Stellar forge 'fixed' to the point of broken

Please re-read my initial argument. I am not against collisions as long as they are represented in game. If it's just two objects clipping through each other that's a serious bug and needs to be fixed.

Probably why Fdev ran a hype feature on it and a video with Ed....
 
Nope - TLDR?

Not seen anything in any post to suggest 2 planets clipping though each other, craters sticking up out of the ground planet or moons in a ring system aren't bugs. They may look interesting, but if they're not intended, any dev team will want to remove them.
 
I'd like some of the extreme terrain back, and the "safety drop" removed from his exit, or at least an option to turn it off.
I liked crapping my pants on an otherwise uneventful exploration trip.

I'd also like some cataclysms to stumble across. I don't mind if they're quite static, most of them take a long time to change anyway.
But things like two planets that haven't long collided, or are being torn apart by gravity.
But we should still be able to fly down to what's left, even deploy the SRV on the larger bits, and fly down between the chunks of planet. Dangerous, but maybe you can try mining exotic materials down there.
Or jump in to a system not long after a supernova, to extremely dangerous environment.
 
Having a virtual limit to our ship's velocity is nonsensical :p, so is having FTL travel and negative masses.

Both were part of the game's premise when it was sold. Frontier never advertised planets phasing into each other though.
The thing is, every time you see a video of something nonsensical like that, after thinking "that's cool" the first time, you quickly can't help but think "now wouldn't it be even cooler if the game did it properly?". It's always followed by disappointment, you're reminded of yet another aspect of the game that has its limits. And as much as proper handling of cataclysmic events would be nice to have, I'm fairly sure Frontier have their hands more than full already with the things they actually advertised, and which would have a much bigger impact on the game. So why leave broken bits in, which they are not going to fix anytime soon and which give the game a negative image, when you could just remove it and negatively impact virtually nobody.

Also, if blazing your trail involves relying on bug, I'm sorry but just like anybody who exploits in the game, you ought to be disappointed at some point when the exploit gets fixed.
 
Did they fix it?

Did they fix this?

75207_cehhero.jpg


Best file a bug report!
 
What did not need fixing and is NOT a BUG are the crazy things that happen in real life such as...

Planets/moons colliding
Planets/moons orbiting through a star
Planets/moons intersecting with other objects
Planets/Moons intersecting with parent ring systems

All of these things happen, but they are rarely observed because they are spectacular and short lived. ED cannot currently simulate what happens when planets collide, fall in to a star, or scatter a ring system.

Um...that doesn't happen in real life. At least not more than once per object :)

Plenty of stars with very diffuse and relatively cool outer layers, that some planets could make multiple orbits through without being destroyed...but their orbits would quickly degrade and then they'd be torn apart and vaporized.

I don't know if the second type is possible in reality

Not in any stable configuration.

Are those event even possible to be made in pure complexity in a dynamic procedural way?

Sure, but whether it's worth representing depends on how important detail is.

Mitterand Hollow just moves too fast.

Yes.

It should be well on it way to another star by now.

If we already have ghost stars and invisible comets, what's the harm of clipping planets?

It's low hanging fruit in the bug tree. It should be fixed until it can be depicted properly.

Did they fix this?

Best file a bug report!

That's not a bug, that's just basalt.

Ok you settled for clipping. Fair enough, the image I posted was the Giant's Causeway a real thing right here on earth! which according to Fdev is a bug.

Whatever that is, it was never intended to be a basalt column or an exposed igneous intrusion. Such phenomena may not even be geologically possible on the planet shown (basalt columns could theoretically form, but no weather on an airless planet means no way to expose an igneous intrusion) there and even they are, it wouldn't be sticking out of an impact crater.

Regardless, it's unintentional and therefore a bug and superficial similarity to actual phenomena isn't justification to retain it.
 
You are missing the point. The stellar forge has always been about creating a realistic representation of the galaxy. Following your argument we shouldn't play in the milky way at all.

OFC, when they created the stellar forge, they had to make some concessions and we still see many consecuences of this, the question at hand is, why is this particular concession not acceptable?

On another note, how is my argument suggesting not to play in the Milky Way?

After that we get a game tacked on it and it realism no longer matters as much. It seems like you missed the entire design philosophy of the game.

I'm sorry, ED was never meant to be a realistic game, I know this because I have played a truly realistic game and it's called Kerbal Space Program.
 
Both were part of the game's premise when it was sold. Frontier never advertised planets phasing into each other though.
The thing is, every time you see a video of something nonsensical like that, after thinking "that's cool" the first time, you quickly can't help but think "now wouldn't it be even cooler if the game did it properly?". It's always followed by disappointment, you're reminded of yet another aspect of the game that has its limits. And as much as proper handling of cataclysmic events would be nice to have, I'm fairly sure Frontier have their hands more than full already with the things they actually advertised, and which would have a much bigger impact on the game. So why leave broken bits in, which they are not going to fix anytime soon and which give the game a negative image, when you could just remove it and negatively impact virtually nobody.

Also, if blazing your trail involves relying on bug, I'm sorry but just like anybody who exploits in the game, you ought to be disappointed at some point when the exploit gets fixed.

I have seen those videos and the thought never crossed my mind, if you read the comments, you'll see most people disagree with your impression.

Really, take a look at the comments of this video and you'll see how unusual your thoughts are.

[video=youtube;zVYjlih_oC0]https://www.youtube.com/watch?v=zVYjlih_oC0[/video]
 
Last edited:
OFC, when they created the stellar forge, they had to make some concessions and we still see many consecuences of this, the question at hand is, why is this particular concession not acceptable?

On another note, how is my argument suggesting not to play in the Milky Way?



I'm sorry, ED was never meant to be a realistic game, I know this because I have played a truly realistic game and it's called Kerbal Space Program.

You are deliberately missing the point. :)

You might want to have a chat with Dr. Ross. The game isn't meant to be realistic, Stellar Forge however is.

PS
Also why stop at planets? How about no more collision detection between ships, asteroids, planets and starports? Let's remove collision from the game!
 
Last edited:
I'm sorry, ED was never meant to be a realistic game, I know this because I have played a truly realistic game and it's called Kerbal Space Program.

ED was supposed to have a relatively realistic representation of the Milky Way with plausible depictions of the various bodies, and interactions between those bodies, within.

Outside a few very deliberate exceptions, if it's impossible, it's a bug. If it's a bug, it's a problem. If a problem can be fixed, it should.

That some things are deliberately unrealistic isn't reason to discard or ignore problems with aspects that are supposed to be realistic.
 
ED was supposed to have a relatively realistic representation of the Milky Way with plausible depictions of the various bodies, and interactions between those bodies, within.

Outside a few very deliberate exceptions, if it's impossible, it's a bug. If it's a bug, it's a problem. If a problem can be fixed, it should.

That some things are deliberately unrealistic isn't reason to discard or ignore problems with aspects that are supposed to be realistic.

If we want to get pedantic and stretch the physics, it's actually possible for two objects to clip through via quantum tunnelling. ED already has examples of shaky physics (FSD, asteroid bases and Mitterland Hollow).
 
ED was supposed to have a relatively realistic representation of the Milky Way with plausible depictions of the various bodies, and interactions between those bodies, within.

Outside a few very deliberate exceptions, if it's impossible, it's a bug. If it's a bug, it's a problem. If a problem can be fixed, it should.

That some things are deliberately unrealistic isn't reason to discard or ignore problems with aspects that are supposed to be realistic.

With respect, I'm confident you have not visited the rest of our galaxy in real life, making assumptions about what features on other worlds cannot have would be foolhardy.
 
  • Like (+1)
Reactions: EUS
You are deliberately missing the point. :)

You might want to have a chat with Dr. Ross. The game isn't meant to be realistic, Stellar Forge however is.

You didn't answer my questions and I never said the stellar forge wasn't meant to be realistic.

PS
Also why stop at planets? How about no more collision detection between ships, asteroids, planets and starports? Let's remove collision from the game!

Because that affects balance and gameplay, two planets clipping through is just an aesthetical issue and a very minor one considering it's rarity.
 
I think there are a lot of events that don't require any sort of dynamism due to the long time many of these events take in reality, collapsed planets for instance would be a nice view while travelling.
 
Back
Top Bottom