News Status on a few reported issues in 3.1

So does the "Mission Depot" have anything to do with mission rewards, and is that indicating that the rewards are now a bit smaller than they were?
 
UPDATE AND FIXES:

Hi all. The team have been hard at work at introducing some fixes to some of the issues above.

· Collect Wing Missions – can now be handed in.
· Mission Depot – now tweaked and balanced. Please keep in mind that further tweaks may be necessary.
· Missing Missions – refunds have now been issued for affected Commanders.
· Returned Mission Templates – missions should now appear on transaction tabs.
· Commander stats – should be now updating, including Engineer unlocks. Stats that should have been accrued between 3.1 release and this fix being applied may take a few days to appear.
· Market effects, including Powerplay effects and discounts are now fixed and working.
· FX’17 flight suit - can now be applied.

Thank you all for your patience while we continue to work on any issues you’re experiencing. Thanks again for all your feedback.

Ed


Can't wait for that FSD Booster patch! Will it be a hotfix patch or will it be server side?
 
Any word on the NPCs-aren't-affected-by-0%-power-plant bug that's been seriously affecting some branches of gameplay since the first 3.0 beta?
 
Any word on the NPCs-aren't-affected-by-0%-power-plant bug that's been seriously affecting some branches of gameplay since the first 3.0 beta?

As I understand it, that is not a bug. Getting a Power Plant down to 0% just reduces its output, or the ships total power capacity (however you want to see it), down to 50%.

You can avoid getting your ship "shut down" by keeping thrusters as priority 1 and the rest of your modules between priority 2 and 5 (in your module tab, right hand side).
 
I am still having the audio glitch issue with my cutter that has been going on for along time now on PS4. I initially uploaded a video with my first bug report last November, and had many other people comment and also say they were having the same problem. I have also played elite on my friends ps4 and tv setup and still get the same problems as my setup at home, so I know it's not my hardware.


Basically Everytime your in a cutter and start going from space station to space station and landing the sound gets worse, till after about 30 min it's unplayable. Then have to reset the game. The frustrating thing is me and a few others have been complaining and posting about this since November of last year and nothing has changed.


https://m.youtube.com/watch?v=KseNRVIXwWs


There is a video. Again this is on PS4. The beginning of that video is how the sound is after about 30 minutes after playing. The issue will not happen if you are out exploring or bounty hunting, it only starts and gets worse Everytime you go in a space station, and then will get so bad it carries over into everything else.



Please please do something about this. It's been too long.
 
I am still having the audio glitch issue with my cutter that has been going on for along time now on PS4.

Interesting, I had a similar issue last night. I'm on PC with a Corvette. Was getting the crackling. Also, it sounded like the pitch of every sound had gone up an octave. COVAS for example, seemed like the actress sucked up a helium balloon before doing her lines. It went away after a restart. Does this sound similar?
 
I can't get wing cargo missions if the amount of commodities required is higher than my cargo haul. Why?? it doesn't matter if I'm in a wing or not, I can get only the wing missions that the amount required is above my ship's cargo capacity.
 
Very nice to see these hugs fixed.

Now how about all the ones reported up untill two or three updates ago?
Some are just small inconveniences but reported months and months ago.
I was expecting to see a lot more bug fixing in the beyond series, aren't these updates there to improve the core gameplay?
Imho bug fixing is a great part of improving the core gameplay.

Couple new ships is nice but fixing all those bugs would be even nicer imho.
 
Yes it does. Watch the vid I uploaded. Did you experience that?

I watched the video. Your COVAS voice sounds normal, it's just the crackling that was common to my issue. Hard to tell if it's the same thing, but it is very similar. It's the same sound you'll get in a DAW with high CPU usage if the audio buffer size is set too small.
 
UPDATE AND FIXES:

Hi all. The team have been hard at work at introducing some fixes to some of the issues above.

· Collect Wing Missions – can now be handed in.
· Mission Depot – now tweaked and balanced. Please keep in mind that further tweaks may be necessary.
· Missing Missions – refunds have now been issued for affected Commanders.
· Returned Mission Templates – missions should now appear on transaction tabs.
· Commander stats – should be now updating, including Engineer unlocks. Stats that should have been accrued between 3.1 release and this fix being applied may take a few days to appear.
· Market effects, including Powerplay effects and discounts are now fixed and working.
· FX’17 flight suit - can now be applied.

Thank you all for your patience while we continue to work on any issues you’re experiencing. Thanks again for all your feedback.

Ed

Great job guys! Well done!
 
Hello Commanders,

With the deployment of the 3.1 update yesterday, we have received reports on a few issues and wanted to update you on the steps being made to correct them. For anything that hasn’t been listed here, please report it in our Bug Report section so they can be investigated by our QA team.

Missions

  • Collect Wing Missions: We received reports that it is not possible to hand in Collect Wing Missions. The team believe that this is an issue with the mission template and we are working on a server-side fix that will be deployed as soon as possible.
  • Mission Depot: You may have noticed we have added a mission depot for all Collect mission types. There are a few improvements and balance tweaks we want to make to this feature before it works exactly as intended. As this is a server-side template update, it should be deployed as soon as possible. It’s worth mentioning that these balance tweaks will be ongoing, and this kind of depot structure is something we’d like to bring to future mission types and templates.
  • Missing Missions: Missions that were taken on (and still active) during 3.0 have been removed with the arrival of 3.1. In future, we will endeavour to communicate this with more advanced notice.

    However, the team are working on returning the following missions types:
Returned Mission Templates
  • Long Distance Courier
  • Long Distance Delivery
  • Long Distance Passenger (Bulk, VIP, Sight Seeing)
  • Long Distance Smuggle
  • Passenger (Bulk, VIP, Sight-Seeing)
  • Ram Tah Missions
For other mission templates, affected Commanders will receive a credit refund and an inbox message outlining the amount (based on average earnings, plus a bonus, for each mission type.)
These issues are server-side fixes so will not require an update and will be deployed as soon as possible.​

Crashing at certain Installations

As detailed here, we have identified that the following installations are causing players to crash:

  • Military Installation LFT 926
  • Security Installation Izanagi
  • Military Installation Gridge
  • Security Installation Mandhrithar
  • Military Installation Coeus
  • Military Installation Los
  • Military Installation Randgnid
  • Colonia Bastion Colonia
  • Skulmoor Keep HIP 33368
  • The Golkonda Polevnic
  • The Sentinel Pleiades Sector IR-W d1-55
As a temporary measure, we have removed these installations as we work on a fix. We’ll keep you updated in this thread.

Guardian FSD Booster

The Guardian FSD Booster is not functioning as intended in specific situations. If commanders attempt to use either the FSD Injector Synthesis or Neutron Star FSD boost, the Guardian module will fail and display ‘Jump Exceeds Drive Fuel Use Limit’ info message.

We’re aiming to deploy a client-side hotfix in the near-future to address the Bodysite Crash and Guardian FSD Booster. We’ll keep you updated in this thread, also.

In the meantime, thank you all for your diligence in reporting these issues, and your patience as we work to get them fixed.

UPDATE:

Engineer Stats Not Updating

As of 3.40PM we have resolved an issue where certain player's stats were not updating in relation to reputation with the Engineers.
Although you won't see any change as a result of this fix until early next week, you can rest assured that you are still making progress and your transactions will be counted over the weekend, and since launch. They will display correctly at some point early next week.

UPDATE AND FIXES:

Hi all. The team have been hard at work at introducing some fixes to some of the issues above.

· Collect Wing Missions – can now be handed in.
· Mission Depot – now tweaked and balanced. Please keep in mind that further tweaks may be necessary.
· Missing Missions – refunds have now been issued for affected Commanders.
· Returned Mission Templates – missions should now appear on transaction tabs.
· Commander stats – should be now updating, including Engineer unlocks. Stats that should have been accrued between 3.1 release and this fix being applied may take a few days to appear.
· Market effects, including Powerplay effects and discounts are now fixed and working.
· FX’17 flight suit - can now be applied.

Thank you all for your patience while we continue to work on any issues you’re experiencing. Thanks again for all your feedback.

Ed

Welp.
I remember the one or other dialogue with frontier employees at FX17: What do you mean when you say "Quality problems".
 
So um, those QA guys... did they try flying around and doing the kinds of things players might do with an FSD? like, you know, nuetron boost, or use synthesis?

I mean, just asking.
 
Seems the team didn't fix everything ...they created a new bug

Wing Missions for Source and Return are now either non-existent or inaccessible.

What ones do appear show up in the "criteria not met" area.. and the reason given for that criteria not met? "Destination" .. whatever that's supposed to mean.


UPDATE AND FIXES:

Hi all. The team have been hard at work at introducing some fixes to some of the issues above.

· Collect Wing Missions – can now be handed in.
· Mission Depot – now tweaked and balanced. Please keep in mind that further tweaks may be necessary.
· Missing Missions – refunds have now been issued for affected Commanders.
· Returned Mission Templates – missions should now appear on transaction tabs.
· Commander stats – should be now updating, including Engineer unlocks. Stats that should have been accrued between 3.1 release and this fix being applied may take a few days to appear.
· Market effects, including Powerplay effects and discounts are now fixed and working.
· FX’17 flight suit - can now be applied.

Thank you all for your patience while we continue to work on any issues you’re experiencing. Thanks again for all your feedback.

Ed
 
So you think that is the issue? That's something they would have to fix on their end by doing what? It makes sense, but why would it get worse over time? I'm on PS4 so we aren't able to adjust settings :(
 
Back
Top Bottom