This topic of Starlight Tints should go much deeper then this discussion here, fundamentally it’s the new lighting scheme that changes everything.
Yes, there are many inconsistencies with the background colors, but it just doesn’t stop there. When I am in my Clipper the dash is constantly changing
to the most solid of colors like deep purple or blue, it’s annoying always seeing these artificial colors throughout the cockpit like living inside of a Kaleidoscope.
Flying up to a ringed Gas Giant the ice rings stay white but flying up to an ice ringed Gas Giant with Has-Res at about 100ls it suddenly goes dark and falls into darkness.
Why do we have so much fog inside of Starports, what does this add to the visuals, Nothing but distortion.
I play only in VR and the new lighting has pumped up the brightness to the point that looking at Spaceports in star light can be so bright that it’s hard to look at
and the detail is lost.
I feel that Fdev has changed the lighting from a realistic view of the universe to something they think will make it artificial exciting, with bright vibrant colors. Now there is no lighting or color consistently, be you in Has-Res or outside of Starport or inside, the lighting rules change.
Using VR for almost 2 years and enjoying every minute of the 2000 hrs. I have noticed a huge performance drop after 3.3 drop. In an asteroid field and moving they will now blur till I stop moving, driving on a planet changing direction the HUD will ghost till I stop turning. FPS consistently dropping below 45.
You say that this is off topic, but I think that its very much on topic. The new lighting scheme, Starlight Tints, Fog, cockpit shadows. must be creating more demand on rendering and computer resources thus all the talk about performance problems.
I would speculate that this is the root of the problem for all the server disconnects, the new lighting scheme buggy and causing crashes.
Starlight tinting is only a small part of a larger problem.
system
Vive
i7-8700k
GTX 1080
ssd