Robert Maynard
Volunteer Moderator
It's still in an early stage - however I'd hope to get some form of power load display added.Judging from the data you've pulled there it looks like it might be possible to implement a live power draw grid? IE a graph/display that shows the current power draw as you enable/disable modules on your ship. Or is it not possible to detect if a module is enabled/disabled?
This app doesn't use the API or send any commands to the game in any way - fairly sure that the API would be read only though.Tentatively related question: If the API/Journal can show the individual modules installed on a ship and assuming that data also includes their current state (enabled/disabled), would it be possible to set their state via the API? Or are commands sent to the API limited to those you can define in the controllers setup?
There's a ModulesInfo.json ancillary file which lists modules, their power priorities and current power consumption - I ought to make use of that too.
Good spot - the flag itself is "on" when Flight Assist is "off". I'll sort out a fix ASAP.Hey dude, just want to say thanks for this addon! I'm still setting it up but it's been a game changer so far. Thanks again. Oh I did notice the flight assist indication is reversed from what is actually in game.
Haha...I only just spotted this myself 2 weeks ago...I made the exact same mistake in my TARGET Script console report page.Good spot - the flag itself is "on" when Flight Assist is "off". I'll sort out a fix ASAP.
What size monitor are you using in that image?Hey dude, just want to say thanks for this addon! I'm still setting it up but it's been a game changer so far. Thanks again. Oh I did notice the flight assist indication is reversed from what is actually in game.