Star Citizen Thread v6

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Exactly...I agree 100% with you on this......Anyway there was some strange correlation between CR and Crytek from the very beginning....also that guy Croberts friend Sean Tracy is still working for CIG and he was also Crytek employee now he is Technical director of content in CIG and he is the one in "charge"of that Faceware nonsense.....anyway I don´t want to speculate but maybe CIG have some kind of deal with the Crytek and that could be the reason why they choose this engine in a first place and didnt go for something that will suit them better....

And that's whole issue of 'ohh screw this we will finance *whole* game from backers pockets because we don't need any other stakeholders'. Major strong point of industry stackeholders are that they usually want project to succeed financially and thus bring expertise. Despite what thousand of gamers would claim how they are stifling innovation etc. another nonsense, reality is that game development - especially for games like these - cost a lot. I mean, GTAV cost 200M. And that was done by company who are years long experts of doing huge open world games. So my point is that having actual investors might actually force CIG CryEngine early and we might have actual game to talk about.
 
There was no better engine of choice in 2011.

That meant he had to design his own.

That's what mostly game companies do when they face limits of existing engines.

And he *could* get succeeded if he had picket more versile engine and modified it. Turned out CryEngine is huge pain in backside and it costs a lot to modify it for CIG needs and even then it still does not work fully as requested.

That's something good planning would have predicted.
 
And that's whole issue of 'ohh screw this we will finance *whole* game from backers pockets because we don't need any other stakeholders'. Major strong point of industry stackeholders are that they usually want project to succeed financially and thus bring expertise. Despite what thousand of gamers would claim how they are stifling innovation etc. another nonsense, reality is that game development - especially for games like these - cost a lot. I mean, GTAV cost 200M. And that was done by company who are years long experts of doing huge open world games. So my point is that having actual investors might actually force CIG CryEngine early and we might have actual game to talk about.

Indeed, they needed someone to hold Chris Roberts in check. He's like George Lucas and not in a good way.
 
That meant he had to design his own.

That's what mostly game companies do when they face limits of existing engines.

And he *could* get succeeded if he had picket more versile engine and modified it. Turned out CryEngine is huge pain in backside and it costs a lot to modify it for CIG needs and even then it still does not work fully as requested.

That's something good planning would have predicted.

but then we wouldn't hear about SC in 2012, probably only by now the KS would've started.

it was a lose lose situation, although I'm pretty sure cryengine would've suited for a decent space game, by decent I mean more or less a modernized freelancer with wc campaign.

also pretty sure there was no more versatile engine in 2011 to pick, unreal engine 3 was already 5 years old at that time, no way he could've had frostbite, unity was still in conception, other popular but older engines would've been as bad as unreal 3 if not worse, etc...
 
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There was no better engine of choice in 2011.

Well...thats partially true if you wanted to build SINGLE PLAYER GAME.....however we all know what was the Croberts plan with the SC,back then he could also choose Unreal Engine 4(way better choice) but honestly for the type of the game he planed to build they needed their own engine......period...
 
Sean Tracy is still working for CIG and he was also Crytek employee now he is Technical director of content in CIG and he is the one in "charge"of that Faceware nonsense....

The faceware "nonsense" I can see a use for since it's mainly an internal tool for creating speech for NPC's in minor conversations. So, adding that as something optional to the rest of the game is not an extra cost but more of a dev tool.

That said, I would not present that as a technology to use in-game until more important issues are done like actually have netcode and everything ELSE nailed down.
 
but then we wouldn't hear about SC in 2012, probably only by now the KS would've started.

it was a lose lose situation, although I'm pretty sure cryengine would've suited for a decent space game, by decent I mean more or less a modernized freelancer with wc campaign.

also pretty sure there was no more versatile engine in 2011 to pick, unreal engine 3 was already 5 years old at that time, no way he could've had frostbite, unity was still in conception, other popular but older engines would've been as bad as unreal 3 if not worse, etc...

Dunno, really, given how many space games are in active development with their own-made engine... some in active development for far less than SC and yet still have more to show.
Or even realeased games still in active development. Like... uhh.. that Dangerous one... last of an amazing franchise... a bit Elite-ist but... ;)
 
Crobberts chose CE because it makes pretty pictures and Crytek built some stuff for him for free. It would have been fine for a Freelancer or Wing Commander type game but the moment they decided to expand the scope they should have either chosen another engine or built their own. No doubt CE is to blame for a number of problems they've encountered, but once again it is CIG's poor planning and management that resulted in that engine choice, the fault is entirely theirs.

I-Novae was being shopped around for years before work began on Infinity Battlescape. That would appear on the surface to be a much better option for the game they're now trying and failing to create.
 
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but then we wouldn't hear about SC in 2012, probably only by now the KS would've started.

it was a lose lose situation, although I'm pretty sure cryengine would've suited for a decent space game, by decent I mean more or less a modernized freelancer with wc campaign.

also pretty sure there was no more versatile engine in 2011 to pick, unreal engine 3 was already 5 years old at that time, no way he could've had frostbite, unity was still in conception, other popular but older engines would've been as bad as unreal 3 if not worse, etc...

Roberts got hold of both a version of CryEngine and an early build of the Unreal Engine 4. CR:“I was judging both and playing with both of them and ultimately decided on CryEngine because Unreal 4 back then was very early."
So yeah he could choose UE4.....but as I said for the project big as SC he needed his own game engine....
 
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Dunno, really, given how many space games are in active development with their own-made engine... some in active development for far less than SC and yet still have more to show.
Or even realeased games still in active development. Like... uhh.. that Dangerous one... last of an amazing franchise... a bit Elite-ist but... ;)

Honestly even Unity would have been a better choise.
 
Unity is never a better choice :p

I jest, Unity is great. KSP is one of my favourite games

Naah, you're being unjust. A lot of great games are made in Unity.
Kerbal Space Program (heh, the Irony) and Wasteland 2 to begin with.
There's also Underworld Ascendant that looks really promising (but that's just me being in love with the Ultima Underworld and System Shock franchise).
 
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