In-Development StatusDisplay - status.json / journal display and surface navigation assistant.

Robert Maynard

Volunteer Moderator
Hi,

The ship's fuel capacity is published in the session journal file in the "LoadGame" event at the start of each session, e.g.
Code:
"FuelCapacity":16.000000
as well as in the "Loadout" event when changing ship, e.g.
Code:
"FuelCapacity":{ "Main":32.000000, "Reserve":0.630000 }
 
Last edited:

Robert Maynard

Volunteer Moderator
Beta 0.1.0.1 released. Download link: https://cdn.discordapp.com/attachme...4/StatusDisplay_Beta_0.1.0.1_20240120-2003.7z

Changelog:

1) Added "transparent" panel to facilitate using multi-panels to create pop-up grids, e.g. to indicate when the vehicle is overheating.

To do list:

1) Improve parsing coverage of possible events listed in the Journal documentation.
2) Add defined buttons to display information read from the Journal.
3) Improve defined button display based on Status.json information.
4) Improve command set.
 

Robert Maynard

Volunteer Moderator
Beta 0.1.0.2 released. Download link: https://cdn.discordapp.com/attachme...6b2039b3e03359d09e63c60ddeb771d2212ec41df31c&

Changelog:
1) Rework of "No Background" toggle for grids and panels - now actually removes the background.
2) Addition of "No Lines" toggle for grids and panels, to remove lines surrounding buttons and grid elements.

To do list:

1) Improve parsing coverage of possible events listed in the Journal documentation.
2) Add defined buttons to display information read from the Journal.
3) Improve defined button display based on Status.json information.
4) Improve command set.
 
Last edited:

Robert Maynard

Volunteer Moderator
Beta 0.1.0.3 re-released. Download link: https://cdn.discordapp.com/attachme...ea2372127138f763c5e446bbf1046ace73ba906f645e&
Changelog:
1) Bugfix: user defined corner buttons now merge as expected.
2) Fix for crash when last line of StatusDisplay settings files does not have a carriage return at the end;
3) User defined button features expanded; can now react to a game flag with changed background intensity. Backround can flash at a specified rate when button reacts to game flag if desired.

To do list:

1) Improve parsing coverage of possible events listed in the Journal documentation.
2) Add defined buttons to display information read from the Journal.
3) Improve defined button display based on Status.json information.
4) Improve command set.
 

Robert Maynard

Volunteer Moderator
Beta 0.1.0.4 released. Download link: https://cdn.discordapp.com/attachme...eca1cc5ef22e24083dabce8895899aa52964ae9b9461&

1) Fixed regression in grid background intensity when borders are used;
2) Number of user defined buttons increased from 128 to 256;
3) Internal button handling simplified. Now both pre-defined and user-defined buttons share a single array, simplifying the code.
4) User defined button functionality improved; one of the three lines of button text can be changed if a specified game flag is active.
5) Processor clock speed information removed as there has been a regression in Windows functionality (it now always reports the same clock speed).Changelog:

To do list:

1) Improve parsing coverage of possible events listed in the Journal documentation.
2) Add defined buttons to display information read from the Journal.
3) Improve defined button display based on Status.json information.
4) Improve command set.
 
I was wondering, why the limit to the amount of rows in the elements? Would it not be possible to do a 12x12 grid?
1713131582717.png

I would really like to fill up my 1080 by 1920 monitor without stretching the elements.
 

Robert Maynard

Volunteer Moderator
Multiple grids (there can be up to 8) can be placed next to each other to provide a total grid size exceeding 12 x 12 elements (but panels won't merge across grids).
 
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