So does this mean that I have to work it all out again? Anyone have a screen image of the new misalignment?Is it just me, or have FD borked the station icons again in Odyssey to make them misaligned?
They have fixed it before so will again no doubt.So does this mean that I have to work it all out again? Anyone have a screen image of the new misalignment?
That's it - the axis of the station from center of docking port points to the left side of the break in the outer ring of the display.
Last time they tried to correct it, they calculated the error correctly, but then they added it instead of subtracting it, which doubled the error. Rather than correcting the "+" to a "-" in the code, they abandoned the change and went back to how it was before.No - it's not just you
Nothing like grabbing some buggy old code to base your next big DLC on
The FD way
This is their way![]()
Well, it IS intentional, same as the axis on the ship hologram to the right. If you take the 2 axes and project them forward, they will meet in the center of your ship. I think the idea is that you're between them looking forward, so they look angled. It's a weird system, but that's how they designed it.Last night I played around a bit and found that about 8:30 - axis facing away about 15 degrees seemed fairly close.
Amazing how this persists into new code
Not sure I understand - the alignment hologram still works properly in Horizons - the axis of the station points downward a bit directly at the left side of the break in the outer ring of the hologram display. Using the same technique in Odyssey brings you out of SC facing the side of the station with the docking port to your right facing 90 degrees away from your position.Well, it IS intentional, same as the axis on the ship hologram to the right. If you take the 2 axes and project them forward, they will meet in the center of your ship. I think the idea is that you're between them looking forward, so they look angled. It's a weird system, but that's how they designed it.
Not sure I understand - the alignment hologram still works properly in Horizons - the axis of the station points downward a bit directly at the left side of the break in the outer ring of the hologram display. Using the same technique in Odyssey brings you out of SC facing the side of the station with the docking port to your right facing 90 degrees away from your position.
Are you saying the different behaviors are intentional?
Nice theory, but I'm pretty sure incorrect, otherwise they wouldn't have tried to fix it by doubling the error instead of subtracting it, then having to backtrack to how it was before the fix, and posibly repeating that doubling error in Odyssey before they have to backtrack again.Well, it IS intentional, same as the axis on the ship hologram to the right. If you take the 2 axes and project them forward, they will meet in the center of your ship. I think the idea is that you're between them looking forward, so they look angled. It's a weird system, but that's how they designed it.
It's always been tilted the same amount, ever since they gave it relative orientation, except when they tried to fix it and made it worse. You can normally get within 45 deg when just coming in from the planet direction, but you have to use a specific technique, like Hawknerd did, to get it 100% perfect.Interesting, I just went into Horizons and lining up the slot perfectly straight in SC resulted in the station appearing in normal space pointing off to the right slightly. Even lining up correctly on the axis in normal apace the hologram was indeed pointing down and to the left. That looks different to me, I am sure I always was able to drop directly on-axis if I had the holo straight on.
So apologies for earlier disagreeing.