So existance of opportunity cost for avoiding that hell and specifically engaging with those people would bother you too much?
can somebody translate this for me, or give it meaning, (I think I am talking to a Yank)
So existance of opportunity cost for avoiding that hell and specifically engaging with those people would bother you too much?
I am sorry but no. The only thing you have correct here is that ED was not built on a PVP game play foundation. Otherwise your "main drive" for a lot of MMOs is drivel... In every MMO I have played except for the original Ultima Online and Eve... PVP was ... keyword here... Optional. It was never the driving force in the game. Even in Ultima Online they created PVE shards because of the same crap that goes on in ED.
And one of your points... that your PVE efforts translate into PVP success and back and forth. Well your PVE efforts are the only way that you get PVP success in ED otherwise you will still be in a starting sidewinder.
As for no effort to get gear in ED? You have to put in effort, and by participating in engineering and PP you can go beyond "standardized gear"
I do find it interesting that you state that PVP has nothing to do with competitiveness, because I know many that prove you wrong on that... but sadly some try and prove you right and they are the "PVPers" who get the most airtime as it were...
can somebody translate this for me, or give it meaning, (I think I am talking to a Yank)
I am still at top 100 Dotabuff and I had played Lineage and WoW at high end PvP and PvE levels as well, so I know what I am talking about and differences between hardcore and competitive specifically.
Of course, PvP is optional. Playing games is optional. But there are some progression and rewards to it in each case.
In ED, you cannot even tell how much CMDRs you got unless you are making notches on the joystic.
And it is an effort as long as you call working conveyor belt one.
Opportunity cost - potential gains lost because of choosing not to.
Congrats for you, I guess 100Dotabuff means something? Myself I feel I have some skills at Conkers.
Anything is optional.. you can chose to do it or not. What I was talking about was your connecting, intentionally or not, MMOs to PVP as if that was the actual goal of the game... which for most is not.
The progression and rewards you speak of do occur in ED and include the number of kills if I am not mistaken... it is called CQC.
To equate ED to a conveyor belt is false. Especially having worked at one when I was younger. yes there is a grind, but it isn't a conveyor belt. You actually have to go do stuff, you dont' stay in one spot and add a certain piece, or hammer the same nail over and over...
I personally took the plunge, I engineered something I had a lot of the components but I had never wake scanned anything so needed some. Spent a pleasant afternoon going to different places and wake scanning ships that left. Got blown up by a wanted person because I didn't realize that the Wake Scanner took that much bloody power.. but that was my fault.
You mean the same way they introduced multi crew? I've never tried this but I'm reading this forum. Perhaps you should try the same by times...
The beauty in faith is you never need to prove in what you believe.![]()
So existance of opportunity cost for avoiding that hell and specifically engaging with those people would bother you too much?
not really, that's why mobius is so popular, because that is not what this game is about, please educate your mates that this is not a (and I hate myself from using this expression), a pew pew game. It's an open ended experience
.... (and I hate myself from using this expression), .....
It gets easier with each beating this dead horse gets.
I found by my 15 th time, I could just throw that expression out there and feel no guilt or shame at all.
It's not a pew pew game.
It's not a pew pew game.
It's not a pew pew game.
See, dead easy now and I felt nothing at all
Actually, that's not quite true, I felt a little smug
Other ones to try are;
It's not EVE in cockpits
It's not COD in space
You get bonus points for linking people to CQC, PUBG or Fortnite for their PvP experience
(double points for CQC).
![]()
If you find a magic nail to hit, you would be hitting it as it simply the most efficient thing you can do to get to your goal.
In this thread, I am trying to convince PvE - and casual PvE players at that - that PvP is good but it is in a bad spot in ED.
And CqC have nothing to do with actual conseqential to PvE world PvP. Competitive does not mean hardcore.
Yeah, told already, smells like another cashgrab, in order to prolong ungodly fun of casual players.
So instead of playing the game you look for exploits and grind that one thing constantly then complain the game is a conveyor belt. The game isn't the issue here. I also wondering why you are trying to convince people who don't want to partake in PVP to do so?
Now I will agree that PVP is in a bad spot, sadly that is so because of certain type of PVPers who keep shooting PVP in the foot. As was pointed out in another thread by a PVPer.. PVP used to affect the BGS. It meant something other than a rebuy, why did that change. I can tell you it didn't have to do with PVErs. Many of us who don't PVP, and those who play both, actually want PVP to not be in a bad spot. Sadly though some PVPers don't want to work with others and instead want to force others to PVP or to relegate PVE to meaningless.
Creating incentive /= forcing. I do not talk about closing PGs and Solo.
Hmm...
I'd wager a bet : There's alot of people who simply don't care about hollow Red Triangles
The majority of Players isn't found in Open Play anyway and those who are are fragmented into different Timezones, Locations, Platforms and Instances.
However, the prospect of seeing a hollow Red Triangle alone (as opposed to a filled Red Triangle or a Cyan Triangle or a Green Triangle or an Orange Square) isn't exactly a superb incentive for all I can tell.
Who needs that to have fun? AFAIK only the PvP or Ganker segment, which form a miniscule minority.
BUT... luckily there's that Game Mode that allows for that niche, so even that minority can have fun.
Thus, everything is in perfect order.
All modes are equal from the perspective of the Game itself.
Now what Players specifically seek in each Game Mode is called personal preference and is a whole different story. Key term here being : personal.
What one Player does or likes to play like has no connection to whatsoever what another Player might prefer.
I sure wouldn't want to bore someone during Exploration, running a benign Mission or a long Mining run. Others don't want to be bored by hollow Red Triangles. Both approaches are valid, so what's the point of the OP?
(kinda smells like the usual "Open is so cool and risky and I love shooting other Players - and because I like it the entire Player Base should do exactly as I do". The oldest logical fallacy in ELITE : Dangerous, surprised it keeps popping up...)
I didn't say that you did. Plus what incentive could you give that would be fair and not unbalance the modes?
And the facts that you can choise more suited mode for what you want to do and that you can switch modes in 5 or so seconds do not need counterbalancing for the sake of retainment of entertaining value? Why they are fighting money exploits then?
Money exploits worked in all Modes, I've never heard of any that only worked in one specific Mode...
Switching Modes doesn't need any counterbalancing. If you don't wish to switch Modes, the Game surely will not do so against your wish. You control which mode you operate in and can stay within it.
Thus, it's a non-factor.
If you encounter someone that doesn't want to be around you (for whatever reasons), then that's that. In that case, I'd think about what you have or might have done to cause this instead of pointing fingers at others. Just sayin'
(keep in mind we still don't have any functional nor logical C&P System, so Open still allows for the most immersion-breaking and nonsensical situations, which can drastically degrade Gameplay experience)
For the "one-mode only" PvP... well, there's only one Game Mode : CQC.
Noone can or will ever switch Modes there, that's what it's designed for.
(fully aware of its limitations and limited appeal, but IMHO PvP guys should focus on getting CQC improved... Technically it could be superb if done right)
Read the op. Targeteted markup for dealings with hubs where PvP criminal activity is present.
I have read the OP and disagree with it. I had hoped you had come up with something else by then. All the incentive sounds like is dangling a carrot in front of a horse pulling a cart to get it to go where the wolves are already waiting.
I formed those from a hauler's perspective, especially rare goods one, which was my work before Python pretty much. And in order to get expirience I would like to get at that point, and I might add the intended one, which were ruined by mode switch "exploit".
Those levels might not display full truth as they should not be updated too often. But it is rational for a system to have decrease in supply after crime commited. Markup on every trade across the board were there to compensate for the risk of unknown and being to be added first to those levels.
For rare goods, every trader knows the tradelines, so does the pirate. It becomes a lottery pretty much.