Star Citizen Thread v6

Status
Thread Closed: Not open for further replies.
Theres certainly even more. We know theres a whole bunch of people who keep throwing money at them and praise their name unjustified. Just remember to record your next great play session, maybe actual footage of fun will convince some of the skeptics

I agree but I don't think my Alienware laptop can handle running Star Citizen with Snagit in the background. People putting up videos on Youtube are running some pretty robust desktop computers and are still getting +/- 40fps.

Edit: Now I'm certain my laptop can't run Star Citizen with Snagit running also. You'll need a baseline of 30fps for SC to even be playable. Even with the lowest graphic settings and immediate optimization, the best fps I'm getting is 27 with Snagit on.
 
Last edited:
Imagine "Skyrim/Witcher" but in a space setting so with a more spread out gameplay area when you can go from a planet where you picked up a quest to find a derelic ship wandering in a asteroid belt, find he artifact and go deliver it in another moon millions acroos the universe, all seamless without loading screens and even a friend or 2 as multicrew companions.

Imagine Skyrim/Witcher, without the incredibly stable companies that put them out with the hundreds of professionals and their decades of experience working together to actually release games. Imagine Skyrim/Witcher staffed with hasbeens and kids out of college working in perpetual crunch mode under a confused man who is easily distracted, constantly making scripted demos to raise money on every single year as actual production grinds to a standstill. Imagine Skyrim/Witcher having to fund production with perpetual sales of player homes and weapons for half a decade. Imagine Skyrim/Witcher with no gameplay, but thousands of hours of charisma-free fools babbling into cameras instead. Just imagine!

You don't get to be Skyrim or Witcher 3 level without actually accomplishing it first. Ripping off Larry Niven decades ago isn't QUITE the same thing. You have to actually do the work, not just raise money on dreams and deliver raw sewage. Having a dopey dream doesn't equal achieving it.
 
Last edited:
Dan Guesling usually does Org VS Org battles with 15~20 ppl at times on his stream channel.

It's astonishing how hard people try to pretend they are having fun in a buggy game with such depressing gameplay :)
3.0 better be fantastic because this is utterly horrible.
 
critical and analytical

This is the last thing you seem to be doing though, which is why people are incredulous. It's pretty much a copy-pasta of the CIG marketing material and total unquestioning faith even when people carefully explain the issues.

From the view over here this is part of a recurring cycle - a new patch approaches, people express doubts. A few new members suddenly turn up in this thread and tell us all our doubts are silly and the Jesus Patch will show us and solve all the world's problems. It gets delayed, we're told we don't know anything about games development etc and that CR will always deliver on his promises due to his commitment to quality. People differ, someone gets banned after getting irate at being unable to get anything that vague resembles critical and analytical conversation out of the new proponents.

It finally gets released, fails to address most of the issues, introduces new bugs and delivers very little of what was promised. The sacrificial lambs mysteriously vanish and things calm down until a new patch is around the corner when a couple of new members turn up and start posting promo vids again.

So it was, so it is, and so it will be again
 
This is the last thing you seem to be doing though, which is why people are incredulous. It's pretty much a copy-pasta of the CIG marketing material and total unquestioning faith even when people carefully explain the issues.

From the view over here this is part of a recurring cycle - a new patch approaches, people express doubts. A few new members suddenly turn up in this thread and tell us all our doubts are silly and the Jesus Patch will show us and solve all the world's problems. It gets delayed, we're told we don't know anything about games development etc and that CR will always deliver on his promises due to his commitment to quality. People differ, someone gets banned after getting irate at being unable to get anything that vague resembles critical and analytical conversation out of the new proponents.

It finally gets released, fails to address most of the issues, introduces new bugs and delivers very little of what was promised. The sacrificial lambs mysteriously vanish and things calm down until a new patch is around the corner when a couple of new members turn up and start posting promo vids again.

So it was, so it is, and so it will be again

So say we all. Sorry, couldn't resist a BSG quote! :D
 
I wonder for how long RSI can keep this going, "Fool me once, shame on you; fool me twice, shame on me" its like 10th time here come on! Also, I wonder why media is not covering this mess of development more - its true gold mine.
 
I wonder for how long RSI can keep this going, "Fool me once, shame on you; fool me twice, shame on me" its like 10th time here come on! Also, I wonder why media is not covering this mess of development more - its true gold mine.

If you have lots of believers then it doesn't matter how many times you fool them.
The money will keep on flowing.
Game is out in two weeks anyway.
 
To all the Nay sayers, I'd like for you to consider this.

Have you people thought about all the good that will come about if the RSI team succeeds in the Star Citizen endeavor? They are taking on a monumental task that has never been done before. A win for them is a win in the application and development of flight simulator and virtual world building software for everybody.

A leap forward in knowledge, understanding, and experience in all related technologies.
 
If you have lots of believers then it doesn't matter how many times you fool them.
The money will keep on flowing.
Game is out in two weeks anyway.

Well how big and rich can this core follower group be? They need money to pay all the workers and stuff. I know there are many new players that are getting fooled in to buying "pledges" just like I was but it took me few days to start digging because I realized something is not right with the current state of the game. It has to flop at some point... or, and it would be better for all parties involved RSI should gave us actual content to play and judge.
btw - someone will make a movie or big documentary about all this, and it will be amazing I bet :D

A leap forward in knowledge, understanding, and experience in all related technologies.

WHAT? Seriously, what are you on about? This is just too much. They cant make a decent FPS on FPS dedicate engine, indie devs with no money can do better than RSI.
 
Last edited:
I wonder for how long RSI can keep this going, "Fool me once, shame on you; fool me twice, shame on me" its like 10th time here come on! Also, I wonder why media is not covering this mess of development more - its true gold mine.

That's why I felt kotaku (uk) deserved a lot of praise for the investigative piece they did. Would be nice if they followed it up with a 5 year anniversary piece or something. I seem to remember that CIG forced the escapist to remove their pieces as well, perhaps the pending legal action has warded off other media outlets from covering the debacle?
 
To all the Nay sayers, I'd like for you to consider this.

Have you people thought about all the good that will come about if the RSI team succeeds in the Star Citizen endeavor? They are taking on a monumental task that has never been done before. A win for them is a win in the application and development of flight simulator and virtual world building software for everybody.

A leap forward in knowledge, understanding, and experience in all related technologies.

How so? Can you expand on what exactly is the innovation here?
 
matrix-architect-guy-this-will-be-the-tenth-time-we-have-shattered-peoples-dreams-and-we-have-become.jpg



To all the Nay sayers, I'd like for you to consider this.

Have you people thought about all the good that will come about if the RSI team succeeds in the Star Citizen endeavor? They are taking on a monumental task that has never been done before. A win for them is a win in the application and development of flight simulator and virtual world building software for everybody.

A leap forward in knowledge, understanding, and experience in all related technologies.
You talk as if we want it to fail - nobody does. We'd all love them to achieve a miracle, but we don't think they can and as we're seeing from the Ever Shrinking Scope it's slowly coming true. The most anyone here is suggesting is that maybe they should reign in the marketing talk and sell a game they can actually MAKE not a fantasy - just ask Sean Murray how that ends up
 
This was asked and I said it before. Nobody I played with on that Sunday recorded it. Star Citizen has some pretty demanding hardware requirements even for Alienware laptops. None of us was running anything in the background while playing and it was still choppy at times.

So, you're basically saying, nobody can prove that 8v8 is possible? :O

On Alienware machines.... even running shadowplay, which barely takes any resources.????
 
Last edited:
To all the Nay sayers, I'd like for you to consider this.

Have you people thought about all the good that will come about if the RSI team succeeds in the Star Citizen endeavor? They are taking on a monumental task that has never been done before. A win for them is a win in the application and development of flight simulator and virtual world building software for everybody.

A leap forward in knowledge, understanding, and experience in all related technologies.


I apologize but this repeated cult preaching has no effect on my simple mind.

The only thing Star Citizen has promoted is charging people thousands of dollars for in-game progression for a game still years and years from launch.
 
Indie Helion game already does FPS, EVA better than SC and its not crowd founded whale with multiple studios working on it - why RSI cant get CORE, the core stuff working, running at decent FPS after all this YEARS? An dont say "the scope is bla bla" - why my character is fighting the geometry at every step? Why I get kill by the 300 serie airlock? Why small maps run at 5-10 FPS? What is the magical barrier that keep RSI from fixing this, while some indie devs in their spare time can make similar stuff working and better?
 
https://cdn.meme.am/cache/instances...attered-peoples-dreams-and-we-have-become.jpg



You talk as if we want it to fail - nobody does. We'd all love them to achieve a miracle, but we don't think they can and as we're seeing from the Ever Shrinking Scope it's slowly coming true. The most anyone here is suggesting is that maybe they should reign in the marketing talk and sell a game they can actually MAKE not a fantasy - just ask Sean Murray how that ends up

That's good, and I'm glad you've expressed that because that's not the impression I got from reading a lot of posts here.

Even if it all doesn't pan out, the further they get in the project, the better. They might hit a snag in the limitations of current hardware technology, but they and we won't know that unless they push the limits of what's possible.
 
I apologize but this repeated cult preaching has no effect on my simple mind.

The only thing Star Citizen has promoted is charging people thousands of dollars for in-game progression for a game still years and years from launch.

That's because your looking at is as "I bought something and I want my product." I totally understand the angst behind that.

I looked at it as funding a research project because they are attempting to do something that hasn't been done before. This goes back to my statements of a"Charitable Contribution."

R&D takes time, money, and patience. Things have to be sorted out to learn.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom