Star Citizen Thread v6

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That's another misconception thrown around a lot that has no base on reality. Online posters don't actually represent a large part's of a game community.

A game community is everyone who own's/play's a game not just the ones that interact in social media.
What that means is that posters are usually a very small minority of a game's player base.
5% to be more exact, according to data provided by an industry dev.


Source checks out:

http://askagamedev.tumblr.com/tagged/Star-Citizen
 
All I'll say is that this upcoming release hype feels much the same as the last time there was a "big update" or the time before that. I feel the outcome will remain consistent.

Wait and see, indeed.
 
Oh my! After the post earlier today sifting through the 2015 thread to pick some cherries, I decided to take a look further back to before I started following the thread (v4).

Some of the opinions at around November 2014 make fabulous reading now, in a time-capsule sort of way. There is one specific very pro-SC guy (not naming and shaming) who cannot seem to understand the difference between what "is" and what "might be in the future" when describing the game.

This is so far back in time that 1500 was polite to people! (kinda kidding :) )

Amazing that back then SC's moddable private servers, including the much-vaunted and still for sale "modder's manual" were being pushed as a reason why SC would rise as the premier space game, the one that keeps its features and promises...

Kind of got warn down, all the issues that are just excepted about CIG now are ones I pointed out way back then. Getting constantly attacked by fans of CIG gets old. Go far enough back and you will find that even I was pro-CIG at one point, there is a reason I backed the project at the start.
 
Until it actually becomes bigger I work with what we have which is a really small map regardless how much of "nothing" they throw at us. Theres really not much to do or visit in the PU currently. I m curious to see if it ll get bigger all that much with the release of 3.0...whenever that ll happen but I find your enthusiasm infectious :D If the game ever will release in my lifetime we need to exchange usenames so I can tag along and do stuff with people who want to group ^^

Sure, if you promise to behave yourself! [big grin]

I imagine a lot of folks will be flying about in Avengers. Another fair amount of people may join military or militia factions.
 
It's really even simpler than that.

Even with 100 players carrying cargo briefcases, they will smother up dear Miles so that no other players can get to him, or shove him into an Argo that then gets catapulted off an Aurora into the nearest (non-existent) star.

See, I have been trying to reason with this the last time there was an SC advert drive in General Discussions,but most people don't seem to see the problem with it. I just assume they have never played an MMO around expack launch..ever. Mr Eckhart, where are you? You are LOD faded out, because half the server is teabagging your spot... Not to mention imagine if the quest giver algorythm has a hissy fit,and 100 people get the same coords for their super secret mission. One pirate base every 5 meters. Much immersion :D
 
It's really even simpler than that.

Even with 100 players carrying cargo briefcases, they will smother up dear Miles so that no other players can get to him, or shove him into an Argo that then gets catapulted off an Aurora into the nearest (non-existent) star.

You can't seriously expect SC to have 100 people in an instance?
 
It's real talk between dev's, it's from the Jump Point Magazine Nov Issue that goes into detail the Gamescom Demo preparation.

Oh my! I thought it had to be some form of parody.

Well, i suppose it shouldn't be surprising, but it does reinforce a lot of what was said last year in that Kotaku article about CR's management style and vision, and why things are taking so long.
 
Role playing in Star Citizen will consist of jumping around in your underpants next to Miles Eckhart whilst trying to focus the "Accept Mission" headlook.

Yes but you'll be able to do it alongside several other people (also in their pants) trying to get some Miles mission lovin'.

Edit: oh joke had already been done. :/
 
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Oooh they now have a ship registry. You too can view who has what. You can compare your ship sizes together and live in SC harmony: http://ueeshipregistry.com/registered-ships

gotta say i like the number of ships in the game....

The variants, so lets say the 300i (which is my ship) will a base 300i be able to be specced to the exact version of the military or exploration 300i albeit without the funky paint job, or are they actually slightly different ships?.
 
That's exactly the direction they are going, you land on "habitable" places, there's shop's to visit, trade quest hub's, shady bar's. What a player does with it's time while it's ship refuel's/repairs/loads-unloads it's up to him. Social players might want to go to the local bar and chat, collectors will probably buy all the hats, mix-maxers will focus on armor, fps and ship weapons, explorer's might wander around and check the city, all the above. It's about having options for the gamer to play has he wants, the way Star Citizen is being developed it's exactly to provide that kind of experience.

I think that traditional item purchase (legal goods) will mostly be handled by using the Kiosk System and will be automatically Loading/Unloading while if you want to smuggle illegal stuff it's better to go for manual loading as it allows you to hide stuff etc.

Also the manual loading/unloading is part of questing, the pick up Artifact from pirate base or derelict ship kind of thing.

Regardless of whether i can confident CIG can pull of SC (personally i think they will...... in a manner of speaking, ie it will ultimately be a "decent" game - but that is by the by) the above is exactly the kind of thing i would hope for in a science fiction game about living the life of a space(wo)man.

one day when ED finally has the features that SC is aiming for - and the way things are looking it may be at a similar point of time for both games - ie space legs for ED and launch for SC, I really hope FD revisit some of the things which are simply not in ED which would ground ED a little more in plausibility...... until we have "stuff to do" however I get why Frontier gloss over things like refuel/repair/loading.
 
As soon as I saw that ship register my Spidey sense said "nope!"

No way CiG are going to go with an official register, to show just how few backers have bought more than a base package (and also how many are sat with 100+ ship packages trying to sell them on the grey market). Although I think the grey is slowly collapsing now?
 
Regardless of whether i can confident CIG can pull of SC (personally i think they will...... in a manner of speaking, ie it will ultimately be a "decent" game - but that is by the by) the above is exactly the kind of thing i would hope for in a science fiction game about living the life of a space(wo)man.

one day when ED finally has the features that SC is aiming for - and the way things are looking it may be at a similar point of time for both games - ie space legs for ED and launch for SC, I really hope FD revisit some of the things which are simply not in ED which would ground ED a little more in plausibility...... until we have "stuff to do" however I get why Frontier gloss over things like refuel/repair/loading.
As somebody who has a family and limited gaming time, the whole concept sounds interminably dull. I hate shopping and socialising at the best of times, so time sinks like this are more than likely just going to result in me logging out and doing something else. That being said, there *are* things that such a game could do to remain engaging during these times. Chained fetch quests, tracking down NPCs, even being a virtual taxi driver. But fundamentally these are all diversions from what's at the core of the game, and they're all things that require significant development investment, so even if that's ultimately what Star Citizen turns into, don't expect it any time soon. What's far more likely is that the down time when loading cargo will be exactly that: down time.

The cynic in me expects that we'll be able to pay UEC to expedite cargo loading. It's one of the fundamental tenets of F2P game design: lots of time delays where you can purchase the means to expedite your gameplay, using a currency that you can earn in-game but at a lower rate than you spend it.
 
I think the back-analysis of this project will rumble on for some years to come. Maybe the disemination of "what went wrong". Maybe it could teach a whole semester of Project Management 101?

Edit: I wish the forum search would show all my past posts so I could jump to them.. sigh sadly not, it seems to just point what threads they are in and not what pages they are on.

Edit 2: I was looking for my prediction posts of what would happen, wanted to see how accurate I was LOL

I've been using project SC and CIG as an example in my Pmng classes for some time now, without pushing my own opinion I can tell you most people when given the facts are getting to the same conclusion, and most of them don't even know what a space game is.

all the signs are there, you just need to read them and you will see the iceberg ahead.
 
gotta say i like the number of ships in the game....

The variants, so lets say the 300i (which is my ship) will a base 300i be able to be specced to the exact version of the military or exploration 300i albeit without the funky paint job, or are they actually slightly different ships?.

Some of the ship designs in SC are really great, and I would love to see FD make some more detailed ships, mostly non combat ships, like large cargo freighters / bulk carriers.
 
Some of the ship designs in SC are really great, and I would love to see FD make some more detailed ships, mostly non combat ships, like large cargo freighters / bulk carriers.

Are any of the large hull ships in-game though? I personally haven't seen anything bigger then the Cutlass or the Constellation, so genuinely asking. The Idris in that demo doesn't count because that was supposed to be SQ42, so not yours to fly.
 
Are any of the large hull ships in-game though? I personally haven't seen anything bigger then the Cutlass or the Constellation, so genuinely asking. The Idris in that demo doesn't count because that was supposed to be SQ42, so not yours to fly.

My Caterpillar(that i won last year in a the twitch stream) is in game and also the Starfarer both versions are ingame those 2 both qualifies as big ships as they are both over 100 Meters long(and then some), and the first time i enterd both of them i kinda got a Little lost inside ;-), i love flying around in my Cat, and cant wait for more of the bigger ships
 
I thought the current feeling among the tricksters and gremlins, was that the first Hull-E in the game will be used to rain hundreds of canisters of bio-waste all over Crusader until the game lags out? Wonder if CiG have considered jettisoned cargo limits around stations and canister degradation?
 
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