Yeah, I mixed up the two settings.
However, turning off the prototype light balance while leaving the tone maping seems to get rid of the filter without harming brightness. Still need to test these settings more on planets though.
Regardless, even if it goes back to the old lighting system entirely, acceptable results on planets should be possible by toning down the IBL.
Thanks for this. Would you mind giving a basic step guide on the IBL thing, cos as things stand I'm seriously thinking of throwing the switch and going back to old lighting. The new lighting is horrible in VR (sorry FD, just being frank and honest, but still love you
Last edited: