Well, i gotta say, the 3.0 alpha is interesting.
- Performance was rather stable (dunno about fps but im guessing at least 30 because i had no stutter)
- Short hops between a station and to a moon orbiting the same world went quickly
- Took a while longer to get down towards the surface
- Planet surface has far more...dare i say it...fidelity than Elite for example and the amount of ground clutter is very generous without impacting performance
- Like Elite it's basically the same thing all the time but the ground is a lot more..."edgy" with more sharp rocks instead of the half melted look of elite.
- Flight model...leaves a lot to be desired but it could be because I had all the flight safety features on where the flight cpu kept everything in place
- Head tracking is a REQUIREMENT later on even if one could utilize mouse look to take in the view
- Only tried one moon so far and was a VERY dusty sand planet so viewing distance was...somewhat limited.
- Flight in general on a planet got me some ARMA feels when going 50 meters above the ground in a canyon with a Cutlass that has a definite feel of a AH-64 Apache.
The computer was sitting stable at around 20% CPU usage and i think between 4-8GB mem.
If this is the groundwork with the planetary tools and system mechanics they talked about they seem to have a solid ground to work from but also a huge load of work to even fill ONE planetoid with content.
It's a clear improvement over 2.6.3 but for RELEASED content wise it feels like very little for one years work.
That said, it's not like they HAVE to increase the amount of assets for a test area since having players testing sit and go "wow" to see if an asset looks good is hardly a testing requirement.