Star collision boundaries, the "do not cross line": When should/do they appear?

I've been noticing these things appearing intermittently, sometimes late recently. I'll be scooping around a star and only when I'm really close to the boundary will the green circle appear. I'm posting now because it didn't appear until a split second before the "too close!!!" dropout, and I'm now about to overheat my ship jumping away from a star.

Are these things supposed to appear at a consistent angle? or at a certain speed?

Has anyone else hoticed them appearing intermittently, or late?
 
Yes sometimes they do pop in a little late. I've gotten a little toasty a few times myself because of this. Usually if the line doesn't appear within a reasonable distance I angle my ship away so I don't drop into the exclusion zone.
 
From what I noticed(I may have this wrong) if you have orbit lines on, the boundaries appear when traveling at .33c(max speed bordering the collision zone) but if you'll notice you don't need orbit lines on to scoop safe I circle the star as I scoop I hit the max scoop rate long before I hit the border.

Just be careful if the lines don't appear, don't get worried and try to get them just find your Max scoop rate and sit there till your ship gets too hot
 
I give neutron stars a far wider berth than I really have to, simply because, by the time you see the crash line, it's way too late to avoid the crash.
 
I'm out exploring and ran into some pretty massive stars. It struck me that the sense of scale is not very good without VD and that it's quite hard to tell that these stars are so big.

I think that the effect you get when flying into a neutron jet should also be used when close to a star (scaled to proximity). The ship's FSD drive starts to become unstable as it is so close to a massive gravity well.
Bigger stars naturally have a bigger gravity well and would project this effect further into space. This way you'll notice that you're in the vicinity of a huge star.

This way you'd also have some more advance warning before running into the 'too close' wall. At that point the ship would be rocking and groaning all over the place telling you it might be a good plan to steer clear of the star.
 
They appear when you are going fast enough and when you get close enough to a star in SC. But as someone else said, they appear a bit late sometimes just after you jump into a system.
I put that down to a touch of lag, but it doesn't bother me that much as you tend to get a bit of a feel for how close you can get to most normal refueling stars.
Brown dwarfs, white dwarfs and neutron stars are a different story, if the safe boundary lines are not appearing I hit X and kill my acceleration asap because it's really easy to fall into the exclusion zone for those kinds of stars because they are far larger than you expect it to be.
 
I've found that the green line (circle?) disappears if my SC speed is "zero" or minimum. I noticed this while fuel scooping and having it happen if I throttle all the way down.

If I goose the throttle up just a bit, the line re-appears every time.

As for when I first jump in: most of the time the line is right there, but there have been a few occasions where it was a few seconds before it appeared.
 
I fly orbit lines off, better for the immersion, just angle your ship facing just above the star's Corona thingys, you can scoop and fly around to next star quickly, don't start fsd until scoop has nearly disngaged (fuel rate rapidly lowers <100 with 6A scoop), or check the Hud that the star has moved away from the 1St circle (star hud colour goes from red to orange) and off you go.
Neutrons are a bit more tricky.. I havent managed the double boost yet.
White dwarves with tiny cones,... Boom
 
I've had a few instances today where they haven't appeared or have appeared and then disappeared.
Personally I would prefer if they used the same 'altitude' bar system they have for landable planets and got rid of the rings.
 
If you're scooping a star don't have it selected as your target. I've noticed the green exclusion zone line appears more reliably if you select a different body or nothing at all while you're scooping.
 
I think that the effect you get when flying into a neutron jet should also be used when close to a star (scaled to proximity). The ship's FSD drive starts to become unstable as it is so close to a massive gravity well.

Heck yeah! Its super binary now, that'd be grand.

Wow chill dude, no offense meant, it was an attempt at humour with the typo. NM... :(

I think non-natives like me dont see the typo...
 
Heck yeah! Its super binary now, that'd be grand.



I think non-natives like me dont see the typo...

It was an attempt at a joke regarding what I believed to be a typo of 'VD' instead of 'VR', Jack Schitt got it and came up with an even funnier response which I repped him for. Whatever, SOH failure detected, I'm outtahere...
 
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