Starlight tints background skybox - Lighting issues

The sky box annoys me too.... I remember the first time I went to Orion or Heart&soul nebula, and they looked stunning. I did a short trip recently to the Heart&soul nebulas and..... they look like crap now. Is there any way to change the saturation etc. in the game files to make them NOT look awful???
 
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The sky box annoys me too.... I remember the first time I went to Orion or Heart&soul nebula, and they looked stunning. I did a short trip recently to the Heart&soul nebulas and..... they look like crap now. Is there any way to change the saturation etc. in the game files to make them NOT look awful???

Not at the moment. There is a way to kill off a whole bunch of lighting related things by a tweak on PC, but that seems to disable the whole thing and comes with other disadvantages.

There is no way to adjust the amount of colour grading or light exposure to whatever you like best. the more I get out there the more it annoys me actually. So many great sights and they are are all t(a)inted by this bug.
Another thing I noticed a few days back, was, that when I entered a station the tint applied by the star suddenly just switched off because I was in another environment... I hate that kind of environment lighting even in other games, where you go from one room to the next and suddenly the whole light theme changes, but when you look back to the room you came from the light theme in that room also changed because it's just a tint that affects the whole screen for "ambience"... It's abolutely unimmersive and kicks me out of any game.
I really, really hope there will be ways for us to adjust the lighting soon or the tinting is ackknowledged as the bug it is and will be removed. For me it's a big fat stain on this awesome game.
 
i know the topic is about "starlight background"

but right now, i am kinda disgusted by the look of my cockpit at the "Dyson City" hangar.
its so green and foggy - looks almost like i am inside a Borg Cube.

to make it worse, the actual hangar light is white.
 
Are they aware their new lighting changes the colours?

I created a thread while it was in beta, also a bug report. They are aware but I am not sure they recognize it as an issue.
I mean, if you're playing another game where you are in a room with an orange light, and there is a window and everything outside is also tinted orange, that's clearly a bug, right?
Local tinting should stay away from light sources, especially if those are thousands of light years away.
 
I created a thread while it was in beta, also a bug report. They are aware but I am not sure they recognize it as an issue.
I mean, if you're playing another game where you are in a room with an orange light, and there is a window and everything outside is also tinted orange, that's clearly a bug, right?
Local tinting should stay away from light sources, especially if those are thousands of light years away.
That was sarcasm.
 
Let's just hope.....

Six months from now you'll be coming up with a clever signature in an attempt to get someone's attention at Frontier. Unicorn Butt Stars, perhaps? A year from now, well then you can have my current signature because I'll likely have "moved on" by then.... :(
 
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Six months from now you'll be coming up with a clever signature in an attempt to get someone's attention at Frontier. Unicorn Butt Stars, perhaps? A year from now, well then you can have my current signature because I'll likely have "moved on" by then.... :(

I already wondered where your Elephant Butt Leather ad has gone...
I can assure you, I NEVER even briefly thought about putting together a banner to carry around... NEVAH!
 
This topic of Starlight Tints should go much deeper then this discussion here, fundamentally it’s the new lighting scheme that changes everything.
Yes, there are many inconsistencies with the background colors, but it just doesn’t stop there. When I am in my Clipper the dash is constantly changing
to the most solid of colors like deep purple or blue, it’s annoying always seeing these artificial colors throughout the cockpit like living inside of a Kaleidoscope.

Flying up to a ringed Gas Giant the ice rings stay white but flying up to an ice ringed Gas Giant with Has-Res at about 100ls it suddenly goes dark and falls into darkness.
Why do we have so much fog inside of Starports, what does this add to the visuals, Nothing but distortion.

I play only in VR and the new lighting has pumped up the brightness to the point that looking at Spaceports in star light can be so bright that it’s hard to look at
and the detail is lost.

I feel that Fdev has changed the lighting from a realistic view of the universe to something they think will make it artificial exciting, with bright vibrant colors. Now there is no lighting or color consistently, be you in Has-Res or outside of Starport or inside, the lighting rules change.

Using VR for almost 2 years and enjoying every minute of the 2000 hrs. I have noticed a huge performance drop after 3.3 drop. In an asteroid field and moving they will now blur till I stop moving, driving on a planet changing direction the HUD will ghost till I stop turning. FPS consistently dropping below 45.

You say that this is off topic, but I think that its very much on topic. The new lighting scheme, Starlight Tints, Fog, cockpit shadows. must be creating more demand on rendering and computer resources thus all the talk about performance problems.

I would speculate that this is the root of the problem for all the server disconnects, the new lighting scheme buggy and causing crashes.
Starlight tinting is only a small part of a larger problem.

system
Vive
i7-8700k
GTX 1080
ssd
 
This topic of Starlight Tints should go much deeper then this discussion here, fundamentally it’s the new lighting scheme that changes everything.
Yes, there are many inconsistencies with the background colors, but it just doesn’t stop there. When I am in my Clipper the dash is constantly changing
to the most solid of colors like deep purple or blue, it’s annoying always seeing these artificial colors throughout the cockpit like living inside of a Kaleidoscope.

Flying up to a ringed Gas Giant the ice rings stay white but flying up to an ice ringed Gas Giant with Has-Res at about 100ls it suddenly goes dark and falls into darkness.
Why do we have so much fog inside of Starports, what does this add to the visuals, Nothing but distortion.

I play only in VR and the new lighting has pumped up the brightness to the point that looking at Spaceports in star light can be so bright that it’s hard to look at
and the detail is lost.

I feel that Fdev has changed the lighting from a realistic view of the universe to something they think will make it artificial exciting, with bright vibrant colors. Now there is no lighting or color consistently, be you in Has-Res or outside of Starport or inside, the lighting rules change.

Using VR for almost 2 years and enjoying every minute of the 2000 hrs. I have noticed a huge performance drop after 3.3 drop. In an asteroid field and moving they will now blur till I stop moving, driving on a planet changing direction the HUD will ghost till I stop turning. FPS consistently dropping below 45.

You say that this is off topic, but I think that its very much on topic. The new lighting scheme, Starlight Tints, Fog, cockpit shadows. must be creating more demand on rendering and computer resources thus all the talk about performance problems.

I would speculate that this is the root of the problem for all the server disconnects, the new lighting scheme buggy and causing crashes.
Starlight tinting is only a small part of a larger problem.

system
Vive
i7-8700k
GTX 1080
ssd

I guess it's a bit too far fetched to say that the lighting would be connected to server problems. Performance perhaps, though I didn't noticed any change here. I'm not in VR though.
Your post isn't really offtopic I think, it's all one big complex though my complain is really just about the visual side of things, the tinting issue most of all because for me it kinda violates the whole idea of scientific accuracy that Elite was always able to be proud of. Sure, it's a game, and there are a lot of inconsistencies, and I have no problem with light behaving not 100% accurate in Elite.
That said, I have, when the inaccuracy in question affects the whole game world. I don't see any beauty in it even if it's visually nice, because it looks absolutely wrong. It's like a beautiful sunrise that has been tinted green just because it looks more dramatic and cool. I mean, yeah. Cool. But it's not a sunrise anymore.

Coming back to Elite, this isn't the Milky Way anymore, not our space. It's a fantasy galaxy, just that it isn't supposed to be one.
 
Meh, I just put it down to the interstellar medium. You're looking at light reflecting off the minute particles of gas and dust surrounding the system you're in.
 
Meh, I just put it down to the interstellar medium. You're looking at light reflecting off the minute particles of gas and dust surrounding the system you're in.

But that makes no sense. The color would be according to nature of the particle reflecting the light, not the suns color temperature.
Else a red Ferrari on earth would be, while-yellow.
 
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