RSI says this is an Alpha build.

They are saying this is an alpha of an alpha.

And they have said this release is to test server load. And the when the server performance is bad, the "game" is pretty bad. If you luck out and get on a good server it is pretty amazing.
 
RSI says this is an Alpha build.

RSI can say what it wants -

Until it has a working and functioning engine and is feature complete, it's in pre-Alpha. Once they get that in, they'll have an Alpha build.

Yes - they are adding assets and features and functionality now, but that's something that really should be done much later in the development cycle. Adding in assets now simply invites more work and additional costs because changes to the rest of the game will affect them and require reworking.

Chris Roberts is perfectly free to call the game what he wants and describe it as an Alpha, a Beta or even puce polka dot with yellow stripes.

But pre-Alpha is generally understood to be where the planning takes place, and where the engine and game features are developed and I see no reason to redefine that simply because Chris Roberts says otherwise.
 
They are saying this is an alpha of an alpha.

And they have said this release is to test server load. And the when the server performance is bad, the "game" is pretty bad. If you luck out and get on a good server it is pretty amazing.

Lmao! They are really saying this is an alpha of an alpha???? [haha] [haha] [haha]

Does this mean it's an omega? (it's gone so far past alpha its wrapped around?!)

Or I guess it's just pre-pre-pre-pre-pre-Alpha.
 
Last edited:
My post is a pre-alpha of a better post I'm working on for a future post which will be feature complete and rich in content and is coming soon(tm)

To accompany this exciting pre-alpha post of an alpha post of a better post I'm working on, I'll post some additional content which shows how I go about making these forum posts including exclusive self congratulatory interviews with myself.

You should rep my post now to support my post which is the new paradigm in forum posts. By repping my post you become one of my amazing backers that has helped this amazing post become a reality.
 
Lmao! They are really saying this is an alpha of an alpha???? [haha] [haha] [haha]

Does this mean it's an omega? (it's gone so far past alpha its wrapped around?!)

Or I guess it's just pre-pre-pre-pre-pre-Alpha.

Well, the game is in alpha. 3.0 PTU is a limited release (not everyone can play it) to test server load. I don't know that CIG has actually called it an alpha of an alpha so I probably misspoke. But it is an alpha of an alpha.
 
Well I remember someone saying years ago that what they had then was a pre pre pre pre pre pre pre alpha (i counted them - 7 pres) and I don't think they were joking.

So if it's just pre-alpha now that's progress right??
 
Well, the game is in alpha. 3.0 PTU is a limited release (not everyone can play it) to test server load. I don't know that CIG has actually called it an alpha of an alpha so I probably misspoke. But it is an alpha of an alpha.

Well this is good indicator that something is really wrong when after 6 years of development with AAA budget people still claiming that this"GAME"is in PRE-Alpha or Alpha of an Alpha.....
 
I thought CR was saying labels don't apply any more while also saying it was like Early Access and that a release does not mean it has released.

They are saying this is an alpha of an alpha.

An MVP of the alpha :eek:
 
Last edited:
Back
Top Bottom