I've found the folder where the game stores the blueprints that I made that are under the "My Blueprints" tab. But I can't find any of the blueprints that I've subscribed to that other people made that are listed in "My Blueprints". Are the blueprints that have been downloaded (subscribed to) stored locally on my hard drive? My concern is that the blueprints I like to use may not be re-uploaded by the original author and they will disappear from "MY Blueprints" tab.Any blueprint that appears the "My Blueprints" tab in your game will also be safe. It just means that you'll have to re-upload them back onto the Workshop after Beta launch. It all seems like a ball-ache at the moment, but if it's for the reason I think it is, we'll all benefit.
This is a pain, but I did do this to make sure. Hopefully all the good work out there gets reposted so we will have access to subscribe to them in the future.Hi shyguy, the blueprints that you have subscribed to from the workshop are not saved locally.
I can understand your concern, and my advice would be to place your favourite subscribed blueprints into an empty park. You can then create a new blueprint, this will then be saved locally.
I figured as much, so I did just that and already saved all blueprints in an empty park. Thanks for your reply.[happy]Hi shyguy, the blueprints that you have subscribed to from the workshop are not saved locally.
I can understand your concern, and my advice would be to place your favourite subscribed blueprints into an empty park. You can then create a new blueprint, this will then be saved locally.
I'm confused - how would anyone not have saved blueprints like this? Is there some way to upload to Steam without first making it a 'local' blueprint? Pretty sure mine are fine, but I'm curious.
Also, will non-blueprint things like parks transfer over to the full game? (I assume yes, but I want to be sure)
^ Ahhh. That doesn't seem like something many people would do, but hey, it's nice they're making it clear to those it affects.
Check facebookBo will the devs be rasing the Limlt of pieces you can upload? or is that on steam's end?
Bo will the devs be rasing the Limlt of pieces you can upload? or is that on steam's end?
I'm not sure how this can work? Wouldn't this just save a copy in my alpha installation? It seems to be written for people to do BEFORE the game launched. When I switched from Alpha to the live game on launch day, Steam installed a completely different game on my computer, rather than using the same game installation.
It seems to me that downloading a blueprint from the Alpha workshop would put it in my Alpha game installation...and then building it, and then saving it in my Alpha game would just save the blueprint in my Alpha game installation files? And then uploading again would just upload to the Alpha workshop? I can't figure out where during this process it actually transfers the blueprints to the live game.
How do you get the files from Alpha to Live?
(I've already tried going into \Steam\steamapps\workshop\content\ and transfering the files from one game folder to the other. It doesn't seem to work, nothing appears when launching in the new game.)