Yeah - right around 10-11 seconds is pretty awesome, where as Elite looks more like around 2 seconds.
I should add that fuel scooping in Elite today is SUPER convenient for a gamer with time constraints like myself.
But I'd love to take on some scientific or rescue missions which required me to get super close like you see at the 10 second mark ;-)
I was thinking this myself. Per my
Sense Of Scale thread, I've struggled with getting a true sense of the size of our ships, as well as stations and outposts. I realized a large part of this is the exaggerated acceleration our ships have. I've been compensating for this by diverting all pips
away from engines when taking off and landing, and going easy on the throttle and thrusters, and it does help with the sense of scale and immersion!
And yet, when I was in a hurry to get things done, I threw all that realism out the window and gave myself whiplash docking my ship as quick as possible, LOL.
So to your point, if we had to dip into the star like Destiny in that video on every jump, that would become tedious pretty quickly. Personally I'd like to see our fuel last a whole lot longer, so that fuel scooping would be a rare but exciting (and dare I say "dangerous") activity, instead of the almost annoying minigame it currently is. With this in mind, make fuel
expensive, thus making scooping worth the risk for those who dare. Refueling a FTL spaceship should be more like refueling a nuclear submarine than pulling into a petrol station to refuel our cars IMO.