https://m.youtube.com/watch?v=KseNRVIXwWs
I know I'm still gonna come off as salty but that video says it all. I posted earlier but I now see there are many others that feel the same as me. Just like the above guy said, I'm fed up with this what seems like ignoring basically game breaking bugs approach. What's worse is there are still alot of people defending frontier. I've literally had people come into my cutter bug report thread and tell me it's not game breaking and I should use another ship and stop complaining because the cutter is garbage.
That's not the point. I should not have to change the ship and not be able to use the ship I want because of a glitch that they ignore to fix. To me it's gamebreaking. Having to reset the game every 20 or 30 minutes when not doing things like bounty hunting or exploring to me is game breaking. Me and about 10 others that own cutters have been blowing up frontiers bug section on PS4 since OCTOBER/NOVEMBER and all we get is " we are aware of the problem".
How about fixing the thing then? Even if it's a complex bug we are going on 9 months now. Almost a year of a practically game breaking bug with one of the best endgame ships in the game on PS4. This is absurd. When are we gonna get a fix to this absurd audio glitch??
Oh don't worry I'm just waiting for one of the usual shill brigade to pop along and ask me why I need another 10.5LY jump range on an exploration Anaconda. Not because I'll be dignifying whichever emptyhead asks the question by providing a response, just because it will give me something to laugh at tomorrow morning whilst I'm shoving bacon butties into my face and getting ready for the football.
One of the worst things about a certain cohort among the player base for this game is their failure to grasp the concept that just because they can work around or ignore a problem, or simply don't care about it because it doesn't affect the way they play the game, that is not any kind of reason for things not being fixed, nor is it a justification for a lackadaisical approach to quality assurance. It just means they're either lucky to not be affected, or happy to accept mediocrity, or fine with constantly compromising their experience,all of which is fine by me - I'd never dream of having the audacity to tell someone else what they should or shouldn't find acceptable. It's just unfortunate that the cohort in question rarely extend the same courtesy to others.
There's also usually at least one person who will point out that this is 'only a computer game', as if you've somehow mistaken it for an important human rights issue rather than a leisure product. I always find that an interesting approach because it's implying that the thing all of FDev's staff spend their professional lives on (and earn a living from) is basically a worthless frippery, which always seems quite a strange way to go about mounting a defence. 'Hey leave them alone, what they're doing doesn't have any real value anyway!'
Like I said, I've just had a bellyfull of this now. I'd actually be far happier with less content in every single update if it meant there would be sufficient QA/test time to make sure it worked and didn't break pre-existing stuff that was already working but no longer is.
I mean I know the developers aren't terrible human beings, hell they aren't even terrible game developers - I've played games that were made by genuinely terrible developers and I know the difference. There's no way that they actually want to release updates that cause random aspects of the game to crap the bed over and over again and I'm sure they find the fact it keeps happening to be just as frustrating as you and I do. That does beg the question though; since it's something that nobody wants, why does it keep happening over and over and over again?
It's not caused by acts of God outside of anybody's control. It's caused by errors (which we all make from time to time, I fully accept that) and failures in the systems that are supposed to be in place to catch those errors, which is less acceptable to be honest. I don't know what the answer is, more QA and testing resource or more effective project management to ensure that the existing QA/test resource has time to do its job would seem to be the obvious one though.
There is an answer though because although very few games (in fact probably none at all these days) are released bug-free, there are plenty of examples of games that are released without seemingly involving a lottery as to which aspects will become irredeemably broken for an indeterminate period of time.
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