Refund has been processed, I was fearing some of the horror stories I've heard around the web, but it's a smooth and so far polite process.
I see our friend Bob has left you with a bit of a cherry picked translation of the article, let me provide you with a full version.
Star Citizen, player expressions as facial animations but still no release date
The developer of the Star Citizen space-MMO demonstrated their most recent developments with among other things, Face-over-IP technology, which will deliver facial animations for the player's avatars based on their own facial expressions.
On friday, at a live event in the Gloria Theatre of Cologne, the developers of Star Citizen presented the current status of their ambitious space-sim.
[Great translation of the first part]
In addition to the already known planetry landings, extended space battles and the more sophisticated mission design, CIG also showed a scanning technique, which converts the player's facial expressions into facial animations for his avatar. The technology, called face-over-IP, works with any webcam, but their hardware, should work particularly well and also under poor lighting conditions.
[Missing bit]
A release date for Patch 3.0, which has been highly anticipated by fans since its announcement last year, is not something lead designer Chris Roberts wants to give. Also Squadron 42, which had an original release date in 2016, has still no solid release date.
[Another well-translated bit]
CIG has now accumulated nearly 158 million US dollars of Crowdfunding. This makes Star Citizen the most successful Crowdfunding-Project of all time. By comparison, the development of GTA V, the most expensive video game ever after development expenses, cost Rockstar 137 million dollars (total cost of the game with marketing: 265 million.
[Missing bit]
Bugs, glitches and surreal grimaces
The event, streamed live over Twitch, during the Gamescom gaming event, was not without some technical issues. A buggy destroyed itself, as a bug with the ground underneath a landing spaceship did not allow it to drive up the ramp, and while the Face-over-IP technology seemed technically very impressive, the scripted dialogue between the players catapulted the experience into uncanny valley. In this regard the developers still have to invest a lot of time to realise the desired dramatic effect. Also, one crash of Robert's game led to more than 20 minutes of gameplay having to be repeated.
[Bit of bob's again, with the end of the article added]
The Nightly Build of Star Citizen 3.0, presented at the Gamescom, played quite fluently and compared to the currently publicly playable version and has made more content available, which the players have been waiting for since CIG's presentation during Gamescom 2016 and the developer's latest Citizencon event. It didn't quite work like a finished game, but that was honestly not to be expected. When Patch 3.0 is going to be playable for all Star Citizen backers is not something CIG want to say. Most likely early to mid September.
As you can see, it's a lot more balanced.
Praise where praise is due, criticism where deserved.
[The comment section is the same garbage fire as all gaming media these days, it's not pretty xD]