Star Citizen Thread v6

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- we still can't play ANY of what was promised - there is no meaningful game loop

If I have learn anything from the last few pages of this thread, the SC Reddit, Spectrum and various SC You Tuber and Twticher Pod Casts it was
Nothing has been promised, everything shown is to show the general idea and concept of what they wish to do.
 
If I have learn anything from the last few pages of this thread, the SC Reddit, Spectrum and various SC You Tuber and Twticher Pod Casts it was
Nothing has been promised, everything shown is to show the general idea and concept of what they wish to do.

How can one be the Promised One and yet promise nothing.

This too deep for one such as me, clearly I do not understand.
 
Well I put in for a refund. Had been thinking about it for quite some time now but all the shenanigans surrounding 3.0 finally motivated me to do it. Not sure why anyone would want to play with such a toxic fanbase anyway.


If I have learn anything from the last few pages of this thread, the SC Reddit, Spectrum and various SC You Tuber and Twticher Pod Casts it was
Nothing has been promised, everything shown is to show the general idea and concept of what they wish to do.

Heh, yeah. Throw in the word goal or plan (ignoring context) and walking back on everything is allowed. These people have no backbone whatsoever, they have all sorts of standards for other studios/publishers but a completely different set for Star Citizen, quite funny tbh.
 
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You most definitely can only imagine, at the moment.

Yes, a destroyer full of players is a stretch. When they said they would push the boundaries of computer capabilities, filling a single ship with over 24 active players will surely do it!

That said I really thought 8 on 8 players would be a big problem given all the vehicles and the environment but they did it as I saw and played it first hand.

Given that, I think they can pull it off but I'm betting 24 active players will be the limit on any given ship.
 
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X-Rebirth is about to get a VR version too, and if i see it correctly they will sell it seperatly with full price but i dont know if you can get a free version when you already own X-Rebirth.

its out and i think owners get 30% off.......
i am hovering but as you do not get the full base game in it i am holding back.... that said apparently all the files are in there from the base game so the rumours are either modders will activate it, OR it will be a DLC in the future. if/when that happens i will be buying that as well as SC and ED :)
 
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Yes, a destroyer full of players is a stretch. When they said they would push the boundaries of computer capabilities, filling a single ship with over 24 active players will surely do it!

That said I really thought 8 on 8 players would be a big problem given all the vehicles and the environment but they did it as I saw and played it first hand.

Given that, I think they can pull it off but I'm betting 24 active players will be the limit on any given ship.

What are the roles of the 24 Crew Complient of the Javalin Class DD?
 
What are the roles of the 24 Crew Complient of the Javalin Class DD?

My guess is: Helm, navigation, sensors, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, turret operator, two guys to swap out oversized server blades/breakers and some marines.
 
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Viajero

Volunteer Moderator
I think I explained my stance thoroughly and provided plenty of words to base my opinion, I even have the video you mention of Chris Roberts "sitting next to Palmer Luckey gushing about VR" linked in the quote. (*I'll put it into embed video for better visibility).

In my opinion you have not really explained much, other than introducing a completely new red herring to the discusion (and as of yet unheard of in CIG´s narrative), that of the moot dicotomy of VR game vs supporting VR.

According to your strawman, and just to set some references, would you say Elite is a VR game or that it supports VR?
 
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VR in Star Citizen was just a game mode.

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Picture the scene, Chris Roberts is at SxSW in March 2015. GDC has just happened and everyone is talking about VR. CryEngine 3.7 has been showing off native VR support at GDC.. It's the Hot New Thing. Chris Roberts says that they are waiting to integrate version 3.7 of Cry and this will happen around the time of Multicrew. Two big features that go hand in hand.

Multicrew + VR support = sales of the bigger ships.

"The last one we're gonna integrate properly to the game is 3.7 like they were just showing at GDC. So one of the reasons why we haven't bothered fixing the old stuff is because we're shifting to this new system. I would say that it would happen before the Multicrew Ship Combat" - Chris Roberts, Mar 13 2015 @ SxSW
 
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Cabin boy and Lavatory technician?

Well, with the level of fidelity CIG are aiming for, you know someone is going to leave a massive floater that's going to need to be removed, and after curry night... ugh, say no more!

I do hear anyone taking the Cabin Boy role will automatically get their name changed to Roger.
 
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Well, with the level of fidelity FD are aiming for, you know someone is going to leave a massive floater that's going to need to be removed, and after curry night... ugh, say no more!

I do hear anyone taking the Cabin Boy role will automatically get their name changed to Roger.

Imagine the immersive possibilities. Poo flinging is real. If you run out of ammo, just empty the lavatory and obscure the view of the fighter pilot chasing you by throwing it at their cockpit. ;)
 
Picture the scene -

Frontier announce Horizons with planetary landings at Gamescon August 05 2015. It is released Dec 15 2015. Procedural planets are the Hot New Thing.
Chris Roberts releases the Pupil to Planet video Dec 16 2015, a day after Horizons launch. Kotaku report that Star Citizen is demonstrating "the game's upcoming procedurally-generated planet system" on Dec 19 2015.

Five months later Sean Tracy & Forrest Stephan do a Q&A on the planetary tech. Amongst some of the features they talk about are:
- Varying biomes
- "Amazing" atmospheric tech (scattering, like X-Plane 11 just introduced using OpenGL)
- Polar ice caps
- Mining ice sheets that regenerate
- Mining minerals at POIs on the surface

Planetary landings + mining = sales of mining ships


Planetary landings have stayed as the Big Hot New Star Citizen Feature throughout 2017, with the talk now of the square area available to explore.
Planetary landings + exploration = sales of buggies, motorbikes etc

Notice how mining has not been mentioned ONCE by CIG since May 2016, five months after Chris Roberts has it on his powerpoint for 3.0 in Dec 2016. Mining ships are not the hot new thing anymore, now you need your space motorcyle for exploration.


As to whether planetary landings will ever actually appear as an integrated feature in the PU, here's a quote from Sean Tracy from that Q&A:
"They're all working pretty much full time on the procedural planets, now we get a lot of oversight on them, we've gotta blend them into the game where they're working on the tech so just consider that when I answer any questions regarding it. I'm trying to represent it as best I can"

What they had showed for planetary landings as of May 2016 was not "blended into the game". Interesting little caveat there, as we know (and have had confirmed from CIG) that the sandworm demo was not integrated into the game either.
 
If I have learn anything from the last few pages of this thread, the SC Reddit, Spectrum and various SC You Tuber and Twticher Pod Casts it was
Nothing has been promised, everything shown is to show the general idea and concept of what they wish to do.


And yet ships with roles specifically defined for features that "haven't been promised" and are only "concepts" go on sale hand-in-hand with the announcement of them.

They can announce and tease and talk about features all they want and I wouldn't have a problem. It's when they put ships on sale for those features that the whole enterprise moves into a different territory - and folks thinking about spending money ought to be aware of that.

Concept ships for concept features for REAL money. Hmmmm.
 
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