Star Citizen Thread v6

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Sorry guys I forgot to post this:
Subscriber Town Hall: July, 2017
TLDR
  • Today's Subscriber Town Hall featured two members of the VFX team: Staffan Ahlstrom, and Michal Piatek
  • One thing they impressed was the challenge of scaling VFX in the game. In previous projects they've worked on they only had to deal with a fixed camera angle and having to scale effects from close to very far is quite challenging.
  • Flying through clouds and affecting the look of them by creating swirls in your wake isn't something that's planned for right now as it takes a lot of work to make something like that happen. If they did decide to do it, it more than likely would be a bit of "Magic".
    • Sonic booms are planned, however they're working on implementing a tech that will allow not only for that to happen, but be used for other effects like shields and have them change dynamically based on the shape of the ship instead of the way they are now which is a static generic block shape of the ship.
  • There will be a difference between effects in space and in atmosphere. They have a whole set of atmospheric VFX coming online soon and they're also taking gravity into account down the road when it comes to VFX.
  • They showed off two gifs of the shouldered rail gun, but when asked about the Idris rail gun and if its been worked on they said it was a good question, with a smile.
  • Footprints, impacts, and other things left behind by players won't last very long in the current game, but they're working on a tech which will allow for a much longer duration that can be affected dynamically. So they do want to have ship imprints, and of the likes last awhile, but for now it's only a short time.

Link to the twitch clip of the rail gun:
https://clips.twitch.tv/GiantDepressedGerbilDxCat

Creative Bloq Star Citizen feature/Paul Jones Interview:
http://www.creativebloq.com/features/how-a-global-games-firm-cut-costs-and-production-time

And maybe around midnight (Europe) AtV
 
Wait wait wait, hold up, 5 at launch? but, starmap promise?.

Ahem. 100 is still apparently on the cards, but as usual, things were not clear.

If i get the story right, it goes something like this.

Interview in german magazine where CIG said that there would be 5-10 systems on launch.
Community meltdown
CIG issue statement that it was a translation error, and what they actually said was 5-10 systems by the time the games features are rounded out (or something like this). That 100 is still on the cards... eventually.
Fan community settles down, skeptic community fills more lulzbuckets

Personal take, we have no clear indication what they actually mean by the rounded out statement (sorry if i get CIGs words wrong - not digging at the moment) so this leaves CIG lots of wiggle room, but to me, this could mean all the way up to release. That they have found making lots of handcrafted POIs for planets is still going to take a hell of a long time, especially to add lots of them for each planet so they are not largely barren waastelands, and of course, not just the locations, but the missions and scripts and events to go along with them. After all, the community are expecting sandworm demo levels of fidelity and awesomeness (until CIG say they never intended that and they always intended that demo to just give an example of what could be, but won't be).

In other words, expect it to take quite a while before we see 5-10 fleshed out systems (of course, with proc-gen they could whip up 100 proc gen systems quickly, but that's not what CIG have promised), and the whole 100 systems on launch is not certain.
 
why not just finish what they do have? then add onto that.

Ah, the eternal question.

But don't worry, fans have assured us that they don't mind CIG taking as long as they need to finish the game. Better a fully fleshed out game with everything and working perfectly no matter how long it takes rather than something rushed out the of the door*

* - one problem being, CIG haven't so far shown they can do anything perfectly... except perhaps selling concept ships.
 
Ah, the eternal question.

But don't worry, fans have assured us that they don't mind CIG taking as long as they need to finish the game. Better a fully fleshed out game with everything and working perfectly no matter how long it takes rather than something rushed out the of the door*

* - one problem being, CIG haven't so far shown they can do anything perfectly... except perhaps selling concept ships.

Fully fleshed out doesn't exist though, it can't. Because there is always something that can be done better.
 
wow this thread moves quite fast.

I thought about buying in SC about two years ago. But my funds were limited and it looked all a bit too shiny. And so many videos and PR. I don't know how they keep blinding people, but I guess you gotta trade in dreams - that's where people go nuts and lose their common rational judgement.

When I look at it it's like these conspiracy guys that pull up worthless info and try to bomb you with it until you don't see the forest because there is so many trees now.

A good rule of thumb is just look at the milestones and judge what was delivered (not der promises). Sometimes you just gotta write off an investment. Sunk cost fallacy is a strong influence.
 
Positively Spicerian!

You're not going to be able to edit history and retract half a decade of Chris Roberts' lies. You're not going to manage to pretend he wasn't sitting next to Palmer Luckey gushing about VR. You're not going to manage to edit out all the Kickstarter promises, sorry.

This ridiculous VR support/VR game thing doesn't exist anywhere except in your head. Stop wasting people's time with that nonsense or pretending it matters to anyone except someone desperately trying to clean up Chris' messes. It's absolutely preposterous! Obviously nobody expected Star Citizen to be a VR-only game. We just believed that mumbling mushmouth when he claimed it would work with the Rift.

Maybe if Chris didn't lie for years about it I wouldn't have wasted my money on this pathetic farce. A shame nobody bothered to tell him it wasn't going to be a VR game back in 2012. I do hope he takes up this weak line of defense, it would be amusing to see him pull that along with the usual hand gestures.

I gotta agree, when I heard about Star Citizen years ago I wasnt like "oh better only believe half of the stuff this guy tells me and then be extremely tolerant regarding the rest because thats how stuff works". No CRoberts told me things and went to extreme lengths verbal and physical (epic handwaving) in order to support his claims and make himself believable. I believed into the project and I had no doubt that what CRoberts told me was to be expected. Over the years I got experience with him and learned that whatever he says is to be taken with a grain of salt...or rocks of em. If he doesnt backpaddle on past statements he proves that he has no clue what hes talking about the rest of the time and the course of development only shows that he is well over his head, cannot deliver on even the pre-scopecreep stretch goals (you realize the 2014 break was because the game was intended to become BIGGER but all of a sudden we are missing half the stretch goals and others are talked to be impossible...strange how making a project "larger" works).

Theres really no excuse here. Some people say that its the backers who got it all wrong, had the wrong expectations, are delusional...in short....its the backers fault. But thats not how it works. Because we are not talking about individuals here. Its a lot of people (the majority I d say) who got these insane ideas about whatever CRoberts told was to be expected. Thats why the system reduction to a mere handful is such a shock in the community. At best its individuals that try to justify this course of development and that alone tells you enough already. And the best excuse these people can come up with is painting an extremely incompetent picture of CRoberts which doesnt help him at all.

If whatever CRoberts says openly, in interviews or on ATVs has to be taken skeptically (btw...thats what we do on this forum but we get attacked for it.....hmmm) because chances are "we" are not getting it right, WHY on earth should we listen in the first place? Its at best confusing and has no single meaning but always is vague and needs to be interpreted because despite his so-called experience and competence CRoberts is unable to deliver clearcut information and provide timetables that are reliable. His mumbling, stumbling and handwaving instead evoke the impression that hes hiding something, tries to avoid certain topics and generally just buys time to avoid getting cornered.

If the CEO would be able to formulate crystal clear expectations and promise only whats possible NOW we wouldnt have this mess in the first place. Its CRoberts fault, its that simple. He is not the victim here, the backers are.

As far as I can see I'm not "spinning" anything. There's plenty of sources of what was mentioned.
CR said that Star Citizen would support VR, supporting it means making it work.
Star Citizen is currently in active development, VR support will come when they decide it's time to support VR.
Again, a moot point.

Well you are promoting evidence while ignoring the rest. In that regard you consciously decide to believe snippets of evidence disregarding the parts that dont suit you. Its called "mindbending". Its the same with SC fans trying to "explain" the length of development to 3.5 or 4 years because "6th year of development" is obviously emberassing or something. And depending on who you listen to there are supported claims of when development really started. A shame that this is a piece of fact that really doesnt need a discussion because we know when it started. The implementation of VR is worrysome regarding Star Citizen because so many people with experience outline the difficulties in slapping it on as an afterthought in an environment that current cannot run VR without making the user sick. Sure, the future might bring many changes but this is the situation NOW and thats exactly what we are discussing. Your defense is the future. The problem is that the future doesnt really look all that great with CRoberts at the helm regarding his past track record you know.

Of course its a moot point, all we can do is wait and see anyway. Still you decided to stand up and make a defense.

I too remember VR being listed in the stretch goals. Your "evidence" about being first mentioned 2013 simply doesnt check out. Also I dont know why you try to mount a defense in the first place. I would like to hear excuses and explanations from the CEO himself but instead we have backers who know as much as the rest of us trying to do the explaining. Sorry....not buying it.

Oh, can you post a vid of 8 vs 8 please?

+1, I d love to see this fun with my own eyes.

Captain
Helm
Gunner
Navigator
4 combat marines
2 engineers
14 red shirts

:D

What about

Mop man
Cook
Garbage guy
Barista
Cleaning lady (female avatars ftw, dont hit me Brittney, I m kidding)

"We will have 100 systems, but that is great because they will be handcrafted unlike ED's boring procgen!"
"We will have five systems, but that is great because they will mostly be procgen!"

[haha]

I ROFLed, thank you for that man, its nice to start the morning with a laugh :)

After all, the community are expecting sandworm demo levels of fidelity and awesomeness

Thanks for the clarification. Because too many arguments bog down to meaningless details shrouding the real objective.

When I think about Star Citizen I am not thinking Sandworms but the feeling that particular video transported. Apart from the sandworm we had large locations of incredible detail, flora, gameloops. The sandworm was simply an asset. It wasnt important in the large picture, just a bonus. I couldnt care less if the sandworm is coming or not. But I want Star Citizen to be like that video and its anything but at the moment. All those promo videos demonstrating ship flight as smooth as butter rewarding tactical and skillful play. I expect an MMO because they advertised MMO-style gameplay and the term MMO and its expectations are well established. If they are not going with what the rest of the world understands under that term they need to come up with a new word, not use a known one and give it a new meaning. Terms like "carrot-on-a-stick" and "cashgrabs" hold true enough when it comes to Star Citizen and CiG.

Right now we have an arcade flight model which benefits mouse users (balance). Ships dont feel like they have mass and are not modelled correctly as promised. We do have a gameloop but its incredbly barebone and basic. The immersion promised is only possible for people who are able to come up with their own fun. If you jump into the game expecting to be entertained you ll be disappointed. The 2012 kickstarter trailer hit a nerve inside me. I was gripping my chair and holding my breath rooting for the guy back then because he triggered my longings perfectly.

Star Citizen currently is nothing like that 2012 trailer and talking about it only exposes all the ugly problems and lies surrounding the project. By now its very much (for me) a matter of trust. And I simply dont trust CiG to keep their word or come through on promises. And they dont have to either. Who can force em? They got the money right? They just want more and thats where "working the gullies" comes in. Its just sad to see that so many private people pick up that choir as if CRoberts cannot be expected to do his work himself so others talk for him...bravo.

A good rule of thumb is just look at the milestones and judge what was delivered (not der promises). Sometimes you just gotta write off an investment. Sunk cost fallacy is a strong influence.

Yeah thats a good rule but you cant apply that in this case because it makes Star Citizen look like a scam................
 
Fully fleshed out doesn't exist though, it can't. Because there is always something that can be done better.

And there is a problem, because between the dreams CIG are selling, and the fans are making up for themselves, the cold hard wall of reality is going to hit a lot of people eventually, even if CIG can produce a full game.

However, i'm not expecting CIG to be aiming for POIs absoloutely everywhere, but the fans are expecting plenty of engaging content on planets and lots of unique content. After all, that is what the sandworm demo promised (as Fritz notes, we are not expecting sandworms per se, but, the whole experience the demo suggested).

My guess is, there will be some nice models on planets, and you know, enter, talk to an NPC, who will need you to deliver 10t of biowaste to another location, and watch out for pirates who may or may not intercept you, and if they appear, they will want all your tasty cargo, etc. But even that is still a long way off yet.
 
is it my browser or is the thread shrinking?

It isn't your browser. Mods are stuck between a rock and a hard place, because any discussion about the reality of the ongoing scam and its surrounding belief system is technically against the rules and is fair game for being reported.

Including this post.

It's essentially just marketing waffle being posted by SC fanatics - and baiting posts, which was old 3 years ago.
 
starmap is cancelled? still seems functioning? man I mean I've kept myself back from hoping too much and often been seen as one negative about star citizen, but their goals seem to be constantly shrinking even below minimum expectations.

Physical starmap was cancelled - yeah - I previously ordered one (before my full refund) and it was cancelled and converted to store credits.

Whether than means it really is STAR Citizen and not Stars Citizen, IDK.
 
Rolan is our resident unbiased information source for all things SC-related. He performs a stalwart role here and we thank him for it :)

https://forums.frontier.co.uk/showt...en-Thread-v6?p=5792085&viewfull=1#post5792085 Is his last post of the recent bugsmashers. You can search on his forum name for more activity and factual posts from him.

Cliff notes version: Nothing seen in the sand worm demo is in game yet, as CIG have not released a content update since 2.6.3. 3.0 keeps getting delayed (now even past Gamescom) and the deliverables have also changed significantly since Mr Roberts' slide show last year.

Some people think this is perfectly normal and acceptable. Others have different thoughts on the matter;)

Yes, that is the current state of SC :D

You've done a pretty good job of summing it up yourself there. But in precis:

* 3.0 "soon"
* Scope of coming 3.0 not the same as scope of last year's 3.0 because reasons
* New netcode not until 3.1 so don't expect major improvements there
* Maybe finally a delta patcher (I'm putting bets on it being called Starsync)
* Lots of concept sales, yay

@Soliuna it's pretty much covered already but one massive change has been announced, they now hope to have 5-10 systems at launch not 100 as per the stretch-goal.

Essentially then, their dreams are being reigned in while the games development timeline is being pushed out... still.

I'm interested to know where the two will converge and what the release candidate will look like.
 
Essentially then, their dreams are being reigned in while the games development timeline is being pushed out... still.

I'm interested to know where the two will converge and what the release candidate will look like.
Just Stanton system, with no Sq42 but some of the bits they filmed for that crammed in as mission highlight cutscenes.
 
I'm interested to know where the two will converge and what the release candidate will look like.

We all do even tho expectations are dampened down by the use of "MVP". Until then we entertain ourselves with theorizing possible scenarios and debunking deception and lies brought to us by various ATVs, articles and yourtube videos :D
 
Oh, can you post a vid of 8 vs 8 please?

This was asked and I said it before. Nobody I played with on that Sunday recorded it. Star Citizen has some pretty demanding hardware requirements even for Alienware laptops. None of us was running anything in the background while playing and it was still choppy at times.
 

JohnMice

Banned
Just caught up with this topic as I've been away/travelling, and I must say, if you support CIG to this extent it is pathetic.
I'm only in for a hundred or so bucks, and I'll hang in there but even the most crazed stalwarts must be doubtful now no?

So if a person has no problems whatsoever with how Star Citizen is being developed and how CIG does it's business he's pathetic?
A person that was well aware of the risks projects of this type entail, that comprehends and knows about what and to who he pledged it's money to.
Being it from life experience or because it did his homework and informed himself about what he was getting into before investing financially and/or emotionally, as usually is considered the reasonable and sensible thing to do. Who was well aware of the vicissitudes of crowdfunding and game development (delays, design changes etc) is being "pathetic".

Doesn't that sounds a bit disrespectful? What kind of constructive discussion that kind of affirmation entices?
How would one feel if the people who enjoy Star Citizen development call the one's who doubt it of "crazed stalwarts" or being "pathetic"?

Honestly I don't think that's a fair assessment or a constructive way to debate, one can be critical and analytical without degrading or mocking other's because some point's of view are not shared.

- they're going to miss Gamescom for 3.0 to most backers - that's a YEAR since the Sandworm was definitely coming in December.....
- we still can't play ANY of what was promised - there is no meaningful game loop
- planetary scale compared with something like ED is not "planetary scale"
- where are the 100 systems

No update as ever been "tied" to a Convention Show, updates are delivered when CIG feels they are ready to be tested by the community ina meaningful way that helps development, that's it.

It's right there explained in the https://robertsspaceindustries.com/schedule-report Caveats:
XMNw83t.png
Not that it really matters but the Sandworm was presented at Citizencon not Gamescon.
I'd say there are already some game loop's in the PU, pungif intended:
PhysicalAnimatedIndri-size_restricted.gif
Namely the multiple ways to get money to be able to repair/refuel ship's/buy gear.
The Law abiding / Criminal Status involving Bounty Hunting.
Oh, can you post a vid of 8 vs 8 please?

Dan Guesling usually does Org VS Org battles with 15~20 ppl at times on his stream channel.
[video=youtube;MLZAXXejrNw]https://www.youtube.com/watch?v=MLZAXXejrNw[/video]
[video=youtube;H2__kAc_rjs]https://www.youtube.com/watch?v=H2__kAc_rjs[/video]

Some other's found on youtube, hard to tell how many at the same but it's kinda chaotic as expected:
[video=youtube;XJ3rLc16gXw]https://www.youtube.com/watch?v=XJ3rLc16gXw[/video]
[video=youtube;vPBAcwP1rlU]https://www.youtube.com/watch?v=vPBAcwP1rlU[/video]
[video=youtube;1_zP2_nAnUA]https://www.youtube.com/watch?v=1_zP2_nAnUA[/video]

In my opinion you have not really explained much, other than introducing a completely new red herring to the discusion (and as of yet unheard of in CIG´s narrative), that of the moot dicotomy of VR game vs supporting VR.
According to your strawman, and just to set some references, would you say Elite is a VR game or that it supports VR?

Indeed not much was explained but more showcased what was indeed said about VR and Star Citizen for the sake of clarity.
As for my stance on VR and Elite It was addressed in the original post:
BTW Elite is not a VR Game but a game that supports VR. Extremely well I might add.

in defence of JohnMice.... I *think* i see what he is saying.... maybe... (not 100% sure).
A VR game would be one where VR is the primary mode of the game. Every design decision would be made for VR, and then the 2D game (if there is one, there may not be) would have to fall in line with that
A VR supported game would be one where this is not the case. Thought can be made towards VR and what works well (like EDs HUD for instance) but ultimately it HAS to work well on a monitor and then VR implementation falls in line with that - possibly by losing some of the features which work in a monitor.
Where I am confused is that imo you can pick either of the above 2 designs, and neither of them fit with Ben's bombshell of VR is not off the table but dont hold your breath
not off the table but dont hold your breath (and not at launch is another thing I think has been said now) is neither VR supported OR a VR game :(

No worries about VR and implementation in Star Citizen, who've seen the passion CR has for full immersion in a ship's cockpit, best way to get that is through VR and CR know's it.

Hi guys, haven't checked the thread in in a long while, does anyone know a roundabout page in this thread where one of the fans has provided a rundown like they normally do?
Or can anyone give a brief overview of what I may have missed? Last I remember we had seen a big worm burst through the ground and people were talking about them trying to piggy back on Dune's thunder.
I'm really surprised/not surprised that we haven't seen SQ42 yet. Time's getting on and still, the only thing I can say about the game is it looks gorgeous in screenshots.

Short video-resume of what's coming on the next update "soon":

[video=youtube;QCPQaAPQvCk]https://www.youtube.com/watch?v=QCPQaAPQvCk[/video]

I'm sensing sarcasm, but it is quite frustrating, especially considering that for example 5 mil goal in kickstarter was 70 planets.

The main problem seems to be that they've absolutely dropped their focus, and suddenly they wanted planets you could land everywhere on, initially the plan was freelancerish planets, you could 'dock' with, maybe explore a town, but that's it, they keep trying to increase their scope? why not just finish what they do have? then add onto that.

See vid above, Not focus was dropped, instead it was increased and it's direction put towards populating the gameplay area with as much interesting things to do as possibly so that 1 system alone allows for 1000's of hours of gameplay. Imagine "Skyrim/Witcher" but in a space setting so with a more spread out gameplay area when you can go from a planet where you picked up a quest to find a derelic ship wandering in a asteroid belt, find he artifact and go deliver it in another moon millions acroos the universe, all seamless without loading screens and even a friend or 2 as multicrew companions.

WelcomeSelfishCaudata-size_restricted.gif
 
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I know of 16 people that would disagree with you. Make that 21. I forgot to count the 5 that would like to crew my Polaris if I keep it.

Theres certainly even more. We know theres a whole bunch of people who keep throwing money at them and praise their name unjustified. Just remember to record your next great play session, maybe actual footage of fun will convince some of the skeptics
 
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