State of the Game

As for MUDs, I was amazed to find out, that this still exists :D
by the reason I stated - they can be played and be enjoyed by blind people.

we have a blind friend - they often lack the ability to imagine spatial relations - their world-representation in their mind follows paths between locations - this is quite similar to how a MUD is organized into rooms connected to each other - so even the very structure of a MUD is best suited for blind people.

an example for this lack of imagination of spatial relations - move forward 1m and then move 1m to the right - blind people have often a problem to imagine, that there might be a direct path to that end location going diagonally with length sqrt(2) meters. Their world is made out of paths between locations.
 
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oops, that is north of Bremen, didn't even know that the US had barracks in the northern parts of Germany.
"Had" is correct. I believe it was turned back over to the German people shortly after the millennium. Now, I think, it is an industrial/public use complex.

My ex was stationed in Bremerhaven for a while. General Lucius D. Clay Kaserne in Garlstedt was about half way between Bremen and Bremerhaven.

There was an autobahn exit, for the town of Worpswede, that we passed every day on the way in to work, and every single time one of my cohorts would say "Warp speed Scotty!"
 
"Had" is correct. I believe it was turned back over to the German people shortly after the millennium. Now, I think, it is an industrial/public use complex.

My ex was stationed in Bremerhaven for a while. General Lucius D. Clay Kaserne in Garlstedt was about half way between Bremen and Bremerhaven.

There was an autobahn exit, for the town of Worpswede, that we passed every day on the way in to work, and every single time one of my cohorts would say "Warp speed Scotty!"
i know Worpswede - have relatives living there - it is a village of artists mainly - painters, sculptors and so.

from the wiki:

Worpswede is famous nationwide for its long tradition as an artists' colony. Nowadays, about 130 artists and craftsmen and women live there permanently; though one should really include most of the inhabitants of Worpswede, since many are artists or have at least to do with any kind of arts.
 
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you guys remember the graphics of those games possibly much better than they really were - I tried a couple of older games (my partner has a collection of those), but their graphics are so outdated, that even with quite some tolerance it is pretty unacceptable to play it for a longer time.
Many of the Amiga games are quite playable today. Originals that is and not necessarily the ports from other architectures.

In the specific case of my Starflight experience, on DOS with Tandy 16 color CGA graphics, it wasn't really about the graphics anyway. It was the closest thing to Star Trek that could be played on a computer. The star map and the manuals were really the core of the experience and imagination was required. That said, the graphics on tha tone in particular weren't bad and there have bee a few modern remakes/extension projects started and one or two actually released recently.

SF 1 and 2 are available on GOG.

ED on the other hand, and to a large extent, Frontier: Elite 2, are first person descendants of Starflight in many respects. I remember being as excited about Starflight back in the day as I am about ED now. Very, very few games have scratched that itch over the years.
 
Many of the Amiga games are quite playable today. Originals that is and not necessarily the ports from other architectures.

In the specific case of my Starflight experience, on DOS with Tandy 16 color CGA graphics, it wasn't really about the graphics anyway. It was the closest thing to Star Trek that could be played on a computer. The star map and the manuals were really the core of the experience and imagination was required. That said, the graphics on tha tone in particular weren't bad and there have bee a few modern remakes/extension projects started and one or two actually released recently.

SF 1 and 2 are available on GOG.

ED on the other hand, and to a large extent, Frontier: Elite 2, are first person descendants of Starflight in many respects. I remember being as excited about Starflight back in the day as I am about ED now. Very, very few games have scratched that itch over the years.
There's always Star Saga, but you have to be really hadcore to play that today, especially since it requires physical assets from the box :D

 
Elite has inspired a lot of games - I think that is undeniable - even EVE - when I first started to play EVE I was involved in trading and thought "well this is like Elite just on a more elaborate level" - EVE isn't really about that though, it is quite different, but still I guess it was inspired by Elite as well.
 
There's always Star Saga, but you have to be really hadcore to play that today, especially since it requires physical assets from the box :D

Interesting, sort of like humanity IS the Romulans. :LOL: (wish I had time, and friends, to play games like that today)
 
btw @nemolomen I watched one of your videos about settlement raids - I like the tactical way in which you approached it - shows off your military past. Economical management of your suit-power as well, I enjoyed watching it.
 
inspired by elite's trading is like saying every racing game is inspired by the first game to have a car look like it's driving on a road.

it's an interactive spreadsheet you shuffle numbers from one to another. with very little built around it other that that.

Unless you're taking the names of stuff and the thargoid interference event in your implementation, it's less about being inspired and more about just doing the same lowest level implementation of the mechanic
 
inspired by elite's trading is like saying every racing game is inspired by the first game to have a car look like it's driving on a road.

it's an interactive spreadsheet you shuffle numbers from one to another. with very little built around it other that that.

Unless you're taking the names of stuff and the thargoid interference event in your implementation, it's less about being inspired and more about just doing the same lowest level implementation of the mechanic
I hsven't used a spreadsheet in EVE at all - this is a myth. All I need to do is manipulate the market after my liking and create the prices I want.
 
I'm running automated unit tests (aka slacking off) so here...

clippy.jpg
 
I hsven't used a spreadsheet in EVE at all - this is a myth. All I need to do is manipulate the market after my liking and create the prices I want.
the market is the spreadsheet. It's a table UI with columns and rows and calculations involving the numbers in those rows ... Whether it's in the game itself like the commodity board, or in third party tools used and hidden behind a slightly less table-like UI....it's still spreadsheet jockeying

when people say eve is a spreadsheet jockey game, they're not saying that you go in Excel and work off spreadsheets.

Even Elite Dangerous is all about spreadsheet jockeying . Most players rely on eddb and various third party databases to lookup things needed for them to do whatever it is they're currently doing in the game. That's all spreadsheet jockeying.
 
inspired by elite's trading is like saying every racing game is inspired by the first game to have a car look like it's driving on a road.

it's an interactive spreadsheet you shuffle numbers from one to another. with very little built around it other that that.

Unless you're taking the names of stuff and the thargoid interference event in your implementation, it's less about being inspired and more about just doing the same lowest level implementation of the mechanic
LOL! YOU make me laugh!
 
the market is the spreadsheet. It's a table UI with columns and rows and calculations involving the numbers in those rows ... Whether it's in the game itself like the commodity board, or in third party tools used and hidden behind a slightly less table-like UI....it's still spreadsheet jockeying

when people say eve is a spreadsheet jockey game, they're not saying that you go in Excel and work off spreadsheets.

Even Elite Dangerous is all about spreadsheet jockeying . Most players rely on eddb and various third party databases to lookup things needed for them to do whatever it is they're currently doing in the game. That's all spreadsheet jockeying.
ok that makes more sense - because I'm certainly using a 3rd party tool to get the best location to buy resources. But I'm not looking for the best locations to sell - I dump most of the production at a price well below market value in major hubs, to ruin the business for competitors - and compensate by overpricing the rest of my items in locations, where I know that people don't mind to pay twice or 3 times market price for my items - in the end I will always get the price I want for all of my items - in average and well above market value - that is what market manipulation gets you.
 
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btw @nemolomen I watched one of your videos about settlement raids - I like the tactical way in which you approached it - shows off your military past. Economical management of your suit-power as well, I enjoyed watching it.
Thanks. I enjoyed playing it, though much more fun with friends and voice comms.

(shh, don't tell anyone, but in the Army, for the first 5 years, I was a cook and then an electronics calibration and repair tech for the last 3. OK, mums the word. 😉 )
 
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